update docs for forceequip
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				| @ -1,7 +1,100 @@ | |||||||
| forceequip | forceequip | ||||||
| ========== | ========== | ||||||
| Forceequip moves local items into a unit's inventory.  It is typically used to | Tags: | ||||||
| equip specific clothing/armor items onto a dwarf, but can also be used to put | :dfhack-keybind:`forceequip` | ||||||
| armor onto a war animal or to add unusual items (such as crowns) to any unit. |  | ||||||
| 
 | 
 | ||||||
| For more information run ``forceequip help``.  See also `modtools/equip-item`. | Move items into a unit's inventory. This tool is typically used to equip | ||||||
|  | specific clothing/armor items onto a dwarf, but can also be used to put armor | ||||||
|  | onto a war animal or to add unusual items (such as crowns) to any unit. Make | ||||||
|  | sure the unit you want to equip is standing on the target items, which must be | ||||||
|  | on the ground and be unforbidden. If multiple units are standing on the same | ||||||
|  | tile, the first one will be equipped. | ||||||
|  | 
 | ||||||
|  | The most reliable way to set up the environment for this command is to pile | ||||||
|  | target items on a tile of floor with a garbage dump activity zone or the | ||||||
|  | `autodump` command, then walk/pasture a unit (or use `gui/teleport`) on top of | ||||||
|  | the items. Be sure to unforbid the items that you want to work with! | ||||||
|  | 
 | ||||||
|  | .. note:: | ||||||
|  | 
 | ||||||
|  |     Weapons are not currently supported. | ||||||
|  | 
 | ||||||
|  | Usage:: | ||||||
|  | 
 | ||||||
|  |     forceequip [<options>] | ||||||
|  | 
 | ||||||
|  | As mentioned above, this plugin can be used to equip items onto units (such as | ||||||
|  | animals) who cannot normally equip gear. There's an important caveat here: such | ||||||
|  | creatures will automatically drop inappropriate gear almost immediately (within | ||||||
|  | 10 game ticks). If you want them to retain their equipment, you must forbid it | ||||||
|  | AFTER using forceequip to get it into their inventory. This technique can also | ||||||
|  | be used to clothe dwarven infants, but only if you're able to separate them from | ||||||
|  | their mothers. | ||||||
|  | 
 | ||||||
|  | By default, the ``forceequip`` command will attempt to abide by game rules as | ||||||
|  | closely as possible. For instance, it will skip any item which is flagged for | ||||||
|  | use in a job, and will not equip more than one piece of clothing/armor onto any | ||||||
|  | given body part. These restrictions can be overridden via options, but doing so | ||||||
|  | puts you at greater risk of unexpected consequences. For instance, a dwarf who | ||||||
|  | is wearing three breastplates will not be able to move very quickly. | ||||||
|  | 
 | ||||||
|  | Items equipped by this plugin DO NOT become owned by the recipient. Adult | ||||||
|  | dwarves are free to adjust their own wardrobe, and may promptly decide to doff | ||||||
|  | your gear in favour of their owned items. Animals, as described above, will tend | ||||||
|  | to discard ALL clothing immediately unless it is manually forbidden. Armor items | ||||||
|  | seem to be an exception: an animal will tend to retain an equipped suit of mail" | ||||||
|  |  even if you neglect to forbid it. | ||||||
|  | 
 | ||||||
|  | Please note that armored animals are quite vulnerable to ranged attacks. Unlike | ||||||
|  | dwarves, animals cannot block, dodge, or deflect arrows, and they are slowed by | ||||||
|  | the weight of their armor. | ||||||
|  | 
 | ||||||
|  | Examples | ||||||
|  | -------- | ||||||
|  | 
 | ||||||
|  | ``forceequip`` | ||||||
|  |     Attempts to equip all of the clothing and armor under the cursor onto the | ||||||
|  |     unit under the cursor, following game rules regarding which item can be | ||||||
|  |     equipped on which body part and only equipping 1 item onto each body part. | ||||||
|  |     Items owned by other dwarves are ignored. | ||||||
|  | ``forceequip v bp QQQ`` | ||||||
|  |     List the bodyparts of the selected unit. | ||||||
|  | ``forceequip bp LH`` | ||||||
|  |     Equips an appopriate item onto the unit's left hand. | ||||||
|  | ``forceequip m bp LH`` | ||||||
|  |     Equips ALL appropriate items onto the unit's left hand. The unit may end up | ||||||
|  |     wearing a dozen left-handed mittens. Use with caution, and remember that | ||||||
|  |     dwarves tend to drop extra items ASAP. | ||||||
|  | ``forceequip i bp NECK`` | ||||||
|  |     Equips an item around the unit's neck, ignoring appropriateness | ||||||
|  |     restrictions. If there's a millstone or an albatross carcass sitting on the | ||||||
|  |     same square as the targeted unit, then there's a good chance that it will | ||||||
|  |     end up around his neck. For precise control, remember that you can | ||||||
|  |     selectively forbid some of the items that are piled on the ground. | ||||||
|  | ``forceequip s`` | ||||||
|  |     Equips the item currently selected in the k menu, if possible. | ||||||
|  | ``forceequip s m i bp HD`` | ||||||
|  |     Equips the selected item onto the unit's head. Ignores all restrictions and | ||||||
|  |     conflicts. If you know exactly what you want to equip, and exactly where you | ||||||
|  |     want it to go, then this is the most straightforward and reliable option. | ||||||
|  | 
 | ||||||
|  | Options | ||||||
|  | ------- | ||||||
|  | 
 | ||||||
|  | ``i``, ``ignore`` | ||||||
|  |     Bypasses the usual item eligibility checks (such as "Never equip gear | ||||||
|  |     belonging to another dwarf" and "Nobody is allowed to equip a Hive". | ||||||
|  | ``m``, ``multi`` | ||||||
|  |     Bypasses the 1-item-per-bodypart limit. Useful for equipping both a mitten | ||||||
|  |     and a gauntlet on the same hand (or twelve breastplates on the upper body). | ||||||
|  | ``m2``, ``m3``, ``m4`` | ||||||
|  |     Modifies the 1-item-per-bodypart limit, allowing each part to receive 2, 3, | ||||||
|  |     or 4 pieces of gear. | ||||||
|  | ``s``, ``selected`` | ||||||
|  |     Equip only the item currently selected in the k menu and ignore all other | ||||||
|  |     items in the tile. | ||||||
|  | ``bp``, ``bodypart <body part code>`` | ||||||
|  |     Specify which body part should be equipped. | ||||||
|  | ``v``, ``verbose`` | ||||||
|  |     Provide detailed narration and error messages, including listing available | ||||||
|  |     body parts when an invalid ``bodypart`` code is specified. | ||||||
|  | |||||||
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