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@ -31,6 +31,8 @@ using df::global::world;
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static int enable_autolabor = 0;
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static bool print_debug = 0;
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// Here go all the command declarations...
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// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
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@ -41,10 +43,12 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
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DFHACK_PLUGIN("autolabor");
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enum labor_mode {
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FIXED,
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AUTOMATIC,
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EVERYONE,
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DISABLE,
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HAULERS,
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EVERYONE,
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MINIMUM,
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EXACTLY,
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MAXIMUM
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};
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enum dwarf_state {
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@ -64,6 +68,14 @@ enum dwarf_state {
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OTHER
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};
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static const char *state_names[] = {
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"IDLE",
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"BUSY",
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"MILITARY",
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"CHILD",
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"OTHER",
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};
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static const dwarf_state dwarf_states[] = {
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BUSY /* CarveFortification */,
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BUSY /* DetailWall */,
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@ -303,7 +315,7 @@ struct labor_info
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static struct labor_info* labor_infos;
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static const struct labor_info default_labor_infos[] = {
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/* MINE */ {AUTOMATIC, true, 2},
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/* MINE */ {MINIMUM, true, 2},
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/* HAUL_STONE */ {HAULERS, false, 1},
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/* HAUL_WOOD */ {HAULERS, false, 1},
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/* HAUL_BODY */ {HAULERS, false, 1},
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@ -313,69 +325,69 @@ static const struct labor_info default_labor_infos[] = {
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/* HAUL_FURNITURE */ {HAULERS, false, 1},
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/* HAUL_ANIMAL */ {HAULERS, false, 1},
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/* CLEAN */ {HAULERS, false, 1},
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/* CUTWOOD */ {AUTOMATIC, true, 1},
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/* CARPENTER */ {AUTOMATIC, false, 1},
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/* DETAIL */ {AUTOMATIC, false, 1},
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/* MASON */ {AUTOMATIC, false, 1},
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/* ARCHITECT */ {AUTOMATIC, false, 1},
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/* ANIMALTRAIN */ {AUTOMATIC, false, 1},
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/* ANIMALCARE */ {AUTOMATIC, false, 1},
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/* DIAGNOSE */ {AUTOMATIC, false, 1},
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/* SURGERY */ {AUTOMATIC, false, 1},
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/* BONE_SETTING */ {AUTOMATIC, false, 1},
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/* SUTURING */ {AUTOMATIC, false, 1},
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/* DRESSING_WOUNDS */ {AUTOMATIC, false, 1},
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/* CUTWOOD */ {MINIMUM, true, 1},
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/* CARPENTER */ {MINIMUM, false, 1},
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/* DETAIL */ {MINIMUM, false, 1},
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/* MASON */ {MINIMUM, false, 1},
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/* ARCHITECT */ {MINIMUM, false, 1},
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/* ANIMALTRAIN */ {MINIMUM, false, 1},
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/* ANIMALCARE */ {MINIMUM, false, 1},
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/* DIAGNOSE */ {MINIMUM, false, 1},
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/* SURGERY */ {MINIMUM, false, 1},
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/* BONE_SETTING */ {MINIMUM, false, 1},
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/* SUTURING */ {MINIMUM, false, 1},
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/* DRESSING_WOUNDS */ {MINIMUM, false, 1},
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/* FEED_WATER_CIVILIANS */ {EVERYONE, false, 1},
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/* RECOVER_WOUNDED */ {HAULERS, false, 1},
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/* BUTCHER */ {AUTOMATIC, false, 1},
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/* TRAPPER */ {AUTOMATIC, false, 1},
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/* DISSECT_VERMIN */ {AUTOMATIC, false, 1},
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/* LEATHER */ {AUTOMATIC, false, 1},
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/* TANNER */ {AUTOMATIC, false, 1},
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/* BREWER */ {AUTOMATIC, false, 1},
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/* ALCHEMIST */ {AUTOMATIC, false, 1},
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/* SOAP_MAKER */ {AUTOMATIC, false, 1},
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/* WEAVER */ {AUTOMATIC, false, 1},
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/* CLOTHESMAKER */ {AUTOMATIC, false, 1},
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/* MILLER */ {AUTOMATIC, false, 1},
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/* PROCESS_PLANT */ {AUTOMATIC, false, 1},
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/* MAKE_CHEESE */ {AUTOMATIC, false, 1},
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/* MILK */ {AUTOMATIC, false, 1},
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/* COOK */ {AUTOMATIC, false, 1},
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/* PLANT */ {AUTOMATIC, false, 1},
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/* HERBALIST */ {AUTOMATIC, false, 1},
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/* FISH */ {FIXED, false, 1},
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/* CLEAN_FISH */ {AUTOMATIC, false, 1},
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/* DISSECT_FISH */ {AUTOMATIC, false, 1},
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/* HUNT */ {FIXED, true, 1},
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/* SMELT */ {AUTOMATIC, false, 1},
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/* FORGE_WEAPON */ {AUTOMATIC, false, 1},
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/* FORGE_ARMOR */ {AUTOMATIC, false, 1},
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/* FORGE_FURNITURE */ {AUTOMATIC, false, 1},
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/* METAL_CRAFT */ {AUTOMATIC, false, 1},
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/* CUT_GEM */ {AUTOMATIC, false, 1},
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/* ENCRUST_GEM */ {AUTOMATIC, false, 1},
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/* WOOD_CRAFT */ {AUTOMATIC, false, 1},
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/* STONE_CRAFT */ {AUTOMATIC, false, 1},
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/* BONE_CARVE */ {AUTOMATIC, false, 1},
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/* GLASSMAKER */ {AUTOMATIC, false, 1},
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/* EXTRACT_STRAND */ {AUTOMATIC, false, 1},
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/* SIEGECRAFT */ {AUTOMATIC, false, 1},
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/* SIEGEOPERATE */ {AUTOMATIC, false, 1},
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/* BOWYER */ {AUTOMATIC, false, 1},
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/* MECHANIC */ {AUTOMATIC, false, 1},
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/* POTASH_MAKING */ {AUTOMATIC, false, 1},
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/* LYE_MAKING */ {AUTOMATIC, false, 1},
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/* DYER */ {AUTOMATIC, false, 1},
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/* BURN_WOOD */ {AUTOMATIC, false, 1},
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/* OPERATE_PUMP */ {AUTOMATIC, false, 1},
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/* SHEARER */ {AUTOMATIC, false, 1},
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/* SPINNER */ {AUTOMATIC, false, 1},
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/* POTTERY */ {AUTOMATIC, false, 1},
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/* GLAZING */ {AUTOMATIC, false, 1},
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/* PRESSING */ {AUTOMATIC, false, 1},
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/* BEEKEEPING */ {AUTOMATIC, false, 1},
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/* WAX_WORKING */ {AUTOMATIC, false, 1},
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/* BUTCHER */ {MINIMUM, false, 1},
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/* TRAPPER */ {MINIMUM, false, 1},
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/* DISSECT_VERMIN */ {MINIMUM, false, 1},
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/* LEATHER */ {MINIMUM, false, 1},
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/* TANNER */ {MINIMUM, false, 1},
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/* BREWER */ {MINIMUM, false, 1},
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/* ALCHEMIST */ {MINIMUM, false, 1},
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/* SOAP_MAKER */ {MINIMUM, false, 1},
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/* WEAVER */ {MINIMUM, false, 1},
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/* CLOTHESMAKER */ {MINIMUM, false, 1},
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/* MILLER */ {MINIMUM, false, 1},
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/* PROCESS_PLANT */ {MINIMUM, false, 1},
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/* MAKE_CHEESE */ {MINIMUM, false, 1},
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/* MILK */ {MINIMUM, false, 1},
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/* COOK */ {MINIMUM, false, 1},
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/* PLANT */ {MINIMUM, false, 1},
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/* HERBALIST */ {MINIMUM, false, 1},
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/* FISH */ {EXACTLY, false, 1},
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/* CLEAN_FISH */ {MINIMUM, false, 1},
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/* DISSECT_FISH */ {MINIMUM, false, 1},
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/* HUNT */ {EXACTLY, true, 1},
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/* SMELT */ {MINIMUM, false, 1},
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/* FORGE_WEAPON */ {MINIMUM, false, 1},
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/* FORGE_ARMOR */ {MINIMUM, false, 1},
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/* FORGE_FURNITURE */ {MINIMUM, false, 1},
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/* METAL_CRAFT */ {MINIMUM, false, 1},
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/* CUT_GEM */ {MINIMUM, false, 1},
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/* ENCRUST_GEM */ {MINIMUM, false, 1},
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/* WOOD_CRAFT */ {MINIMUM, false, 1},
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/* STONE_CRAFT */ {MINIMUM, false, 1},
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/* BONE_CARVE */ {MINIMUM, false, 1},
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/* GLASSMAKER */ {MINIMUM, false, 1},
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/* EXTRACT_STRAND */ {MINIMUM, false, 1},
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/* SIEGECRAFT */ {MINIMUM, false, 1},
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/* SIEGEOPERATE */ {MINIMUM, false, 1},
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/* BOWYER */ {MINIMUM, false, 1},
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/* MECHANIC */ {MINIMUM, false, 1},
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/* POTASH_MAKING */ {MINIMUM, false, 1},
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/* LYE_MAKING */ {MINIMUM, false, 1},
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/* DYER */ {MINIMUM, false, 1},
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/* BURN_WOOD */ {MINIMUM, false, 1},
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/* OPERATE_PUMP */ {MINIMUM, false, 1},
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/* SHEARER */ {MINIMUM, false, 1},
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/* SPINNER */ {MINIMUM, false, 1},
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/* POTTERY */ {MINIMUM, false, 1},
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/* GLAZING */ {MINIMUM, false, 1},
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/* PRESSING */ {MINIMUM, false, 1},
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/* BEEKEEPING */ {MINIMUM, false, 1},
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/* WAX_WORKING */ {MINIMUM, false, 1},
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};
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static const df::job_skill noble_skills[] = {
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@ -651,6 +663,9 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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}
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state_count[dwarf_info[dwarf].state]++;
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if (print_debug)
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out.print("Dwarf %i \"%s\": penalty %i, state %s\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), dwarf_info[dwarf].mastery_penalty, state_names[dwarf_info[dwarf].state]);
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}
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// Generate labor -> skill mapping
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@ -690,6 +705,26 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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laborinfo_sorter lasorter;
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std::sort(labors.begin(), labors.end(), lasorter);
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// Handle DISABLED skills (just bookkeeping)
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for (auto lp = labors.begin(); lp != labors.end(); ++lp)
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{
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auto labor = *lp;
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if (labor_infos[labor].mode != DISABLE)
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continue;
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for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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{
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if (dwarfs[dwarf]->status.labors[labor])
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{
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if (labor_infos[labor].is_exclusive)
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dwarf_info[dwarf].has_exclusive_labor = true;
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dwarf_info[dwarf].assigned_jobs++;
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}
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}
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}
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// Handle all skills except those marked HAULERS
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for (auto lp = labors.begin(); lp != labors.end(); ++lp)
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@ -705,28 +740,53 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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if (labor_infos[labor].mode == HAULERS)
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continue;
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if (labor_infos[labor].mode == DISABLE)
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continue;
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int best_dwarf = 0;
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int best_value = -10000;
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std::vector<int> values(n_dwarfs);
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std::vector<int> candidates;
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std::vector<int> backup_candidates;
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std::map<int, int> dwarf_skill;
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auto mode = labor_infos[labor].mode;
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if (AUTOMATIC == mode && state_count[IDLE] == 0)
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mode = FIXED;
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int min_dwarfs = 0;
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int max_dwarfs = 0;
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switch (mode)
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{
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case EVERYONE:
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min_dwarfs = max_dwarfs = n_dwarfs;
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break;
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case MINIMUM:
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min_dwarfs = labor_infos[labor].minimum_dwarfs;
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max_dwarfs = n_dwarfs;
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break;
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case EXACTLY:
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min_dwarfs = max_dwarfs = labor_infos[labor].minimum_dwarfs;
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break;
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case MAXIMUM:
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min_dwarfs = 0;
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max_dwarfs = labor_infos[labor].minimum_dwarfs;
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break;
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}
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for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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{
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if (dwarf_info[dwarf].state != IDLE && dwarf_info[dwarf].state != BUSY && mode != EVERYONE)
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if (dwarf_info[dwarf].state == CHILD)
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continue;
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if (dwarf_info[dwarf].state == MILITARY)
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continue;
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if (labor_infos[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor)
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continue;
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int value = dwarf_info[dwarf].mastery_penalty - dwarf_info[dwarf].assigned_jobs * 50;
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int value = dwarf_info[dwarf].mastery_penalty; // - dwarf_info[dwarf].assigned_jobs * 50;
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if (skill != df::enums::job_skill::NONE)
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{
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@ -766,71 +826,33 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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values[dwarf] = value;
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if (mode == AUTOMATIC && dwarf_info[dwarf].state != IDLE)
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backup_candidates.push_back(dwarf);
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else
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candidates.push_back(dwarf);
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candidates.push_back(dwarf);
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}
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if (candidates.size() == 0)
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{
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|
|
|
|
candidates = backup_candidates;
|
|
|
|
|
mode = FIXED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
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if (labor_infos[labor].mode != EVERYONE)
|
|
|
|
|
{
|
|
|
|
|
values_sorter ivs(values);
|
|
|
|
|
std::sort(candidates.begin(), candidates.end(), ivs);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int active_dwarfs = 0;
|
|
|
|
|
|
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
|
{
|
|
|
|
|
bool allow_labor = false;
|
|
|
|
|
if (dwarf_info[dwarf].state == CHILD)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == BUSY &&
|
|
|
|
|
mode == AUTOMATIC &&
|
|
|
|
|
(labor_infos[labor].is_exclusive || dwarf_skill[dwarf] > 0))
|
|
|
|
|
{
|
|
|
|
|
allow_labor = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == OTHER &&
|
|
|
|
|
mode == AUTOMATIC &&
|
|
|
|
|
dwarf_skill[dwarf] > 0 &&
|
|
|
|
|
!dwarf_info[dwarf].is_best_noble)
|
|
|
|
|
{
|
|
|
|
|
allow_labor = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dwarfs[dwarf]->status.labors[labor] &&
|
|
|
|
|
allow_labor &&
|
|
|
|
|
!(labor_infos[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor))
|
|
|
|
|
{
|
|
|
|
|
if (labor_infos[labor].is_exclusive)
|
|
|
|
|
dwarf_info[dwarf].has_exclusive_labor = true;
|
|
|
|
|
|
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
|
}
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int minimum_dwarfs = labor_infos[labor].minimum_dwarfs;
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].mode == EVERYONE)
|
|
|
|
|
minimum_dwarfs = n_dwarfs;
|
|
|
|
|
|
|
|
|
|
// Special - don't assign hunt without a butchers, or fish without a fishery
|
|
|
|
|
if (df::enums::unit_labor::HUNT == labor && !has_butchers)
|
|
|
|
|
minimum_dwarfs = 0;
|
|
|
|
|
min_dwarfs = max_dwarfs = 0;
|
|
|
|
|
if (df::enums::unit_labor::FISH == labor && !has_fishery)
|
|
|
|
|
minimum_dwarfs = 0;
|
|
|
|
|
min_dwarfs = max_dwarfs = 0;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < candidates.size() && i < minimum_dwarfs; i++)
|
|
|
|
|
for (int i = 0; i < candidates.size() && active_dwarfs < max_dwarfs; i++)
|
|
|
|
|
{
|
|
|
|
|
int dwarf = candidates[i];
|
|
|
|
|
|
|
|
|
@ -848,6 +870,15 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
// all the exclusive labors require equipment so this should force the dorf to reequip if needed
|
|
|
|
|
dwarfs[dwarf]->military.pickup_flags.bits.update = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (print_debug)
|
|
|
|
|
out.print("Dwarf %i \"%s\" assigned %s: value %i\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), ENUM_KEY_STR(unit_labor, labor).c_str(), values[dwarf]);
|
|
|
|
|
|
|
|
|
|
if (dwarf_info[dwarf].state == IDLE || dwarf_info[dwarf].state == BUSY)
|
|
|
|
|
active_dwarfs++;
|
|
|
|
|
|
|
|
|
|
if (active_dwarfs >= min_dwarfs && (dwarf_info[dwarf].state == IDLE || state_count[IDLE] < 2))
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -896,6 +927,9 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
assert(dwarf < n_dwarfs);
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = true;
|
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
|
|
|
|
|
|
if (print_debug)
|
|
|
|
|
out.print("Dwarf %i \"%s\" assigned %s: hauler\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), ENUM_KEY_STR(unit_labor, labor).c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = num_haulers; i < hauler_ids.size(); i++)
|
|
|
|
@ -910,6 +944,9 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
print_debug = 0;
|
|
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -935,7 +972,11 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
|
|
|
|
|
out.print("Syntax: autolabor miners <n>, where n is 0 or more.\n"
|
|
|
|
|
"Current miner count: %d\n", labor_infos[0].minimum_dwarfs);
|
|
|
|
|
}
|
|
|
|
|
} else
|
|
|
|
|
}
|
|
|
|
|
else if (parameters.size() == 1 && parameters[0] == "debug") {
|
|
|
|
|
print_debug = 1;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
out.print("Automatically assigns labors to dwarves.\n"
|
|
|
|
|
"Activate with 'autolabor 1', deactivate with 'autolabor 0'.\n"
|
|
|
|
|