added autobutcher: watch lifestock, mark excess animals for slaughter. Not quite done yet (doesn't save config etc) but already works fine.

develop
Robert Heinrich 2012-04-07 02:31:10 +02:00
parent 577e333ac9
commit eff5189acb
2 changed files with 689 additions and 25 deletions

@ -862,3 +862,33 @@ Options:
:start: Start running every X frames (df simulation ticks). Default: X=6000, which would be every 60 seconds at 100fps. :start: Start running every X frames (df simulation ticks). Default: X=6000, which would be every 60 seconds at 100fps.
:stop: Stop running automatically. :stop: Stop running automatically.
:sleep: Must be followed by number X. Changes the timer to sleep X frames between runs. :sleep: Must be followed by number X. Changes the timer to sleep X frames between runs.
autobutcher
===========
Assigns lifestock for slaughter once it reaches a specific count. Requires that you add the target race(s) to a watch list. Only tame units of the own civilization will be processed. Named units will be completely ignored (you can give animals nicknames with the tool 'rename unit' to protect them from autobutcher). Once you have too much adults, the oldest will be butchered first. Once you have too much kids, the youngest will be butchered first. If you don't set any target count the following default will be used: 1 male kid, 5 female kids, 1 male adult, 5 female adults.
Options:
--------
:start: Start running every X frames (df simulation ticks). Default: X=6000, which would be every 60 seconds at 100fps.
:stop: Stop running automatically.
:sleep: Must be followed by number X. Changes the timer to sleep X frames between runs.
:watch R: Start watching a race. R must be a valid race RAW id (ALPACA, BIRD_TURKEY, etc).
:unwatch R: Stop watching a race. The current target settings will be remembered (currently only until you save or quit the game).
:forget R: Stop watching a race and forget it's target settings.
:list Print a list of watched races.
:target fk mk fa ma R: Set target count for specified race(s).
fk = number of female kids
mk = number of male kids
fa = number of female adults
ma = number of female adults
:example: Print some usage examples.
Examples:
---------
You want to keep max 7 kids (4 female, 3 male) and max 3 adults (2 female, 1 male) of the race alpaca. Once the kids grow up the oldest adults will get slaughtered. Excess kids will get slaughtered starting with the youngest to allow that the older ones grow into adults.
::
autobutcher target 4 3 2 1 ALPACA
autobutcher watch ALPACA
autobutcher start

@ -4,10 +4,6 @@
// - dump info about pastures, pastured animals, count non-pastured tame animals, print gender info // - dump info about pastures, pastured animals, count non-pastured tame animals, print gender info
// - help finding caged dwarves? (maybe even allow to build their cages for fast release) // - help finding caged dwarves? (maybe even allow to build their cages for fast release)
// - dump info about caged goblins, animals, ... // - dump info about caged goblins, animals, ...
// - allow to mark old animals for slaughter automatically?
// that should include a check to ensure that at least one male and one female remain for breeding
// allow some fine-tuning like how many males/females should per race should be left alive
// and at what age they are being marked for slaughter. don't slaughter pregnant females?
// - count grass tiles on pastures, move grazers to new pasture if old pasture is empty // - count grass tiles on pastures, move grazers to new pasture if old pasture is empty
// move hungry unpastured grazers to pasture with grass // move hungry unpastured grazers to pasture with grass
// //
@ -21,11 +17,18 @@
// go through all pens, check if they are empty and placed over a nestbox // go through all pens, check if they are empty and placed over a nestbox
// find female tame egg-layer who is not assigned to another pen and assign it to nestbox pasture // find female tame egg-layer who is not assigned to another pen and assign it to nestbox pasture
// maybe check for minimum age? it's not that useful to fill nestboxes with freshly hatched birds // maybe check for minimum age? it's not that useful to fill nestboxes with freshly hatched birds
// - full automation of marking live-stock for slaughtering
// races can be added to a watchlist and it can be set how many male/female kids/adults are left alive
// TODO: - parse more than one race in one command
// - support keywords 'all' and 'new'
// - autowatch
// - save config
#include <iostream> #include <iostream>
#include <iomanip> #include <iomanip>
#include <climits> #include <climits>
#include <vector> #include <vector>
#include <algorithm>
#include <string> #include <string>
#include <sstream> #include <sstream>
#include <ctime> #include <ctime>
@ -67,7 +70,7 @@ using namespace DFHack::Gui;
command_result df_zone (color_ostream &out, vector <string> & parameters); command_result df_zone (color_ostream &out, vector <string> & parameters);
command_result df_autonestbox (color_ostream &out, vector <string> & parameters); command_result df_autonestbox (color_ostream &out, vector <string> & parameters);
//command_result df_autoslaughter (color_ostream &out, vector <string> & parameters); command_result df_autobutcher(color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("zone"); DFHACK_PLUGIN("zone");
@ -152,6 +155,63 @@ const string autonestbox_help =
" stop - stop running automatically\n" " stop - stop running automatically\n"
" sleep X - change timer to sleep X frames between runs.\n"; " sleep X - change timer to sleep X frames between runs.\n";
const string autobutcher_help =
"Assigns your lifestock for slaughter once it reaches a specific count. Requires\n"
"that you add the target race(s) to a watch list. Only tame units of your own\n"
"civilization will be processed. Named units will be completely ignored (you can\n"
"give animals nicknames with the tool 'rename unit' to protect them from\n"
"getting slaughtered automatically.\n"
"Once you have too much adults, the oldest will be butchered first.\n"
"Once you have too much kids, the youngest will be butchered first.\n"
"If you don't set a target count the following default will be used:\n"
"1 male kid, 5 female kids, 1 male adult, 5 female adults.\n"
"Options:\n"
" start - run every X frames (df simulation ticks)\n"
" default: X=6000 (~60 seconds at 100fps)\n"
" stop - stop running automatically\n"
" sleep X - change timer to sleep X frames between runs.\n"
" watch R - start watching race(s)\n"
" R = valid race RAW id (ALPACA, BIRD_TURKEY, etc)\n"
//" or a list of RAW ids seperated by spaces\n"
//" or the keyword 'all' which adds all races with\n"
//" at least one owned tame unit in your fortress\n"
" unwatch R - stop watching race\n"
" the current target settings will be remembered\n"
" forget R - unwatch race and forget target settings for it\n"
//" autowatch - automatically adds all new races (animals you buy\n"
//" from merchants, tame yourself or get from migrants)\n"
//" to the watch list using default target count\n"
" list - print a list of watched races\n"
" target fk mk fa ma R\n"
" - set target count for specified race:\n"
" fk = number of female kids\n"
" mk = number of male kids\n"
" fa = number of female adults\n"
" ma = number of female adults\n"
//" R = 'all' sets count for all races on the current watchlist\n"
//" including the races which are currenly set to 'unwatched'\n"
//" and sets the new default for future watch commands\n"
//" R = 'new' sets the new default for future watch commands\n"
//" without changing your current watchlist\n"
" example - print some usage examples\n";
const string autobutcher_help_example =
"Examples:\n"
" autobutcher target 4 3 2 1 ALPACA\n"
" autobutcher watch ALPACA\n"
" autobutcher start\n"
" This means you want to have max 7 kids (4 female, 3 male) and max 3 adults\n"
" (2 female, 1 male) of the race alpaca. Once the kids grow up the oldest\n"
" adults will get slaughtered. Excess kids will get slaughtered starting with\n"
" the youngest to allow that the older ones grow into adults.\n"
//" autobutcher target 0 0 0 0 all\n"
//" autobutcher autowatch\n"
//" autobutcher start\n"
//" This tells autobutcher to automatically put all new races onto the watchlist\n"
//" and mark unnamed tame units for slaughter as soon as they arrive in your\n"
//" fortress. Settings already made for some races will be left untouched.\n"
;
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands) DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{ {
@ -163,32 +223,34 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
commands.push_back(PluginCommand( commands.push_back(PluginCommand(
"autonestbox", "auto-assign nestbox zones.", "autonestbox", "auto-assign nestbox zones.",
df_autonestbox, false, df_autonestbox, false,
zone_help.c_str() autonestbox_help.c_str()
));
commands.push_back(PluginCommand(
"autobutcher", "auto-assign lifestock for butchering.",
df_autobutcher, false,
autobutcher_help.c_str()
)); ));
// commands.push_back(PluginCommand(
// "autoslaughter", "auto-butcher lifestock.",
// df_autoslaughter, false,
// zone_help.c_str()
// ));
return CR_OK; return CR_OK;
} }
command_result autobutcher_cleanup(color_ostream &out);
DFhackCExport command_result plugin_shutdown ( color_ostream &out ) DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{ {
autobutcher_cleanup(out);
return CR_OK; return CR_OK;
} }
/////////////// ///////////////
// stuff for autonestbox and autoslaughter // stuff for autonestbox and autobutcher
// should be moved to own plugin once the tool methods it shares with the zone plugin are moved to Unit.h / Building.h // should be moved to own plugin once the tool methods it shares with the zone plugin are moved to Unit.h / Building.h
command_result autoNestbox( color_ostream &out, bool verbose ); command_result autoNestbox( color_ostream &out, bool verbose );
command_result autoSlaughter( color_ostream &out, bool verbose ); command_result autoButcher( color_ostream &out, bool verbose );
static bool enable_autonestbox = false; static bool enable_autonestbox = false;
static bool enable_autoslaughter = false; static bool enable_autobutcher = false;
static size_t sleep_autonestbox = 6000; static size_t sleep_autonestbox = 6000;
static size_t sleep_autoslaughter = 6000; static size_t sleep_autobutcher = 6000;
static bool autonestbox_did_complain = false; // avoids message spam static bool autonestbox_did_complain = false; // avoids message spam
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
@ -200,8 +262,9 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
break; break;
case DFHack::SC_MAP_UNLOADED: case DFHack::SC_MAP_UNLOADED:
enable_autonestbox = false; enable_autonestbox = false;
enable_autoslaughter = false; enable_autobutcher = false;
// cleanup // cleanup
autobutcher_cleanup(out);
break; break;
default: default:
break; break;
@ -212,7 +275,7 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
DFhackCExport command_result plugin_onupdate ( color_ostream &out ) DFhackCExport command_result plugin_onupdate ( color_ostream &out )
{ {
static size_t ticks_autonestbox = 0; static size_t ticks_autonestbox = 0;
static size_t ticks_autoslaughter = 0; static size_t ticks_autobutcher = 0;
if(enable_autonestbox) if(enable_autonestbox)
{ {
@ -223,12 +286,12 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
} }
} }
if(enable_autoslaughter) if(enable_autobutcher)
{ {
if(++ticks_autoslaughter >= sleep_autoslaughter) if(++ticks_autobutcher >= sleep_autobutcher)
{ {
ticks_autoslaughter = 0; ticks_autobutcher= 0;
autoSlaughter(out, false); autoButcher(out, false);
} }
} }
@ -459,6 +522,20 @@ bool isFemale(df::unit* unit)
return unit->sex == 0; return unit->sex == 0;
} }
// found a unit with weird position values on one of my maps (negative and in the thousands)
// it didn't appear in the animal stocks screen, but looked completely fine otherwise (alive, tame, own, etc)
// maybe a rare but, but better avoid assigning such units to zones or slaughter etc.
bool hasValidMapPos(df::unit* unit)
{
if( unit->pos.x >=0 && unit->pos.y >= 0 && unit->pos.z >= 0
&& unit->pos.x < world->map.x_count
&& unit->pos.y < world->map.y_count
&& unit->pos.z < world->map.z_count)
return true;
else
return false;
}
// dump some unit info // dump some unit info
void unitInfo(color_ostream & out, df::unit* unit, bool verbose = false) void unitInfo(color_ostream & out, df::unit* unit, bool verbose = false)
{ {
@ -1563,10 +1640,18 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
) )
continue; continue;
if(!hasValidMapPos(unit))
{
uint32_t max_x, max_y, max_z;
Maps::getSize(max_x, max_y, max_z);
out << "("<<max_x << "/"<< max_y << "/" << max_z << "). map max" << endl;
out << "invalid unit pos: " ;
out << "("<<unit->pos.x << "/"<< unit->pos.y << "/" << unit->pos.z << "). will skip this unit" << endl;
continue;
}
if(unit_info) if(unit_info)
{ {
if(unit->pos.x <0 || unit->pos.y<0 || unit->pos.z<0)
out << "invalid unit pos" << endl;
unitInfo(out, unit, verbose); unitInfo(out, unit, verbose);
} }
else if(zone_assign) else if(zone_assign)
@ -1779,8 +1864,557 @@ command_result autoNestbox( color_ostream &out, bool verbose = false )
return CR_OK; return CR_OK;
} }
command_result autoSlaughter( color_ostream &out, bool verbose = false )
// getUnitAge() returns 0 if born in current year, therefore the look at birth_time in that case
// (assuming that the value from there indicates in which tick of the current year the unit was born)
bool compareUnitAgesYounger(df::unit* i, df::unit* j)
{
int32_t age_i = getUnitAge(i);
int32_t age_j = getUnitAge(j);
if(age_i == 0 && age_j == 0)
{
age_i = i->relations.birth_time;
age_j = j->relations.birth_time;
}
return (age_i < age_j);
}
bool compareUnitAgesOlder(df::unit* i, df::unit* j)
{ {
out << "Autoslaughter would run now." << endl; int32_t age_i = getUnitAge(i);
int32_t age_j = getUnitAge(j);
if(age_i == 0 && age_j == 0)
{
age_i = i->relations.birth_time;
age_j = j->relations.birth_time;
}
return (age_i > age_j);
}
//enum WatchedRaceSubtypes
//{
// femaleKid=0,
// maleKid,
// femaleAdult,
// maleAdult
//};
struct WatchedRace
{
public:
bool isWatched; // if true, autobutcher will process this race
int raceId;
int fk; // max female kids
int mk; // max male kids
int fa; // max female adults
int ma; // max male adults
// bah, this should better be an array of 4 vectors
// that way there's no need for the 4 ugly process methods
vector <df::unit*> fk_ptr;
vector <df::unit*> mk_ptr;
vector <df::unit*> fa_ptr;
vector <df::unit*> ma_ptr;
WatchedRace(bool watch, int id, int _fk, int _mk, int _fa, int _ma)
{
isWatched = watch;
raceId = id;
fk = _fk;
mk = _mk;
fa = _fa;
ma = _ma;
}
~WatchedRace()
{
ClearUnits();
}
void SortUnitsByAge()
{
sort(fk_ptr.begin(), fk_ptr.end(), compareUnitAgesOlder);
sort(mk_ptr.begin(), mk_ptr.end(), compareUnitAgesOlder);
sort(fa_ptr.begin(), fa_ptr.end(), compareUnitAgesYounger);
sort(ma_ptr.begin(), ma_ptr.end(), compareUnitAgesYounger);
}
void PushUnit(df::unit * unit)
{
if(isFemale(unit))
{
if(isBaby(unit) || isChild(unit))
fk_ptr.push_back(unit);
else
fa_ptr.push_back(unit);
}
else //treat sex n/a like it was male
{
if(isBaby(unit) || isChild(unit))
mk_ptr.push_back(unit);
else
ma_ptr.push_back(unit);
}
}
void ClearUnits()
{
fk_ptr.clear();
mk_ptr.clear();
fa_ptr.clear();
ma_ptr.clear();
}
int ProcessUnits_fk()
{
int subcount = 0;
while(fk_ptr.size() > fk)
{
df::unit* unit = fk_ptr.back();
doMarkForSlaughter(unit);
fk_ptr.pop_back();
subcount++;
}
return subcount;
}
int ProcessUnits_mk()
{
int subcount = 0;
while(mk_ptr.size() > mk)
{
df::unit* unit = mk_ptr.back();
doMarkForSlaughter(unit);
mk_ptr.pop_back();
subcount++;
}
return subcount;
}
int ProcessUnits_fa()
{
int subcount = 0;
while(fa_ptr.size() > fa)
{
df::unit* unit = fa_ptr.back();
doMarkForSlaughter(unit);
fa_ptr.pop_back();
subcount++;
}
return subcount;
}
int ProcessUnits_ma()
{
int subcount = 0;
while(ma_ptr.size() > ma)
{
df::unit* unit = ma_ptr.back();
doMarkForSlaughter(unit);
ma_ptr.pop_back();
subcount++;
}
return subcount;
}
int ProcessUnits()
{
SortUnitsByAge();
int slaughter_count = 0;
slaughter_count += ProcessUnits_fk();
slaughter_count += ProcessUnits_mk();
slaughter_count += ProcessUnits_fa();
slaughter_count += ProcessUnits_ma();
ClearUnits();
return slaughter_count;
}
};
// vector of races handled by autobutcher
// the name is a bit misleading since entries can be set to 'unwatched'
// to ignore them for a while but still keep the target count settings
std::vector<WatchedRace*> watched_races;
command_result autobutcher_cleanup(color_ostream &out)
{
for(size_t i=0; i<watched_races.size(); i++)
{
//watched_races.ClearUnits();
delete watched_races[i];
}
watched_races.clear();
return CR_OK;
}
command_result df_autobutcher(color_ostream &out, vector <string> & parameters)
{
// move those somewhere else for persistency
static int default_fk = 5;
static int default_mk = 1;
static int default_fa = 5;
static int default_ma = 1;
CoreSuspender suspend;
bool verbose = false;
bool watch_race = false;
bool unwatch_race = false;
bool forget_race = false;
bool list_watched = false;
bool change_target = false;
string target_racename = "";
int target_fk = default_fk;
int target_mk = default_mk;
int target_fa = default_fa;
int target_ma = default_ma;
int32_t target_raceid = -1;
for (size_t i = 0; i < parameters.size(); i++)
{
string & p = parameters[i];
if (p == "help" || p == "?")
{
out << autobutcher_help << endl;
return CR_OK;
}
if (p == "example")
{
out << autobutcher_help_example << endl;
return CR_OK;
}
else if (p == "start")
{
enable_autobutcher = true;
out << "Autobutcher started.";
return autoButcher(out, verbose);
}
else if (p == "stop")
{
enable_autobutcher = false;
out << "Autobutcher stopped.";
return CR_OK;
}
else if(p == "verbose")
{
verbose = true;
}
else if(p == "sleep")
{
if(i == parameters.size()-1)
{
out.printerr("No duration specified!");
return CR_WRONG_USAGE;
}
else
{
size_t ticks = 0;
stringstream ss(parameters[i+1]);
i++;
ss >> ticks;
if(ticks <= 0)
{
out.printerr("Invalid duration specified (must be > 0)!");
return CR_WRONG_USAGE;
}
sleep_autobutcher = ticks;
out << "New sleep timer for autobutcher: " << ticks << " ticks." << endl;
return CR_OK;
}
}
else if(p == "watch")
{
if(i == parameters.size()-1)
{
out.printerr("No race specified!");
return CR_WRONG_USAGE;
}
else
{
// todo: parse more than one race
target_racename = parameters[i+1];
i++;
out << "Start watching race " << target_racename << endl;
watch_race = true;
}
}
else if(p == "unwatch")
{
if(i == parameters.size()-1)
{
out.printerr("No race specified!");
return CR_WRONG_USAGE;
}
else
{
// todo: parse more than one race
target_racename = parameters[i+1];
i++;
out << "Stop watching race " << target_racename << endl;
unwatch_race = true;
}
}
else if(p == "forget")
{
if(i == parameters.size()-1)
{
out.printerr("No race specified!");
return CR_WRONG_USAGE;
}
else
{
// todo: parse more than one race
target_racename = parameters[i+1];
i++;
out << "Forget settings for race " << target_racename << endl;
forget_race = true;
}
}
else if(p == "target")
{
// needs at least 5 more parameters:
// fk mk fa ma R (can have more than 1 R)
if(parameters.size() < 6)
{
out.printerr("Not enough parameters!");
return CR_WRONG_USAGE;
}
else
{
stringstream fk(parameters[i+1]);
stringstream mk(parameters[i+2]);
stringstream fa(parameters[i+3]);
stringstream ma(parameters[i+4]);
fk >> target_fk;
mk >> target_mk;
fa >> target_fa;
ma >> target_ma;
// todo: parse more than one race, handle 'all' and 'new'
target_racename = parameters[i+5];
i+=5;
out << "Target count for " << target_racename << ":"
<< " fk=" << target_fk
<< " mk=" << target_mk
<< " fa=" << target_fa
<< " ma=" << target_ma
<< endl;
change_target = true;
}
}
else if(p == "autowatch")
{
out << "not supported yet, sorry" << endl;
return CR_OK;
}
else if(p == "noautowatch")
{
out << "not supported yet, sorry" << endl;
return CR_OK;
}
else if(p == "list")
{
list_watched = true;
}
else
{
out << "Unknown command: " << p << endl;
return CR_WRONG_USAGE;
}
}
if( target_racename == "all" ||
target_racename == "new" )
{
out << "'all' and 'new' are not supported yet, sorry." << endl;
return CR_OK;
}
if(list_watched)
{
for(size_t i=0; i<watched_races.size(); i++)
{
WatchedRace * w = watched_races[i];
df::creature_raw * raw = df::global::world->raws.creatures.all[w->raceId];
string name = raw->creature_id;
if(w->isWatched)
out << "watched: ";
else
out << "not watched: ";
out << name
<< " fk=" << w->fk
<< " mk=" << w->mk
<< " fa=" << w->fa
<< " ma=" << w->ma
<< endl;
}
return CR_OK;
}
size_t num_races = df::global::world->raws.creatures.all.size();
bool found_race = false;
for(size_t i=0; i<num_races; i++)
{
df::creature_raw *raw = df::global::world->raws.creatures.all[i];
if(raw->creature_id == target_racename)
{
target_raceid = i;
found_race = true;
break;
}
}
if(!found_race)
{
out << "Race not found!" << endl;
return CR_OK;
}
if(unwatch_race)
{
bool found = false;
for(size_t i=0; i<watched_races.size(); i++)
{
WatchedRace * w = watched_races[i];
if(w->raceId == target_raceid)
{
found=true;
w->isWatched=false;
break;
}
}
if(found)
out << target_racename << " is not watched anymore." << endl;
else
out << target_racename << " was not being watched!" << endl;
return CR_OK;
}
if(watch_race || change_target)
{
bool watching = false;
for(size_t i=0; i<watched_races.size(); i++)
{
WatchedRace * w = watched_races[i];
if(w->raceId == target_raceid)
{
if(watch_race)
{
if(w->isWatched)
out << target_racename << " is already being watched." << endl;
w->isWatched = true;
watching = true;
}
if(change_target)
{
w->fk = target_fk;
w->mk = target_mk;
w->fa = target_fa;
w->ma = target_ma;
}
break;
}
}
if(!watching)
{
WatchedRace * w = new WatchedRace(watch_race, target_raceid, target_fk, target_mk, target_fa, target_ma);
watched_races.push_back(w);
}
out << target_racename << " is now being watched." << endl;
return CR_OK;
}
if(forget_race)
{
bool watched = false;
for(size_t i=0; i<watched_races.size(); i++)
{
WatchedRace * w = watched_races[i];
if(w->raceId == target_raceid)
{
watched_races.erase(watched_races.begin()+i);
if(w->isWatched)
out << target_racename << " is already being watched." << endl;
w->isWatched = true;
watched = true;
break;
}
}
if(!watched)
{
out << target_racename << " was not on the watchlist." << endl;
return CR_OK;
}
out << target_racename << " was forgotten." << endl;
return CR_OK;
}
return CR_OK;
}
int getWatchedIndex(int id)
{
for(size_t i=0; i<watched_races.size(); i++)
{
WatchedRace * w = watched_races[i];
if(w->raceId == id && w->isWatched)
return i;
}
return -1;
}
command_result autoButcher( color_ostream &out, bool verbose = false )
{
// don't run if not supposed to
if(!Maps::IsValid())
return CR_OK;
// check if there is anything to watch before walking through units vector
bool watching = false;
for(size_t i=0; i<watched_races.size(); i++)
{
WatchedRace * w = watched_races[i];
if(w->isWatched)
{
watching = true;
break;
}
}
if(!watching)
return CR_OK;
for(size_t i=0; i<world->units.all.size(); i++)
{
df::unit * unit = world->units.all[i];
if( isDead(unit)
|| isMarkedForSlaughter(unit)
|| !isOwnCiv(unit)
|| !isTame(unit)
|| unit->name.has_name
)
continue;
// found a bugged unit which had invalid coordinates.
// marking it for slaughter didn't seem to have negative effects, but you never know...
if(!hasValidMapPos(unit))
continue;
int watched_index = getWatchedIndex(unit->race);
if(watched_index != -1)
{
WatchedRace * w = watched_races[watched_index];
w->PushUnit(unit);
}
}
int slaughter_count = 0;
for(size_t i=0; i<watched_races.size(); i++)
{
WatchedRace * w = watched_races[i];
int slaughter_subcount = w->ProcessUnits();
slaughter_count += slaughter_subcount;
df::creature_raw *raw = df::global::world->raws.creatures.all[w->raceId];
out << raw->creature_id << " marked for slaughter: " << slaughter_subcount << endl;
}
out << slaughter_count << " units total marked for slaughter." << endl;
return CR_OK; return CR_OK;
} }