Moving separate double colons into the previous paragraphs.

develop
Eric Wald 2014-08-16 12:28:26 -06:00
parent 786d217c6d
commit ec28a7d0d0
1 changed files with 18 additions and 43 deletions

@ -615,9 +615,7 @@ general shape (WALL, FLOOR, etc.), general material (SOIL, STONE, MINERAL,
etc.), state of 'designated', 'hidden' and 'light' flags. etc.), state of 'designated', 'hidden' and 'light' flags.
The properties of filter and paint can be partially defined. This means that The properties of filter and paint can be partially defined. This means that
you can for example do something like this: you can for example do something like this::
::
filter material STONE filter material STONE
filter shape FORTIFICATION filter shape FORTIFICATION
@ -625,8 +623,7 @@ you can for example do something like this:
This will turn all stone fortifications into floors, preserving the material. This will turn all stone fortifications into floors, preserving the material.
Or this: Or this::
::
filter shape FLOOR filter shape FLOOR
filter material MINERAL filter material MINERAL
@ -636,9 +633,7 @@ Turning mineral vein floors back into walls.
The tool also allows tweaking some tile flags: The tool also allows tweaking some tile flags:
Or this: Or this::
::
paint hidden 1 paint hidden 1
paint hidden 0 paint hidden 0
@ -648,23 +643,17 @@ This will hide previously revealed tiles (or show hidden with the 0 option).
More recently, the tool supports changing the base material of the tile to More recently, the tool supports changing the base material of the tile to
an arbitrary stone from the raws, by creating new veins as required. Note an arbitrary stone from the raws, by creating new veins as required. Note
that this mode paints under ice and constructions, instead of overwriting that this mode paints under ice and constructions, instead of overwriting
them. To enable, use: them. To enable, use::
::
paint stone MICROCLINE paint stone MICROCLINE
This mode is incompatible with the regular ``material`` setting, so changing This mode is incompatible with the regular ``material`` setting, so changing
it cancels the specific stone selection: it cancels the specific stone selection::
::
paint material ANY paint material ANY
Since different vein types have different drop rates, it is possible to choose Since different vein types have different drop rates, it is possible to choose
which one to use in painting: which one to use in painting::
::
paint veintype CLUSTER_SMALL paint veintype CLUSTER_SMALL
@ -672,9 +661,7 @@ When the chosen type is ``CLUSTER`` (the default), the tool may automatically
choose to use layer stone or lava stone instead of veins if its material matches choose to use layer stone or lava stone instead of veins if its material matches
the desired one. the desired one.
Any paint or filter option (or the entire paint or filter) can be disabled entirely by using the ANY keyword: Any paint or filter option (or the entire paint or filter) can be disabled entirely by using the ANY keyword::
::
paint hidden ANY paint hidden ANY
paint shape ANY paint shape ANY
@ -689,9 +676,7 @@ You can use several different brushes for painting tiles:
* A column ranging from current cursor to the first solid tile above. (column) * A column ranging from current cursor to the first solid tile above. (column)
* DF map block - 16x16 tiles, in a regular grid. (block) * DF map block - 16x16 tiles, in a regular grid. (block)
Example: Example::
::
range 10 10 1 range 10 10 1
@ -1573,44 +1558,37 @@ The subsequent parts are optional:
Constraint examples Constraint examples
................... ...................
Keep metal bolts within 900-1000, and wood/bone within 150-200. Keep metal bolts within 900-1000, and wood/bone within 150-200::
::
workflow amount AMMO:ITEM_AMMO_BOLTS/METAL 1000 100 workflow amount AMMO:ITEM_AMMO_BOLTS/METAL 1000 100
workflow amount AMMO:ITEM_AMMO_BOLTS/WOOD,BONE 200 50 workflow amount AMMO:ITEM_AMMO_BOLTS/WOOD,BONE 200 50
Keep the number of prepared food & drink stacks between 90 and 120 Keep the number of prepared food & drink stacks between 90 and 120::
::
workflow count FOOD 120 30 workflow count FOOD 120 30
workflow count DRINK 120 30 workflow count DRINK 120 30
Make sure there are always 25-30 empty bins/barrels/bags. Make sure there are always 25-30 empty bins/barrels/bags::
::
workflow count BIN 30 workflow count BIN 30
workflow count BARREL 30 workflow count BARREL 30
workflow count BOX/CLOTH,SILK,YARN 30 workflow count BOX/CLOTH,SILK,YARN 30
Make sure there are always 15-20 coal and 25-30 copper bars. Make sure there are always 15-20 coal and 25-30 copper bars::
::
workflow count BAR//COAL 20 workflow count BAR//COAL 20
workflow count BAR//COPPER 30 workflow count BAR//COPPER 30
Produce 15-20 gold crafts. Produce 15-20 gold crafts::
::
workflow count CRAFTS//GOLD 20 workflow count CRAFTS//GOLD 20
Collect 15-20 sand bags and clay boulders. Collect 15-20 sand bags and clay boulders::
::
workflow count POWDER_MISC/SAND 20 workflow count POWDER_MISC/SAND 20
workflow count BOULDER/CLAY 20 workflow count BOULDER/CLAY 20
Make sure there are always 80-100 units of dimple dye. Make sure there are always 80-100 units of dimple dye::
::
workflow amount POWDER_MISC//MUSHROOM_CUP_DIMPLE:MILL 100 20 workflow amount POWDER_MISC//MUSHROOM_CUP_DIMPLE:MILL 100 20
@ -1620,8 +1598,7 @@ Make sure there are always 80-100 units of dimple dye.
on the Mill Plants job to MUSHROOM_CUP_DIMPLE using the 'job item-material' on the Mill Plants job to MUSHROOM_CUP_DIMPLE using the 'job item-material'
command. Otherwise the plugin won't be able to deduce the output material. command. Otherwise the plugin won't be able to deduce the output material.
Maintain 10-100 locally-made crafts of exceptional quality. Maintain 10-100 locally-made crafts of exceptional quality::
::
workflow count CRAFTS///LOCAL,EXCEPTIONAL 100 90 workflow count CRAFTS///LOCAL,EXCEPTIONAL 100 90
@ -1892,8 +1869,7 @@ autochop
Automatically manage tree cutting designation to keep available logs withing given Automatically manage tree cutting designation to keep available logs withing given
quotas. quotas.
Open the dashboard by running: Open the dashboard by running::
::
getplants autochop getplants autochop
@ -2219,8 +2195,7 @@ use in your farming plots.
With a seed type, the script will grow 100 of these seeds, ready to be With a seed type, the script will grow 100 of these seeds, ready to be
harvested. You can change the number with a 2nd argument. harvested. You can change the number with a 2nd argument.
For example, to grow 40 plump helmet spawn: For example, to grow 40 plump helmet spawn::
::
growcrops plump 40 growcrops plump 40