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#include <modules/Screen.h>
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#include "MiscUtils.h"
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#include <modules/Translation.h>
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#include "VTableInterpose.h"
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#include <modules/Units.h>
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#include <MiscUtils.h>
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#include <VTableInterpose.h>
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#include "uicommon.h"
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#include "uicommon.h"
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#include "modules/Buildings.h"
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#include "modules/Gui.h"
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#include "modules/Job.h"
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#include "modules/Screen.h"
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#include "modules/Translation.h"
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#include "modules/Units.h"
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#include "df/creature_raw.h"
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#include "df/creature_raw.h"
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#include "df/ui_look_list.h"
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#include "df/global_objects.h"
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#include "df/viewscreen_announcelistst.h"
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#include "df/viewscreen_petst.h"
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#include "df/viewscreen_storesst.h"
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#include "df/viewscreen_layer_stockpilest.h"
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#include "df/viewscreen_layer_militaryst.h"
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#include "df/viewscreen_layer_noblelistst.h"
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#include "df/viewscreen_workshop_profilest.h"
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#include "df/viewscreen_topicmeeting_fill_land_holder_positionsst.h"
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#include "df/viewscreen_tradegoodsst.h"
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#include "df/viewscreen_unitlistst.h"
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#include "df/viewscreen_buildinglistst.h"
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#include "df/viewscreen_joblistst.h"
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#include "df/historical_figure.h"
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#include "df/historical_figure.h"
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#include "df/viewscreen_locationsst.h"
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#include "df/interface_key.h"
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#include "df/interface_key.h"
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#include "df/interfacest.h"
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#include "df/interfacest.h"
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#include "df/layer_object_listst.h"
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#include "df/job.h"
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#include "df/job.h"
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#include "df/layer_object_listst.h"
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#include "df/misc_trait_type.h"
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#include "df/report.h"
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#include "df/report.h"
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#include "modules/Job.h"
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#include "df/ui_look_list.h"
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#include "df/global_objects.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "modules/Gui.h"
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#include "df/unit.h"
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#include "df/unit.h"
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#include "df/misc_trait_type.h"
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#include "df/unit_misc_trait.h"
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#include "df/unit_misc_trait.h"
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#include "df/viewscreen_announcelistst.h"
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#include "df/viewscreen_buildinglistst.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/viewscreen_joblistst.h"
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#include "df/viewscreen_layer_militaryst.h"
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#include "df/viewscreen_layer_noblelistst.h"
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#include "df/viewscreen_layer_stockpilest.h"
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#include "df/viewscreen_locationsst.h"
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#include "df/viewscreen_petst.h"
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#include "df/viewscreen_storesst.h"
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#include "df/viewscreen_topicmeeting_fill_land_holder_positionsst.h"
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#include "df/viewscreen_tradegoodsst.h"
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#include "df/viewscreen_unitlistst.h"
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#include "df/viewscreen_workshop_profilest.h"
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using namespace std;
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using namespace std;
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using std::set;
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using std::set;
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@ -1487,8 +1487,6 @@ IMPLEMENT_HOOKS_PRIO(df::viewscreen_layer_militaryst, military_search, 100);
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//
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//
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// START: Room list search
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// START: Room list search
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//
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//
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static map< df::building_type, vector<string> > room_quality_names;
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static int32_t room_value_bounds[] = {1, 100, 250, 500, 1000, 1500, 2500, 10000};
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typedef search_twocolumn_modifiable<df::viewscreen_buildinglistst, df::building*, int32_t> roomlist_search_base;
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typedef search_twocolumn_modifiable<df::viewscreen_buildinglistst, df::building*, int32_t> roomlist_search_base;
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class roomlist_search : public roomlist_search_base
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class roomlist_search : public roomlist_search_base
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{
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{
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@ -1509,33 +1507,21 @@ private:
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{
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{
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if (!bld)
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if (!bld)
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return "";
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return "";
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bool is_ownable_room = (bld->is_room && room_quality_names.find(bld->getType()) != room_quality_names.end());
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string desc;
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string desc;
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desc.reserve(100);
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desc.reserve(100);
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if (bld->owner)
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if (bld->owner)
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desc += get_unit_description(bld->owner);
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desc += get_unit_description(bld->owner);
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else if (is_ownable_room)
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desc += "no owner";
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desc += ".";
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desc += ".";
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if (is_ownable_room)
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string room_desc = Buildings::getRoomDescription(bld, nullptr);
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desc += room_desc;
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if (room_desc.empty())
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{
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{
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int32_t value = bld->getRoomValue(NULL);
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if (!bld->owner)
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vector<string> *names = &room_quality_names[bld->getType()];
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desc += "no owner";
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string *room_name = &names->at(0);
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for (int i = 1; i < 8; i++)
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{
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if (room_value_bounds[i] > value)
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break;
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room_name = &names->at(i);
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}
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desc += *room_name;
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}
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else
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{
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string name;
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string name;
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bld->getName(&name);
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bld->getName(&name);
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if (!name.empty())
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if (!name.empty())
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@ -2168,26 +2154,13 @@ DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable)
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is_enabled = enable;
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is_enabled = enable;
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}
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}
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#undef HOOK_ACTION
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return CR_OK;
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return CR_OK;
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}
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}
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DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands)
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DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands)
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{
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{
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#undef HOOK_ACTION
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const string a[] = {"Meager Quarters", "Modest Quarters", "Quarters", "Decent Quarters", "Fine Quarters", "Great Bedroom", "Grand Bedroom", "Royal Bedroom"};
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room_quality_names[df::building_type::Bed] = vector<string>(a, a + 8);
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const string b[] = {"Meager Dining Room", "Modest Dining Room", "Dining Room", "Decent Dining Room", "Fine Dining Room", "Great Dining Room", "Grand Dining Room", "Royal Dining Room"};
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room_quality_names[df::building_type::Table] = vector<string>(b, b + 8);
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const string c[] = {"Meager Office", "Modest Office", "Office", "Decent Office", "Splendid Office", "Throne Room", "Opulent Throne Room", "Royal Throne Room"};
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room_quality_names[df::building_type::Chair] = vector<string>(c, c + 8);
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const string d[] = {"Grave", "Servants Burial Chamber", "Burial Chamber", "Tomb", "Fine Tomb", "Mausoleum", "Grand Mausoleum", "Royal Mausoleum"};
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room_quality_names[df::building_type::Coffin] = vector<string>(d, d + 8);
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return CR_OK;
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return CR_OK;
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}
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}
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