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@ -48,6 +48,7 @@ using namespace std;
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#include "df/world.h"
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#include "df/world.h"
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#include "df/item.h"
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#include "df/item.h"
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#include "df/building.h"
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#include "df/building.h"
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#include "df/building_actual.h"
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#include "df/tool_uses.h"
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#include "df/tool_uses.h"
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#include "df/itemdef_weaponst.h"
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#include "df/itemdef_weaponst.h"
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#include "df/itemdef_trapcompst.h"
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#include "df/itemdef_trapcompst.h"
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@ -69,6 +70,7 @@ using namespace std;
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#include "df/general_ref_unit_itemownerst.h"
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#include "df/general_ref_unit_itemownerst.h"
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#include "df/general_ref_contains_itemst.h"
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#include "df/general_ref_contains_itemst.h"
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#include "df/general_ref_contained_in_itemst.h"
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#include "df/general_ref_contained_in_itemst.h"
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#include "df/general_ref_building_holderst.h"
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#include "df/vermin.h"
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#include "df/vermin.h"
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using namespace DFHack;
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using namespace DFHack;
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@ -676,3 +678,34 @@ bool DFHack::Items::moveToContainer(MapExtras::MapCache &mc, df::item *item, df:
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return true;
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return true;
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}
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}
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DFHACK_EXPORT bool DFHack::Items::moveToBuilding(MapExtras::MapCache &mc, df::item *item, df::building_actual *building,int16_t use_mode)
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{
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CHECK_NULL_POINTER(item);
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CHECK_NULL_POINTER(building);
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auto ref = df::allocate<df::general_ref_building_holderst>();
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if(!ref)
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{
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delete ref;
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Core::printerr("Could not allocate building holder refs.\n");
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return false;
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}
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if (!detachItem(mc, item))
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{
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delete ref;
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return false;
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}
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item->pos.x=building->centerx;
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item->pos.y=building->centery;
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item->pos.z=building->z;
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item->flags.bits.in_building=true;
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ref->building_id=building->id;
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item->itemrefs.push_back(ref);
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auto con=new df::building_actual::T_contained_items;
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con->item=item;
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con->use_mode=use_mode;
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building->contained_items.push_back(con);
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return true;
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}
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