|
|
|
@ -25,7 +25,6 @@ namespace DFHack {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool g_loaded = false;
|
|
|
|
|
static bool g_dynamic_loaded = false;
|
|
|
|
|
static long g_num_dfhack_textures = 0;
|
|
|
|
|
static long g_dfhack_logo_texpos_start = -1;
|
|
|
|
|
static long g_green_pin_texpos_start = -1;
|
|
|
|
@ -45,6 +44,9 @@ static std::unordered_map<TexposHandle, long> g_handle_to_texpos;
|
|
|
|
|
static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
|
|
|
|
|
static std::mutex g_adding_mutex;
|
|
|
|
|
|
|
|
|
|
const uint32_t TILE_WIDTH_PX = 8;
|
|
|
|
|
const uint32_t TILE_HEIGHT_PX = 12;
|
|
|
|
|
|
|
|
|
|
// Converts an arbitrary Surface to something like the display format
|
|
|
|
|
// (32-bit RGBA), and converts magenta to transparency if convert_magenta is set
|
|
|
|
|
// and the source surface didn't already have an alpha channel.
|
|
|
|
@ -52,7 +54,7 @@ static std::mutex g_adding_mutex;
|
|
|
|
|
//
|
|
|
|
|
// It uses the same pixel format (RGBA, R at lowest address) regardless of
|
|
|
|
|
// hardware.
|
|
|
|
|
SDL_Surface* canonicalize_format(SDL_Surface *src) {
|
|
|
|
|
SDL_Surface* canonicalize_format(SDL_Surface* src) {
|
|
|
|
|
SDL_PixelFormat fmt;
|
|
|
|
|
fmt.palette = NULL;
|
|
|
|
|
fmt.BitsPerPixel = 32;
|
|
|
|
@ -95,7 +97,7 @@ TexposHandle Textures::loadTexture(SDL_Surface* surface) {
|
|
|
|
|
if (!surface)
|
|
|
|
|
return 0; // should be some error, i guess
|
|
|
|
|
|
|
|
|
|
auto handle = reinterpret_cast<uintptr_t>(surface); // not the best way?
|
|
|
|
|
auto handle = reinterpret_cast<TexposHandle>(surface);
|
|
|
|
|
g_handle_to_surface.emplace(handle, surface);
|
|
|
|
|
surface->refcount++; // prevent destruct on next FreeSurface by game
|
|
|
|
|
auto texpos = add_texture(surface);
|
|
|
|
@ -103,21 +105,53 @@ TexposHandle Textures::loadTexture(SDL_Surface* surface) {
|
|
|
|
|
return handle;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::optional<long> Textures::getTexposByHandle(TexposHandle handle) {
|
|
|
|
|
std::vector<TexposHandle> Textures::loadTileset(const std::string& file,
|
|
|
|
|
int tile_px_w = TILE_WIDTH_PX,
|
|
|
|
|
int tile_px_h = TILE_HEIGHT_PX) {
|
|
|
|
|
std::vector<TexposHandle> handles{};
|
|
|
|
|
|
|
|
|
|
SDL_Surface* surface = DFIMG_Load(file.c_str());
|
|
|
|
|
if (!surface) {
|
|
|
|
|
ERR(textures).printerr("unable to load textures from '%s'\n", file.c_str());
|
|
|
|
|
return handles;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
surface = canonicalize_format(surface);
|
|
|
|
|
int dimx = surface->w / tile_px_w;
|
|
|
|
|
int dimy = surface->h / tile_px_h;
|
|
|
|
|
for (int y = 0; y < dimy; y++) {
|
|
|
|
|
for (int x = 0; x < dimx; x++) {
|
|
|
|
|
SDL_Surface* tile = DFSDL_CreateRGBSurface(0, tile_px_w, tile_px_h, 32,
|
|
|
|
|
surface->format->Rmask, surface->format->Gmask,
|
|
|
|
|
surface->format->Bmask, surface->format->Amask);
|
|
|
|
|
SDL_Rect vp{ tile_px_w * x, tile_px_h * y, tile_px_w, tile_px_h };
|
|
|
|
|
DFSDL_UpperBlit(surface, &vp, tile, NULL);
|
|
|
|
|
auto handle = Textures::loadTexture(tile);
|
|
|
|
|
handles.push_back(handle);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DFSDL_FreeSurface(surface);
|
|
|
|
|
DEBUG(textures).print("loaded %ld textures from '%s'\n", handles.size(), file.c_str());
|
|
|
|
|
|
|
|
|
|
return handles;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
long Textures::getTexposByHandle(TexposHandle handle) {
|
|
|
|
|
if (!handle)
|
|
|
|
|
return std::nullopt;
|
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
|
|
if (auto it = g_handle_to_texpos.find(handle); it != g_handle_to_texpos.end())
|
|
|
|
|
return it->second;
|
|
|
|
|
if (g_handle_to_texpos.contains(handle))
|
|
|
|
|
return g_handle_to_texpos[handle];
|
|
|
|
|
|
|
|
|
|
if (auto it = g_handle_to_surface.find(handle); it != g_handle_to_surface.end()) {
|
|
|
|
|
it->second->refcount++; // prevent destruct on next FreeSurface by game
|
|
|
|
|
auto texpos = add_texture(it->second);
|
|
|
|
|
g_handle_to_texpos.emplace(handle, texpos);
|
|
|
|
|
return texpos;
|
|
|
|
|
if (g_handle_to_surface.contains(handle)) {
|
|
|
|
|
g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game
|
|
|
|
|
auto texpos = add_texture(g_handle_to_surface[handle]);
|
|
|
|
|
g_handle_to_texpos.emplace(handle, texpos);
|
|
|
|
|
return texpos;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return std::nullopt;
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void reset_texpos() {
|
|
|
|
@ -203,8 +237,7 @@ struct tracking_stage_new_arena : df::viewscreen_new_arenast {
|
|
|
|
|
};
|
|
|
|
|
IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_arena, logic);
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
install_reset_point() {
|
|
|
|
|
static void install_reset_point() {
|
|
|
|
|
INTERPOSE_HOOK(tracking_stage_new_region, logic).apply();
|
|
|
|
|
INTERPOSE_HOOK(tracking_stage_adopt_region, logic).apply();
|
|
|
|
|
INTERPOSE_HOOK(tracking_stage_load_region, logic).apply();
|
|
|
|
@ -218,14 +251,11 @@ static void uninstall_reset_point() {
|
|
|
|
|
INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const uint32_t TILE_WIDTH_PX = 8;
|
|
|
|
|
const uint32_t TILE_HEIGHT_PX = 12;
|
|
|
|
|
|
|
|
|
|
static size_t load_tiles_from_image(color_ostream& out, const char* fname,
|
|
|
|
|
long* texpos_start,
|
|
|
|
|
int tile_w = TILE_WIDTH_PX,
|
|
|
|
|
int tile_h = TILE_HEIGHT_PX) {
|
|
|
|
|
SDL_Surface *s = DFIMG_Load(fname);
|
|
|
|
|
SDL_Surface* s = DFIMG_Load(fname);
|
|
|
|
|
if (!s) {
|
|
|
|
|
out.printerr("unable to load textures from '%s'\n", fname);
|
|
|
|
|
return 0;
|
|
|
|
@ -258,6 +288,11 @@ static size_t load_tiles_from_image(color_ostream& out, const char* fname,
|
|
|
|
|
return count;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Textures::initDynamic(color_ostream& out) {
|
|
|
|
|
install_reset_point();
|
|
|
|
|
DEBUG(textures, out).print("dynamic texture reset points installed");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// DFHack could conceivably be loaded at any time, so we need to be able to
|
|
|
|
|
// handle loading textures before or after a world is loaded.
|
|
|
|
|
// If a world is already loaded, then append our textures to the raws. they'll
|
|
|
|
@ -267,15 +302,10 @@ static size_t load_tiles_from_image(color_ostream& out, const char* fname,
|
|
|
|
|
// unloaded.
|
|
|
|
|
//
|
|
|
|
|
void Textures::init(color_ostream& out) {
|
|
|
|
|
if (!g_dynamic_loaded) {
|
|
|
|
|
g_dynamic_loaded = true;
|
|
|
|
|
install_reset_point();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!enabler)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
auto & textures = enabler->textures;
|
|
|
|
|
auto& textures = enabler->textures;
|
|
|
|
|
long num_textures = textures.raws.size();
|
|
|
|
|
if (num_textures <= g_dfhack_logo_texpos_start)
|
|
|
|
|
g_loaded = false;
|
|
|
|
@ -324,6 +354,10 @@ void Textures::init(color_ostream& out) {
|
|
|
|
|
|
|
|
|
|
// It's ok to leave NULLs in the raws list (according to usage in g_src)
|
|
|
|
|
void Textures::cleanup() {
|
|
|
|
|
reset_texpos();
|
|
|
|
|
reset_surface();
|
|
|
|
|
uninstall_reset_point();
|
|
|
|
|
|
|
|
|
|
if (!g_loaded)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
@ -341,13 +375,6 @@ void Textures::cleanup() {
|
|
|
|
|
g_loaded = false;
|
|
|
|
|
g_num_dfhack_textures = 0;
|
|
|
|
|
g_dfhack_logo_texpos_start = -1;
|
|
|
|
|
|
|
|
|
|
if (g_dynamic_loaded) {
|
|
|
|
|
g_dynamic_loaded = false;
|
|
|
|
|
reset_texpos();
|
|
|
|
|
reset_surface();
|
|
|
|
|
uninstall_reset_point();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
long Textures::getDfhackLogoTexposStart() {
|
|
|
|
|