plugins/blueprint.cpp: Buildings hopefully

develop
Chris Dombroski 2015-01-09 16:00:47 -05:00
parent b627240943
commit ea313b6bf5
1 changed files with 359 additions and 22 deletions

@ -5,22 +5,31 @@
#include <Console.h> #include <Console.h>
#include <PluginManager.h> #include <PluginManager.h>
#include "df/building_axle_horizontalst.h"
#include "df/building_bridgest.h"
#include "df/building_constructionst.h"
#include "df/building_furnacest.h"
#include "df/building_rollersst.h"
#include "df/building_screw_pumpst.h"
#include "df/building_siegeenginest.h"
#include "df/building_trapst.h"
#include "df/building_water_wheelst.h"
#include "df/building_workshopst.h"
#include "modules/Gui.h" #include "modules/Gui.h"
#include "modules/MapCache.h" #include "modules/MapCache.h"
#include "modules/Buildings.h"
using std::string; using std::string;
using std::endl; using std::endl;
using std::vector; using std::vector;
using std::ofstream; using std::ofstream;
using std::swap;
using namespace DFHack; using namespace DFHack;
using namespace df::enums;
DFHACK_PLUGIN("blueprint"); DFHACK_PLUGIN("blueprint");
#define swap(x, y)\
x += y;\
y = x - y;\
x -= y
enum phase {DIG, BUILD, PLACE, QUERY}; enum phase {DIG, BUILD, PLACE, QUERY};
command_result blueprint(color_ostream &out, vector <string> &parameters); command_result blueprint(color_ostream &out, vector <string> &parameters);
@ -56,35 +65,361 @@ command_result help(color_ostream &out)
char get_tile_dig(MapExtras::MapCache mc, int32_t x, int32_t y, int32_t z) char get_tile_dig(MapExtras::MapCache mc, int32_t x, int32_t y, int32_t z)
{ {
df::tiletype tt = mc.tiletypeAt(DFCoord(x, y, z)); df::tiletype tt = mc.tiletypeAt(DFCoord(x, y, z));
df::enum_traits<df::tiletype> et; df::tiletype_shape ts = tileShape(tt);
df::tiletype_shape ts = et.attr_table[tt].shape;
switch (ts) switch (ts)
{ {
case df::tiletype_shape::EMPTY: case tiletype_shape::EMPTY:
case df::tiletype_shape::RAMP_TOP: case tiletype_shape::RAMP_TOP:
return 'h'; return 'h';
case df::tiletype_shape::FLOOR: case tiletype_shape::FLOOR:
case df::tiletype_shape::BOULDER: case tiletype_shape::BOULDER:
case df::tiletype_shape::PEBBLES: case tiletype_shape::PEBBLES:
case df::tiletype_shape::BROOK_TOP: case tiletype_shape::BROOK_TOP:
return 'd'; return 'd';
case df::tiletype_shape::FORTIFICATION: case tiletype_shape::FORTIFICATION:
return 'a'; //or possibly 'F' with new keybindings? return 'F';
case df::tiletype_shape::STAIR_UP: case tiletype_shape::STAIR_UP:
return 'u'; return 'u';
case df::tiletype_shape::STAIR_DOWN: case tiletype_shape::STAIR_DOWN:
return 'j'; return 'j';
case df::tiletype_shape::STAIR_UPDOWN: case tiletype_shape::STAIR_UPDOWN:
return 'i'; return 'i';
case df::tiletype_shape::RAMP: case tiletype_shape::RAMP:
return 'r'; return 'r';
default: default:
return ' '; return ' ';
} }
} }
string get_tile_build(df::building* b)
{
switch(b->getType())
{
case building_type::Armorstand:
return "a";
case building_type::Bed:
return "b";
case building_type::Chair:
return "c";
case building_type::Door:
return "d";
case building_type::Floodgate:
return "x";
case building_type::Cabinet:
return "f";
case building_type::Box:
return "h";
//case building_type::Kennel is missing
case building_type::FarmPlot:
return "p";
case building_type::Weaponrack:
return "r";
case building_type::Statue:
return "s";
case building_type::Table:
return "t";
case building_type::RoadPaved:
return "o";
case building_type::RoadDirt:
return "O";
case building_type::Bridge:
switch(((df::building_bridgest*) b)->direction)
{
case df::building_bridgest::T_direction::Down:
return "gx";
case df::building_bridgest::T_direction::Left:
return "ga";
case df::building_bridgest::T_direction::Up:
return "gw";
case df::building_bridgest::T_direction::Right:
return "gd";
case df::building_bridgest::T_direction::Retracting:
return "gs";
}
case building_type::Well:
return "l";
case building_type::SiegeEngine:
return "i" + ((df::building_siegeenginest*) b)->type == df::siegeengine_type::Ballista ? "b" : "c";
case building_type::Workshop:
switch (((df::building_workshopst*) b)->type)
{
case workshop_type::Leatherworks:
return "we";
case workshop_type::Quern:
return "wq";
case workshop_type::Millstone:
return "wM";
case workshop_type::Loom:
return "wo";
case workshop_type::Clothiers:
return "wk";
case workshop_type::Bowyers:
return "wb";
case workshop_type::Carpenters:
return "wc";
case workshop_type::MetalsmithsForge:
return "wf";
case workshop_type::MagmaForge:
return "wv";
case workshop_type::Jewelers:
return "wj";
case workshop_type::Masons:
return "wm";
case workshop_type::Butchers:
return "wu";
case workshop_type::Tanners:
return "wn";
case workshop_type::Craftsdwarfs:
return "wr";
case workshop_type::Siege:
return "ws";
case workshop_type::Mechanics:
return "wt";
case workshop_type::Still:
return "wl";
case workshop_type::Farmers:
return "ww";
case workshop_type::Kitchen:
return "wz";
case workshop_type::Fishery:
return "wh";
case workshop_type::Ashery:
return "wy";
case workshop_type::Dyers:
return "wd";
case workshop_type::Custom:
//can't do anything with custom workshop
return " ";
}
case building_type::Furnace:
switch (((df::building_furnacest*) b)->type)
{
case furnace_type::WoodFurnace:
return "ew";
case furnace_type::Smelter:
return "es";
case furnace_type::GlassFurnace:
return "eg";
case furnace_type::Kiln:
return "ek";
case furnace_type::MagmaSmelter:
return "el";
case furnace_type::MagmaGlassFurnace:
return "ea";
case furnace_type::MagmaKiln:
return "en";
case furnace_type::Custom:
//can't do anything with custom furnace
return " ";
}
case building_type::WindowGlass:
return "y";
case building_type::WindowGem:
return "Y";
case building_type::Construction:
switch (((df::building_constructionst*) b)->type)
{
case construction_type::Fortification:
return "CF";
case construction_type::Wall:
return "CW";
case construction_type::Floor:
return "Cf";
case construction_type::UpStair:
return "Cu";
case construction_type::DownStair:
return "Cj";
case construction_type::UpDownStair:
return "Cx";
case construction_type::Ramp:
return "Cr";
case construction_type::TrackN:
return "trackN";
case construction_type::TrackS:
return "trackS";
case construction_type::TrackE:
return "trackE";
case construction_type::TrackW:
return "trackW";
case construction_type::TrackNS:
return "trackNS";
case construction_type::TrackNE:
return "trackNE";
case construction_type::TrackNW:
return "trackNW";
case construction_type::TrackSE:
return "trackSE";
case construction_type::TrackSW:
return "trackSW";
case construction_type::TrackEW:
return "trackEW";
case construction_type::TrackNSE:
return "trackNSE";
case construction_type::TrackNSW:
return "trackNSW";
case construction_type::TrackNEW:
return "trackNEW";
case construction_type::TrackSEW:
return "trackSEW";
case construction_type::TrackNSEW:
return "trackNSEW";
case construction_type::TrackRampN:
return "trackrampN";
case construction_type::TrackRampS:
return "trackrampS";
case construction_type::TrackRampE:
return "trackrampE";
case construction_type::TrackRampW:
return "trackrampW";
case construction_type::TrackRampNS:
return "trackrampNS";
case construction_type::TrackRampNE:
return "trackrampNE";
case construction_type::TrackRampNW:
return "trackrampNW";
case construction_type::TrackRampSE:
return "trackrampSE";
case construction_type::TrackRampSW:
return "trackrampSW";
case construction_type::TrackRampEW:
return "trackrampEW";
case construction_type::TrackRampNSE:
return "trackrampNSE";
case construction_type::TrackRampNSW:
return "trackrampNSW";
case construction_type::TrackRampNEW:
return "trackrampNEW";
case construction_type::TrackRampSEW:
return "trackrampSEW";
case construction_type::TrackRampNSEW:
return "trackrampNSEW";
}
case building_type::Shop:
return "z";
case building_type::AnimalTrap:
return "m";
case building_type::Chain:
return "v";
case building_type::Cage:
return "j";
case building_type::TradeDepot:
return "D";
case building_type::Trap:
switch (((df::building_trapst*) b)->trap_type)
{
case trap_type::StoneFallTrap:
return "Ts";
case trap_type::WeaponTrap:
return "Tw";
case trap_type::Lever:
return "Tl";
case trap_type::PressurePlate:
return "Tp";
case trap_type::CageTrap:
return "Tc";
case trap_type::TrackStop:
df::building_trapst* ts = (df::building_trapst*) b;
string ret = "CS";
if (ts->use_dump)
{
if (ts->dump_x_shift == 0)
{
if (ts->dump_y_shift > 0)
ret += "dd";
else
ret += "d";
}
else
{
if (ts->dump_x_shift > 0)
ret += "ddd";
else
ret += "dddd";
}
}
switch (ts->friction)
{
case 10:
ret += "a";
case 50:
ret += "a";
case 500:
ret += "a";
case 10000:
ret += "a";
}
return ret;
}
case building_type::ScrewPump:
switch (((df::building_screw_pumpst*) b)->direction)
{
case screw_pump_direction::FromNorth:
return "Msu";
case screw_pump_direction::FromEast:
return "Msk";
case screw_pump_direction::FromSouth:
return "Msm";
case screw_pump_direction::FromWest:
return "Msh";
}
case building_type::WaterWheel:
//s swaps orientation which defaults to vertical
return "Mw" + ((df::building_water_wheelst*) b)->is_vertical ? "" : "s";
case building_type::Windmill:
return "Mm";
case building_type::GearAssembly:
return "Mg";
case building_type::AxleHorizontal:
//same as water wheel but reversed
return "Mh" + ((df::building_axle_horizontalst*) b)->is_vertical ? "s" : "";
case building_type::AxleVertical:
return "Mv";
case building_type::Rollers:
string ret = "Mr";
switch (((df::building_rollersst*) b)->direction)
{
case screw_pump_direction::FromNorth:
break;
case screw_pump_direction::FromEast:
ret += "s";
case screw_pump_direction::FromSouth:
ret += "s";
case screw_pump_direction::FromWest:
ret += "s";
}
return ret;
case building_type::Support:
return "S";
case building_type::ArcheryTarget:
return "A";
case building_type::TractionBench:
return "R";
case building_type::Hatch:
return "H";
case building_type::Slab:
//how to mine alt key?!?
//alt+s
return " ";
case building_type::NestBox:
return "N";
case building_type::Hive:
//alt+h
return " ";
case building_type::GrateWall:
return "W";
case building_type::GrateFloor:
return "G";
case building_type::BarsVertical:
return "B";
case building_type::BarsFloor:
//alt+b
return " ";
default:
return " ";
}
}
command_result do_transform(DFCoord start, DFCoord end, string name, phase last_phase) command_result do_transform(DFCoord start, DFCoord end, string name, phase last_phase)
{ {
@ -130,10 +465,12 @@ command_result do_transform(DFCoord start, DFCoord end, string name, phase last_
{ {
for (int32_t x = start.x; x < end.x; x++) for (int32_t x = start.x; x < end.x; x++)
{ {
df::building* b = DFHack::Buildings::findAtTile(DFCoord(x, y, z));
switch (last_phase) { switch (last_phase) {
case QUERY: case QUERY:
case PLACE: case PLACE:
case BUILD: case BUILD:
build << get_tile_build(b) << ',';
case DIG: case DIG:
dig << get_tile_dig(mc, x, y, z) << ','; dig << get_tile_dig(mc, x, y, z) << ',';
} }
@ -159,7 +496,7 @@ command_result do_transform(DFCoord start, DFCoord end, string name, phase last_
build << "#<" << endl; build << "#<" << endl;
case DIG: case DIG:
dig << "#<" << endl; dig << "#<" << endl;
} }
} }
switch (last_phase) { switch (last_phase) {
case QUERY: case QUERY: