stockpiles: add settings protobuf message format

develop
Casey Link 2014-11-18 14:20:54 +01:00
parent d0b0f03060
commit ebb1345332
2 changed files with 159 additions and 1 deletions

@ -152,7 +152,7 @@ if (BUILD_SUPPORTED)
DFHACK_PLUGIN(sort sort.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(steam-engine steam-engine.cpp)
DFHACK_PLUGIN(stockflow stockflow.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(stockpiles stockpiles.cpp)
DFHACK_PLUGIN(stockpiles stockpiles.cpp PROTOBUFS stockpiles)
DFHACK_PLUGIN(stocks stocks.cpp)
DFHACK_PLUGIN(strangemood strangemood.cpp)
DFHACK_PLUGIN(tiletypes tiletypes.cpp Brushes.h)

@ -0,0 +1,158 @@
package dfstockpiles;
option optimize_for = CODE_SIZE;
message StockpileSettings {
message AnimalsSet {
optional bool empty_cages = 1;
optional bool empty_traps = 2;
repeated string enabled = 3;
}
message FoodSet {
repeated string meat = 1;
repeated string fish = 2;
repeated string unprepared_fish = 20;
repeated string egg = 3 ;
repeated string plants = 4 ;
repeated string drink_plant = 5 ;
repeated string drink_animal = 6 ;
repeated string cheese_plant = 7 ;
repeated string cheese_animal = 8 ;
repeated string seeds = 9 ;
repeated string leaves = 10 ;
repeated string powder_plant = 11 ;
repeated string powder_creature = 12 ;
repeated string glob = 13;
repeated string glob_paste = 14 ;
repeated string glob_pressed = 15 ;
repeated string liquid_plant = 16 ;
repeated string liquid_animal = 17;
repeated string liquid_misc = 18;
optional bool prepared_meals = 19;
}
message FurnitureSet {
repeated string type = 1;
repeated string other_mats = 2;
repeated string mats = 3;
repeated string quality_core = 4;
repeated string quality_total = 5;
optional bool sand_bags = 6;
}
message RefuseSet {
repeated string type = 1;
repeated string corpses = 2;
repeated string body_parts = 3;
repeated string skulls = 4;
repeated string bones = 5;
repeated string hair = 6;
repeated string shells = 7;
repeated string teeth= 8;
repeated string horns = 9;
optional bool fresh_raw_hide = 10;
optional bool rotten_raw_hide = 11;
}
message StoneSet {
repeated string mats = 1;
}
message OreSet {
repeated string mats = 1;
}
message AmmoSet {
repeated string type = 1;
repeated string other_mats = 2;
repeated string mats = 3;
repeated bool quality_core = 4;
repeated bool quality_total = 5;
}
message CoinSet {
repeated string mats = 1;
}
message BarsBlocksSet {
repeated string bars_other_mats = 1;
repeated string blocks_other_mats = 2;
repeated string bars_mats = 3;
repeated string blocks_mats = 4;
}
message GemsSet {
repeated string rough_other_mats = 1;
repeated string cut_other_mats = 2;
repeated string rough_mats = 3;
repeated string cut_mats = 4;
}
message FinishedGoodsSet {
repeated string type = 1;
repeated string other_mats = 2;
repeated string mats = 3;
optional bool quality_core = 4;
optional bool quality_total = 5;
}
message LeatherSet {
repeated string mats = 1;
}
message ClothSet {
repeated string thread_silk = 1;
repeated string thread_plant = 2;
repeated string thread_yarn = 3;
repeated string thread_metal = 4;
repeated string cloth_silk = 5;
repeated string cloth_plant = 6;
repeated string cloth_yarn = 7;
repeated string cloth_metal = 8;
}
message WoodSet {
repeated string mats = 1;
}
message WeaponsSet {
repeated string weapon_type = 1;
repeated string trapcomp_type = 2;
repeated string other_mats = 3;
repeated string mats = 4;
repeated bool quality_core = 5;
repeated bool quality_total = 6;
optional bool usable = 7;
optional bool unusable = 8;
}
message ArmorSet {
repeated string body = 1;
repeated string head = 2;
repeated string feet = 3;
repeated string hands = 4;
repeated string legs = 5;
repeated string shield = 6;
repeated string other_mats = 7;
repeated string mats = 8;
repeated bool quality_core = 9;
repeated bool quality_total = 10;
optional bool usable =11;
optional bool unusable = 12;
}
optional AnimalsSet animals = 1;
optional FoodSet food = 2;
optional FurnitureSet furniture = 3;
optional int32 unknown1 = 4;
optional RefuseSet refuse = 5;
optional StoneSet stone = 6;
optional OreSet ore = 7;
optional AmmoSet ammp = 8;
optional CoinSet coin = 9;
optional BarsBlocksSet barsblocks = 10;
optional GemsSet gems = 11;
optional FinishedGoodsSet finished_goods= 12;
optional LeatherSet leather = 13;
optional ClothSet cloth = 14;
optional WoodSet wood = 15;
optional WeaponsSet weapons = 16;
optional ArmorSet armor = 17;
optional bool allow_organic = 18;
optional bool allow_inorganic = 19;
// extras
optional int32 max_barrels = 20;
optional int32 max_bins = 21;
optional int32 max_wheelbarrows = 22;
optional bool use_links_only = 23;
}