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				@ -733,8 +733,8 @@ command_result df_strangemood (color_ostream &out, vector <string> & parameters)
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				        case job_skill::WOODCRAFT:
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				        case job_skill::STONECRAFT:
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				        case job_skill::BONECARVE:
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				        case job_skill::PAPERMAKING:	// These aren't actually moodable skills
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				        case job_skill::BOOKBINDING:	// but the game still checks for them anyways
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				        case job_skill::PAPERMAKING:    // These aren't actually moodable skills
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				        case job_skill::BOOKBINDING:    // but the game still checks for them anyways
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				            job->job_type = job_type::StrangeMoodCrafter;
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				            break;
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				        case job_skill::TANNER:
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