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@ -409,7 +409,17 @@ bool isStairTerrain(int in)
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return false;
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return false;
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}
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}
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bool isOpenTerrain(int in)
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{
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switch (in)
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{
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case 1: // slope down
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case 32: //open space
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return true;
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}
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return false;
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}
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/*
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bool isOpenTerrain(int in)
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bool isOpenTerrain(int in)
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{
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{
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switch (in)
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switch (in)
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@ -461,7 +471,7 @@ bool isOpenTerrain(int in)
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case 81: //featstone pillar
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case 81: //featstone pillar
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case 82: //minstone pillar
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case 82: //minstone pillar
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case 83: //frozen liquid pillar
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case 83: //frozen liquid pillar
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*/
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*//*
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case 231: //sapling
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case 231: //sapling
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case 233: //ramp grass dry
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case 233: //ramp grass dry
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case 234: //ramp grass dead
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case 234: //ramp grass dead
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@ -554,8 +564,8 @@ bool isOpenTerrain(int in)
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}
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}
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return false;
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return false;
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}
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}*/
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/*
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int picktexture(int in)
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int picktexture(int in)
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{
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{
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switch ( in )
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switch ( in )
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@ -1036,7 +1046,7 @@ int picktexture(int in)
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}
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}
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return 6;
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return 6;
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}
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}*/
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int getVegetationType(int in)
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int getVegetationType(int in)
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{
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{
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switch(in)
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switch(in)
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