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@ -2380,6 +2380,13 @@ directory.
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Don't forget to `enable stockpiles` and create the `stocksettings` directory in
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the DF folder before trying to use this plugin.
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modtools/*
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==========
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Scripts which provide tools for modders, often with changes to the raw files.
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Not intended to be called manually by end-users.
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adaptation
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==========
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View or set level of cavern adaptation for the selected unit or the whole fort.
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@ -2391,6 +2398,13 @@ add-thought
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Adds a thought or emotion to the selected unit. Can be used by other scripts,
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or the gui invoked by running ``add-thought gui`` with a unit selected.
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armoks-blessing
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===============
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Runs the equivalent of rejuvenate, elevate_physical, elevate_mental, and brainwash
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on all dwarves currently on the map. This is an extreme change, which sets every
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stat to an ideal - legendary skills, great traits, and easy-to-satisfy preferences.
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Use in moderation; it's as 'cheaty' as DFHack gets.
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autofarm
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========
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Automatically handle crop selection in farm plots based on current plant stocks.
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@ -2424,6 +2438,12 @@ If the name of the patch has no extension or directory separators, the
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script uses ``hack/patches/<df-version>/<name>.dif``, thus auto-selecting
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the version appropriate for the currently loaded executable.
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brainwash
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=========
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Modify the personality traits of the selected dwarf to match an 'ideal'
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personality - as stable and reliable as possible. This makes dwarves very
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stable, preventing tantrums even after months of misery.
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burial
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======
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Sets all unowned coffins to allow burial. ``burial -pets`` also allows burial
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@ -2492,6 +2512,17 @@ drain-aquifer
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=============
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Remove all 'aquifer' tag from the map blocks. Irreversible.
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elevate-mental
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==============
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Set all mental attributes of a dwarf to 2600, which is very high.
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Other numbers can be passed as an argument: ``elevate-mental 100``
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for example would make the dwarf very stupid indeed.
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elevate-physical
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================
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As for elevate-mental, but for physical traits. High is good for soldiers,
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while having an ineffective hammerer can be useful too...
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exterminate
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===========
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Kills any unit of a given race.
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@ -2644,6 +2675,13 @@ There are the following ways to invoke this command:
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Parses and executes the lua statement like the interactive interpreter would.
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make-legendary
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==============
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Makes the selected dwarf legendary in one skill, a group of skills, or all
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skills. View groups with ``make-legendary classes``, or all skills with
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``make-legendary list``. Use ``make-legendary MINING`` when you need something
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dug up, or ``make-legendary all`` when only perfection will do.
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make-monarch
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============
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Make the selected unit King or Queen of your civilisation.
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@ -2682,6 +2720,18 @@ position
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Reports the current time: date, clock time, month, and season. Also reports
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location: z-level, cursor position, window size, and mouse location.
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pref-adjust
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===========
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A two-stage script: ``pref-adjust clear`` removes preferences from all dwarves,
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and ``pref-adjust`` inserts an 'ideal' set which is easy to satisfy::
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Feb Idashzefon likes wild strawberries for their vivid red color, fisher berries
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for their round shape, prickle berries for their precise thorns, plump helmets
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for their rounded tops, prepared meals, plants, drinks, doors, thrones, tables and
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beds. When possible, she prefers to consume wild strawberries, fisher berries,
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prickle berries, plump helmets, strawberry wine, fisher berry wine, prickle berry
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wine, and dwarven wine.
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putontable
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==========
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Makes item appear on the table, like in adventure mode shops. Arguments: '-a'
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@ -2696,6 +2746,11 @@ region-pops
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===========
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Show or modify the populations of animals in the region. Use ``region-pops`` for details.
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rejuvenate
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==========
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Set the age of the selected dwarf to 20 years. Useful if valuable citizens are
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getting old, or there are too many babies around...
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remove-stress
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=============
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Sets stress to -1,000,000; the normal range is 0 to 500,000 with very stable or
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