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@ -47,19 +47,31 @@ enablesequence: e{Down}
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# put useful clothes or armor in there!)
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quantum: {linksonly}{nocontainers}{enableanimals}{enablefood}{furnitureprefix}{enablestone}{enableammo}{enablecoins}{enablebars}{enablegems}{enablefinishedgoods}{enableleather}{enablecloth}{enablewood}}{enableweapons}{enablearmor}{enablesheet}
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##################################
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# hauling aliases
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##################################
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# Run one of the quantumstopfrom* aliases over a track stop that is set to dump
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# into a quantum stockpile. The alias will set up the stop to accept all types
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# (the actual types stored in the quantum stockpile is controlled by the feeder
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# stockpile) and link the indicated adjacent feeder stockpile. All you need to
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# do afterwards is assign a vehicle to the stop (and optionally give the route a
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# name). The track stop does not need to be constructed yet, but the stockpile
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# needs to be in place so we can link to it.
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# name --see the namelastroute* aliases below). The track stop does not need to
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# be constructed yet, but the feeder stockpile needs to exist so we can link it.
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quantumstopprefix: ^hrs&xxx&{enablesequence 17}^
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quantumstopfromeast: {quantumstopprefix}s{Right}p^{Left}^q
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quantumstopfromsouth: {quantumstopprefix}s{Down}p^{Up}^q
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quantumstopfromwest: {quantumstopprefix}s{Left}p^{Right}^q
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quantumstopfromnorth: {quantumstopprefix}s{Up}p^{Down}^q
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# Give a name to the most recently defined route. Keep in mind that names have
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# a maximum length of 22 characters. It assumes that the route has exactly one
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# stop defined. Use it with the quantumstopfrom* aliases above like this:
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# {quantumstopfromeast}{namelastrouteprefix}Trash Dumper{namelastroutesuffix}
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namelastrouteprefix: ^h--n
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namelastroutesuffix: &^q
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##################################
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# animal stockpile adjustments
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