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@ -270,7 +270,7 @@ struct UnitInfo
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enum altsort_mode {
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ALTSORT_NAME,
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ALTSORT_PROFESSION_OR_SQUAD,
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ALTSORT_HAPPINESS,
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ALTSORT_STRESS,
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ALTSORT_ARRIVAL,
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ALTSORT_MAX
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};
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@ -311,13 +311,17 @@ bool sortBySquad (const UnitInfo *d1, const UnitInfo *d2)
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return descending ? gt : !gt;
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}
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bool sortByHappiness (const UnitInfo *d1, const UnitInfo *d2)
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bool sortByStress (const UnitInfo *d1, const UnitInfo *d2)
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{
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return sortByName(d1, d2);
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/*if (descending)
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return (d1->unit->status.happiness > d2->unit->status.happiness);
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if (!d1->unit->status.current_soul)
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return !descending;
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if (!d2->unit->status.current_soul)
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return descending;
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if (descending)
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return (d1->unit->status.current_soul->personality.stress_level > d2->unit->status.current_soul->personality.stress_level);
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else
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return (d1->unit->status.happiness < d2->unit->status.happiness);*/
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return (d1->unit->status.current_soul->personality.stress_level < d2->unit->status.current_soul->personality.stress_level);
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}
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bool sortByArrival (const UnitInfo *d1, const UnitInfo *d2)
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@ -368,7 +372,7 @@ bool sortBySkill (const UnitInfo *d1, const UnitInfo *d2)
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}
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enum display_columns {
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DISP_COLUMN_HAPPINESS,
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DISP_COLUMN_STRESS,
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DISP_COLUMN_NAME,
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DISP_COLUMN_PROFESSION_OR_SQUAD,
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DISP_COLUMN_LABORS,
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@ -510,8 +514,8 @@ void viewscreen_unitlaborsst::calcSize()
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// min/max width of columns
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int col_minwidth[DISP_COLUMN_MAX];
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int col_maxwidth[DISP_COLUMN_MAX];
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col_minwidth[DISP_COLUMN_HAPPINESS] = 4;
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col_maxwidth[DISP_COLUMN_HAPPINESS] = 4;
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col_minwidth[DISP_COLUMN_STRESS] = 6;
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col_maxwidth[DISP_COLUMN_STRESS] = 6;
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col_minwidth[DISP_COLUMN_NAME] = 16;
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col_maxwidth[DISP_COLUMN_NAME] = 16; // adjusted in the loop below
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col_minwidth[DISP_COLUMN_PROFESSION_OR_SQUAD] = 10;
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@ -779,10 +783,10 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
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switch (click_header)
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{
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case DISP_COLUMN_HAPPINESS:
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case DISP_COLUMN_STRESS:
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if (enabler->mouse_lbut || enabler->mouse_rbut)
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{
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input_sort = ALTSORT_HAPPINESS;
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input_sort = ALTSORT_STRESS;
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if (enabler->mouse_lbut)
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events->insert(interface_key::SECONDSCROLL_PAGEUP);
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if (enabler->mouse_rbut)
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@ -826,7 +830,7 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
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switch (click_body)
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{
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case DISP_COLUMN_HAPPINESS:
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case DISP_COLUMN_STRESS:
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// do nothing
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break;
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@ -932,8 +936,8 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
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case ALTSORT_PROFESSION_OR_SQUAD:
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std::sort(units.begin(), units.end(), show_squad ? sortBySquad : sortByProfession);
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break;
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case ALTSORT_HAPPINESS:
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std::sort(units.begin(), units.end(), sortByHappiness);
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case ALTSORT_STRESS:
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std::sort(units.begin(), units.end(), sortByStress);
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break;
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case ALTSORT_ARRIVAL:
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std::sort(units.begin(), units.end(), sortByArrival);
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@ -948,9 +952,9 @@ void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
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altsort = ALTSORT_PROFESSION_OR_SQUAD;
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break;
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case ALTSORT_PROFESSION_OR_SQUAD:
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altsort = ALTSORT_HAPPINESS;
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altsort = ALTSORT_STRESS;
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break;
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case ALTSORT_HAPPINESS:
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case ALTSORT_STRESS:
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altsort = ALTSORT_ARRIVAL;
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break;
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case ALTSORT_ARRIVAL:
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@ -1001,7 +1005,7 @@ void viewscreen_unitlaborsst::render()
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Screen::clear();
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Screen::drawBorder(" Dwarf Manipulator - Manage Labors ");
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Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_HAPPINESS], 2, "Hap.");
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Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_STRESS], 2, "Stress");
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Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_NAME], 2, "Name");
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Screen::paintString(Screen::Pen(' ', 7, 0), col_offsets[DISP_COLUMN_PROFESSION_OR_SQUAD], 2, show_squad ? "Squad" : "Profession");
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@ -1044,23 +1048,22 @@ void viewscreen_unitlaborsst::render()
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df::unit *unit = cur->unit;
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int8_t fg = 15, bg = 0;
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int happy = 100;//cur->unit->status.happiness;
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string happiness = stl_sprintf("%4i", happy);
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if (happy == 0) // miserable
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int stress_lvl = unit->status.current_soul ? unit->status.current_soul->personality.stress_level : 0;
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// cap at 6 digits
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if (stress_lvl < -99999) stress_lvl = -99999;
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if (stress_lvl > 999999) stress_lvl = 999999;
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string stress = stl_sprintf("%6i", stress_lvl);
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if (stress_lvl >= 500000)
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fg = 13; // 5:1
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else if (happy <= 25) // very unhappy
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else if (stress_lvl >= 250000)
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fg = 12; // 4:1
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else if (happy <= 50) // unhappy
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fg = 4; // 4:0
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else if (happy < 75) // fine
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else if (stress_lvl >= 100000)
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fg = 14; // 6:1
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else if (happy < 125) // quite content
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fg = 6; // 6:0
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else if (happy < 150) // happy
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else if (stress_lvl >= 0)
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fg = 2; // 2:0
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else // ecstatic
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else
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fg = 10; // 2:1
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Screen::paintString(Screen::Pen(' ', fg, bg), col_offsets[DISP_COLUMN_HAPPINESS], 4 + row, happiness);
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Screen::paintString(Screen::Pen(' ', fg, bg), col_offsets[DISP_COLUMN_STRESS], 4 + row, stress);
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fg = 15;
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if (row_offset == sel_row)
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@ -1233,8 +1236,8 @@ void viewscreen_unitlaborsst::render()
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case ALTSORT_PROFESSION_OR_SQUAD:
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OutputString(15, x, y, show_squad ? "Squad" : "Profession");
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break;
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case ALTSORT_HAPPINESS:
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OutputString(15, x, y, "Happiness");
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case ALTSORT_STRESS:
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OutputString(15, x, y, "Stress Level");
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break;
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case ALTSORT_ARRIVAL:
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OutputString(15, x, y, "Arrival");
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