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@ -1178,16 +1178,23 @@ map_data_1b60_offset 0x1B9c
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Materials
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=========
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<!-- soil, stone, metal -->
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soil, stone, metal
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inorganics vector = WORLD + 0x54B7C = 0x16AFD04
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<Address name="mat_inorganics">0x16afd04</Address>
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<!-- wood and plant matter -->
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wood and plant matter, WORLD + 0x54B94
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<Address name="mat_organics_all">0x16afd1C</Address>
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<!-- creature types actually used for creatures? -->
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plant matter, WORLD + 0x54BAC
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<Address name="mat_organics_plants">0x16afd34</Address>
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just wood, WORLD + 0x54BDC
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<Address name="mat_organics_trees">0x16afd64</Address>
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creature types actually used for creatures, WORLD + 0x54CD0
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<Address name="creature_type_vector">0x016AFE58</Address>
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<!--
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NOT used yet
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@ -1202,14 +1209,12 @@ map_data_1b60_offset 0x1B9c
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<Address name="base_type_array">0x016b90cc</Address>
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<Address name="mat_templates">0x16afcec</Address>
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plant matter
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<Address name="mat_organics_plants">0x16afd34</Address>
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maybe maps beween organics_all and organics_plants
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<Address name="mat_unk1_numbers">0x16afd4C</Address>
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just wood
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<Address name="mat_organics_trees">0x16afd64</Address>
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maybe maps beween organics_all and organics_trees
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<Address name="mat_unk2_numbers">0x16afd7C</Address>
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@ -1353,7 +1358,6 @@ map_data_1b60_offset 0x1B9c
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=========
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<Address name="creature_vector">0x166FD0C</Address>
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<Address name="dwarf_race_index">0x01471fbc</Address>
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<!-- SOUL OFFSETS NEED FIXING -->
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<Offset name="creature_name">0x0</Offset>
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<Offset name="creature_custom_profession">0x6c</Offset>
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<Offset name="creature_profession">0x88</Offset>
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@ -1363,7 +1367,7 @@ map_data_1b60_offset 0x1B9c
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<Offset name="creature_flags2">0xFC</Offset>
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<Offset name="creature_sex">0x110</Offset>
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<Offset name="creature_id">0x114</Offset>
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<Offset name="creature_side">0X120</Offset> <!-- what? -->
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<Offset name="creature_side">0X120</Offset>
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<Offset name="creature_soulskill_vector">0X1F4</Offset>
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<Offset name="creature_pickup_equipment_bit">0X21C</Offset>
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<Offset name="creature_mood">0x238</Offset>
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@ -1387,15 +1391,21 @@ map_data_1b60_offset 0x1B9c
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Materials
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=========
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<!-- soil, stone, metal -->
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soil, stone, metal
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inorganics vector = WORLD + 0x54B7C = 0x16B0D4C
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<Address name="mat_inorganics">0x16B0D4C</Address>
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<!-- wood and plant matter -->
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<Address name="mat_organics_all">0x16B0D64</Address> inorg + 0x18
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wood and plant matter, WORLD + 0x54B94
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<Address name="mat_organics_all">0x16B0D64</Address>
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plant matter, WORLD + 0x54BAC
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<Address name="mat_organics_plants">0x16B0D7C</Address>
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just wood, WORLD + 0x54BDC
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<Address name="mat_organics_trees">0x16B0DAC</Address>
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<!-- creature types actually used for creatures? -->
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<Address name="creature_type_vector">0x16B0EA0</Address> inorg + 0x154
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creature types actually used for creatures, WORLD + 0x54CD0
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<Address name="creature_type_vector">0x16B0EA0</Address>
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Constructions
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=============
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