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@ -48,7 +48,9 @@ namespace embark_assist {
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bool flux_found = false;
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uint8_t max_soil = 0;
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bool uneven = false;
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bool evil_weather_found = false;
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bool blood_rain_found = false;
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bool permanent_syndrome_rain_found = false;
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bool temporary_syndrome_rain_found = false;
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bool reanimation_found = false;
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bool thralling_found = false;
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uint8_t spire_count = 0;
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@ -183,21 +185,39 @@ namespace embark_assist {
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if (finder->soil_max != embark_assist::defs::soil_ranges::NA &&
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mlt->at(i).at(k).soil_depth > static_cast<uint16_t>(finder->soil_max)) return false;
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// Evil Weather
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if (survey_results->at(x).at(y).evil_weather[mlt->at(i).at(k).biome_offset]) {
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if (finder->evil_weather == embark_assist::defs::yes_no_ranges::No) return false;
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evil_weather_found = true;
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// Blood Rain
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if (survey_results->at(x).at(y).blood_rain[mlt->at(i).at(k).biome_offset]) {
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if (finder->blood_rain == embark_assist::defs::yes_no_ranges::No) return false;
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blood_rain_found = true;
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}
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// Syndrome Rain, Permanent
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if (survey_results->at(x).at(y).permanent_syndrome_rain[mlt->at(i).at(k).biome_offset]) {
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if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Temporary ||
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finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Not_Permanent ||
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finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::None) return false;
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permanent_syndrome_rain_found = true;
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}
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// Syndrome Rain, Temporary
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if (survey_results->at(x).at(y).temporary_syndrome_rain[mlt->at(i).at(k).biome_offset]) {
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if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Permanent ||
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finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::None) return false;
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temporary_syndrome_rain_found = true;
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}
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// Reanmation
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if (survey_results->at(x).at(y).reanimating[mlt->at(i).at(k).biome_offset]) {
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if (finder->reanimation == embark_assist::defs::yes_no_ranges::No) return false;
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if (finder->reanimation == embark_assist::defs::reanimation_ranges::Thralling ||
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finder->reanimation == embark_assist::defs::reanimation_ranges::None) return false;
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reanimation_found = true;
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}
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// Thralling
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if (survey_results->at(x).at(y).thralling[mlt->at(i).at(k).biome_offset]) {
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if (finder->thralling == embark_assist::defs::yes_no_ranges::No) return false;
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if (finder->reanimation == embark_assist::defs::reanimation_ranges::Reanimation ||
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finder->reanimation == embark_assist::defs::reanimation_ranges::Not_Thralling ||
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finder->reanimation == embark_assist::defs::reanimation_ranges::None) return false;
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thralling_found = true;
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}
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@ -303,14 +323,19 @@ namespace embark_assist {
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finder->soil_min_everywhere == embark_assist::defs::all_present_ranges::Present &&
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max_soil < static_cast<uint8_t>(finder->soil_min)) return false;
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// Evil Weather
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if (finder->evil_weather == embark_assist::defs::yes_no_ranges::Yes && !evil_weather_found) return false;
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// Blood Rain
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if (finder->blood_rain == embark_assist::defs::yes_no_ranges::Yes && !blood_rain_found) return false;
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// Reanimation
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if (finder->reanimation == embark_assist::defs::yes_no_ranges::Yes && !reanimation_found) return false;
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// Syndrome Rain
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if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Any && !permanent_syndrome_rain_found && !temporary_syndrome_rain_found) return false;
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if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Permanent && !permanent_syndrome_rain_found) return false;
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if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Temporary && !temporary_syndrome_rain_found) return false;
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// Thralling
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if (finder->thralling == embark_assist::defs::yes_no_ranges::Yes && !thralling_found) return false;
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// Reanimation
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if (finder->reanimation == embark_assist::defs::reanimation_ranges::Both && !(reanimation_found && thralling_found)) return false;
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if (finder->reanimation == embark_assist::defs::reanimation_ranges::Any && !reanimation_found && !thralling_found) return false;
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if (finder->reanimation == embark_assist::defs::reanimation_ranges::Thralling && !thralling_found) return false;
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if (finder->reanimation == embark_assist::defs::reanimation_ranges::Reanimation && !reanimation_found) return false;
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// Spires
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if (finder->spire_count_min != -1 && finder->spire_count_min > spire_count) return false;
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@ -597,46 +622,74 @@ namespace embark_assist {
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break;
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}
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// Evil Weather
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switch (finder->evil_weather) {
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// Blood Rain
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switch (finder->blood_rain) {
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case embark_assist::defs::yes_no_ranges::NA:
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break; // No restriction
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case embark_assist::defs::yes_no_ranges::Yes:
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if (!tile->evil_weather_possible) return false;
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if (!tile->blood_rain_possible) return false;
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break;
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case embark_assist::defs::yes_no_ranges::No:
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if (tile->evil_weather_full) return false;
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if (tile->blood_rain_full) return false;
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break;
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}
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// Reanimating
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switch (finder->reanimation) {
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case embark_assist::defs::yes_no_ranges::NA:
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// Syndrome Rain
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switch (finder->syndrome_rain) {
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case embark_assist::defs::syndrome_rain_ranges::NA:
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break; // No restriction
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case embark_assist::defs::yes_no_ranges::Yes:
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if (!tile->reanimating_possible) return false;
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case embark_assist::defs::syndrome_rain_ranges::Any:
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if (!tile->permanent_syndrome_rain_possible && !tile->temporary_syndrome_rain_possible) return false;
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break;
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case embark_assist::defs::yes_no_ranges::No:
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if (tile->reanimating_full) return false;
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case embark_assist::defs::syndrome_rain_ranges::Permanent:
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if (!tile->permanent_syndrome_rain_possible) return false;
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break;
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case embark_assist::defs::syndrome_rain_ranges::Temporary:
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if (!tile->temporary_syndrome_rain_possible) return false;
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break;
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case embark_assist::defs::syndrome_rain_ranges::Not_Permanent:
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if (tile->permanent_syndrome_rain_full) return false;
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break;
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case embark_assist::defs::syndrome_rain_ranges::None:
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if (tile->permanent_syndrome_rain_full || tile->temporary_syndrome_rain_full) return false;
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break;
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}
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// Thralling
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switch (finder->thralling) {
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case embark_assist::defs::yes_no_ranges::NA:
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// Reanimating
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switch (finder->reanimation) {
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case embark_assist::defs::reanimation_ranges::NA:
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break; // No restriction
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case embark_assist::defs::yes_no_ranges::Yes:
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case embark_assist::defs::reanimation_ranges::Both:
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if (!tile->reanimating_possible || !tile->thralling_possible) return false;
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break;
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case embark_assist::defs::reanimation_ranges::Any:
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if (!tile->reanimating_possible && !tile->thralling_possible) return false;
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break;
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case embark_assist::defs::reanimation_ranges::Thralling:
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if (!tile->thralling_possible) return false;
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break;
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case embark_assist::defs::yes_no_ranges::No:
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case embark_assist::defs::reanimation_ranges::Reanimation:
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if (!tile->reanimating_possible) return false;
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break;
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case embark_assist::defs::reanimation_ranges::Not_Thralling:
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if (tile->thralling_full) return false;
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break;
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case embark_assist::defs::reanimation_ranges::None:
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if (tile->reanimating_full || tile->thralling_full) return false;
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break;
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}
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// Spire Count Min/Max
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@ -950,46 +1003,74 @@ namespace embark_assist {
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// Soil Max
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// Can't say anything as the preliminary data isn't reliable
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// Evil Weather
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switch (finder->evil_weather) {
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// Blood Rain
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switch (finder->blood_rain) {
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case embark_assist::defs::yes_no_ranges::NA:
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break; // No restriction
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case embark_assist::defs::yes_no_ranges::Yes:
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if (!tile->evil_weather_possible) return false;
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if (!tile->blood_rain_possible) return false;
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break;
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case embark_assist::defs::yes_no_ranges::No:
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if (tile->evil_weather_full) return false;
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if (tile->blood_rain_full) return false;
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break;
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}
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// Reanimating
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switch (finder->reanimation) {
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case embark_assist::defs::yes_no_ranges::NA:
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// Syndrome Rain
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switch (finder->syndrome_rain) {
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case embark_assist::defs::syndrome_rain_ranges::NA:
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break; // No restriction
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case embark_assist::defs::yes_no_ranges::Yes:
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if (!tile->reanimating_possible) return false;
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case embark_assist::defs::syndrome_rain_ranges::Any:
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if (!tile->permanent_syndrome_rain_possible && !tile->temporary_syndrome_rain_possible) return false;
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break;
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case embark_assist::defs::yes_no_ranges::No:
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if (tile->reanimating_full) return false;
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case embark_assist::defs::syndrome_rain_ranges::Permanent:
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if (!tile->permanent_syndrome_rain_possible) return false;
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break;
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case embark_assist::defs::syndrome_rain_ranges::Temporary:
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if (!tile->temporary_syndrome_rain_possible) return false;
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break;
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case embark_assist::defs::syndrome_rain_ranges::Not_Permanent:
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if (tile->permanent_syndrome_rain_full) return false;
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break;
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case embark_assist::defs::syndrome_rain_ranges::None:
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if (tile->permanent_syndrome_rain_full || tile->temporary_syndrome_rain_full) return false;
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break;
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}
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// Thralling
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switch (finder->thralling) {
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case embark_assist::defs::yes_no_ranges::NA:
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// Reanimating
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switch (finder->reanimation) {
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case embark_assist::defs::reanimation_ranges::NA:
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break; // No restriction
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case embark_assist::defs::yes_no_ranges::Yes:
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case embark_assist::defs::reanimation_ranges::Both:
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if (!tile->reanimating_possible || !tile->thralling_possible) return false;
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break;
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case embark_assist::defs::reanimation_ranges::Any:
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if (!tile->reanimating_possible && !tile->thralling_possible) return false;
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break;
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case embark_assist::defs::reanimation_ranges::Thralling:
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if (!tile->thralling_possible) return false;
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break;
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case embark_assist::defs::yes_no_ranges::No:
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case embark_assist::defs::reanimation_ranges::Reanimation:
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if (!tile->reanimating_possible) return false;
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break;
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case embark_assist::defs::reanimation_ranges::Not_Thralling:
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if (tile->thralling_full) return false;
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break;
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case embark_assist::defs::reanimation_ranges::None:
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if (tile->reanimating_full || tile->thralling_full) return false;
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break;
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}
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// Spire Count Min/Max
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