playground/blockflags: toggle block flag bits

Invert/toggle all block flag bits, to investigate what they do.
Strangely, they don't seem to do anyting.
develop
Matthew Cline 2011-07-10 17:29:34 -07:00
parent be5361da15
commit ea9a6deed4
2 changed files with 71 additions and 0 deletions

@ -85,6 +85,11 @@ DFHACK_TOOL(dfdigpattern digpattern.cpp)
DFHACK_TOOL(dffixbug-3708 fix-3708.cpp) DFHACK_TOOL(dffixbug-3708 fix-3708.cpp)
# blockflags
# Author: matthew cline
# Invert/toggle all block flags, to see what they do.
DFHACK_TOOL(dfblockflags blockflags.cpp)
# this needs the C bindings # this needs the C bindings
IF(BUILD_DFHACK_C_BINDINGS) IF(BUILD_DFHACK_C_BINDINGS)
# The C bindings won't be real C bindings until this compiles. # The C bindings won't be real C bindings until this compiles.

@ -0,0 +1,66 @@
// Invert/toggle all block flags, to see what they do.
// Seems like they don't do anything...
#include <iostream>
#include <iomanip>
using namespace std;
#include <DFHack.h>
#include <dfhack/extra/MapExtras.h>
#include <dfhack/extra/termutil.h>
int main(int argc, char *argv[])
{
bool temporary_terminal = TemporaryTerminal();
uint32_t x_max = 0, y_max = 0, z_max = 0;
DFHack::ContextManager manager("Memory.xml");
DFHack::Context *context = manager.getSingleContext();
if (!context->Attach())
{
std::cerr << "Unable to attach to DF!" << std::endl;
if(temporary_terminal)
std::cin.ignore();
return 1;
}
DFHack::Maps *maps = context->getMaps();
if (!maps->Start())
{
std::cerr << "Cannot get map info!" << std::endl;
context->Detach();
if(temporary_terminal)
std::cin.ignore();
return 1;
}
maps->getSize(x_max, y_max, z_max);
MapExtras::MapCache map(maps);
for(uint32_t z = 0; z < z_max; z++)
{
for(uint32_t b_y = 0; b_y < y_max; b_y++)
{
for(uint32_t b_x = 0; b_x < x_max; b_x++)
{
// Get the map block
DFHack::DFCoord blockCoord(b_x, b_y);
MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
if (!b || !b->valid)
{
continue;
}
DFHack::t_blockflags flags = b->BlockFlags();
flags.whole = flags.whole ^ 0xFFFFFFFF;
b->setBlockFlags(flags);
b->Write();
} // block x
} // block y
} // z
maps->Finish();
context->Detach();
return 0;
}