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@ -25,7 +25,6 @@ namespace DFHack {
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}
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}
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static bool g_loaded = false;
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static bool g_loaded = false;
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static bool g_dynamic_loaded = false;
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static long g_num_dfhack_textures = 0;
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static long g_num_dfhack_textures = 0;
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static long g_dfhack_logo_texpos_start = -1;
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static long g_dfhack_logo_texpos_start = -1;
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static long g_green_pin_texpos_start = -1;
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static long g_green_pin_texpos_start = -1;
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@ -45,6 +44,9 @@ static std::unordered_map<TexposHandle, long> g_handle_to_texpos;
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static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
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static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
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static std::mutex g_adding_mutex;
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static std::mutex g_adding_mutex;
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const uint32_t TILE_WIDTH_PX = 8;
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const uint32_t TILE_HEIGHT_PX = 12;
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// Converts an arbitrary Surface to something like the display format
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// Converts an arbitrary Surface to something like the display format
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// (32-bit RGBA), and converts magenta to transparency if convert_magenta is set
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// (32-bit RGBA), and converts magenta to transparency if convert_magenta is set
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// and the source surface didn't already have an alpha channel.
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// and the source surface didn't already have an alpha channel.
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@ -95,7 +97,7 @@ TexposHandle Textures::loadTexture(SDL_Surface* surface) {
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if (!surface)
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if (!surface)
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return 0; // should be some error, i guess
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return 0; // should be some error, i guess
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auto handle = reinterpret_cast<uintptr_t>(surface); // not the best way?
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auto handle = reinterpret_cast<TexposHandle>(surface);
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g_handle_to_surface.emplace(handle, surface);
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g_handle_to_surface.emplace(handle, surface);
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surface->refcount++; // prevent destruct on next FreeSurface by game
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surface->refcount++; // prevent destruct on next FreeSurface by game
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auto texpos = add_texture(surface);
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auto texpos = add_texture(surface);
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@ -103,21 +105,53 @@ TexposHandle Textures::loadTexture(SDL_Surface* surface) {
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return handle;
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return handle;
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}
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}
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std::optional<long> Textures::getTexposByHandle(TexposHandle handle) {
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std::vector<TexposHandle> Textures::loadTileset(const std::string& file,
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int tile_px_w = TILE_WIDTH_PX,
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int tile_px_h = TILE_HEIGHT_PX) {
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std::vector<TexposHandle> handles{};
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SDL_Surface* surface = DFIMG_Load(file.c_str());
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if (!surface) {
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ERR(textures).printerr("unable to load textures from '%s'\n", file.c_str());
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return handles;
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}
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surface = canonicalize_format(surface);
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int dimx = surface->w / tile_px_w;
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int dimy = surface->h / tile_px_h;
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for (int y = 0; y < dimy; y++) {
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for (int x = 0; x < dimx; x++) {
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SDL_Surface* tile = DFSDL_CreateRGBSurface(0, tile_px_w, tile_px_h, 32,
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surface->format->Rmask, surface->format->Gmask,
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surface->format->Bmask, surface->format->Amask);
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SDL_Rect vp{ tile_px_w * x, tile_px_h * y, tile_px_w, tile_px_h };
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DFSDL_UpperBlit(surface, &vp, tile, NULL);
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auto handle = Textures::loadTexture(tile);
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handles.push_back(handle);
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}
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}
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DFSDL_FreeSurface(surface);
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DEBUG(textures).print("loaded %ld textures from '%s'\n", handles.size(), file.c_str());
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return handles;
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}
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long Textures::getTexposByHandle(TexposHandle handle) {
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if (!handle)
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if (!handle)
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return std::nullopt;
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return -1;
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if (auto it = g_handle_to_texpos.find(handle); it != g_handle_to_texpos.end())
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if (g_handle_to_texpos.contains(handle))
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return it->second;
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return g_handle_to_texpos[handle];
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if (auto it = g_handle_to_surface.find(handle); it != g_handle_to_surface.end()) {
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if (g_handle_to_surface.contains(handle)) {
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it->second->refcount++; // prevent destruct on next FreeSurface by game
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g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game
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auto texpos = add_texture(it->second);
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auto texpos = add_texture(g_handle_to_surface[handle]);
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g_handle_to_texpos.emplace(handle, texpos);
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g_handle_to_texpos.emplace(handle, texpos);
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return texpos;
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return texpos;
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}
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}
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return std::nullopt;
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return -1;
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}
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}
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static void reset_texpos() {
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static void reset_texpos() {
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@ -203,8 +237,7 @@ struct tracking_stage_new_arena : df::viewscreen_new_arenast {
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};
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};
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IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_arena, logic);
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IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_arena, logic);
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static void
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static void install_reset_point() {
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install_reset_point() {
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INTERPOSE_HOOK(tracking_stage_new_region, logic).apply();
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INTERPOSE_HOOK(tracking_stage_new_region, logic).apply();
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INTERPOSE_HOOK(tracking_stage_adopt_region, logic).apply();
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INTERPOSE_HOOK(tracking_stage_adopt_region, logic).apply();
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INTERPOSE_HOOK(tracking_stage_load_region, logic).apply();
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INTERPOSE_HOOK(tracking_stage_load_region, logic).apply();
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@ -218,9 +251,6 @@ static void uninstall_reset_point() {
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INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove();
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INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove();
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}
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}
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const uint32_t TILE_WIDTH_PX = 8;
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const uint32_t TILE_HEIGHT_PX = 12;
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static size_t load_tiles_from_image(color_ostream& out, const char* fname,
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static size_t load_tiles_from_image(color_ostream& out, const char* fname,
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long* texpos_start,
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long* texpos_start,
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int tile_w = TILE_WIDTH_PX,
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int tile_w = TILE_WIDTH_PX,
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@ -258,6 +288,11 @@ static size_t load_tiles_from_image(color_ostream& out, const char* fname,
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return count;
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return count;
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}
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}
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void Textures::initDynamic(color_ostream& out) {
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install_reset_point();
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DEBUG(textures, out).print("dynamic texture reset points installed");
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}
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// DFHack could conceivably be loaded at any time, so we need to be able to
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// DFHack could conceivably be loaded at any time, so we need to be able to
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// handle loading textures before or after a world is loaded.
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// handle loading textures before or after a world is loaded.
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// If a world is already loaded, then append our textures to the raws. they'll
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// If a world is already loaded, then append our textures to the raws. they'll
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@ -267,11 +302,6 @@ static size_t load_tiles_from_image(color_ostream& out, const char* fname,
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// unloaded.
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// unloaded.
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//
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//
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void Textures::init(color_ostream& out) {
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void Textures::init(color_ostream& out) {
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if (!g_dynamic_loaded) {
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g_dynamic_loaded = true;
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install_reset_point();
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}
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if (!enabler)
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if (!enabler)
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return;
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return;
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@ -324,6 +354,10 @@ void Textures::init(color_ostream& out) {
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// It's ok to leave NULLs in the raws list (according to usage in g_src)
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// It's ok to leave NULLs in the raws list (according to usage in g_src)
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void Textures::cleanup() {
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void Textures::cleanup() {
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reset_texpos();
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reset_surface();
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uninstall_reset_point();
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if (!g_loaded)
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if (!g_loaded)
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return;
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return;
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@ -341,13 +375,6 @@ void Textures::cleanup() {
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g_loaded = false;
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g_loaded = false;
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g_num_dfhack_textures = 0;
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g_num_dfhack_textures = 0;
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g_dfhack_logo_texpos_start = -1;
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g_dfhack_logo_texpos_start = -1;
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if (g_dynamic_loaded) {
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g_dynamic_loaded = false;
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reset_texpos();
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reset_surface();
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uninstall_reset_point();
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}
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}
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}
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long Textures::getDfhackLogoTexposStart() {
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long Textures::getDfhackLogoTexposStart() {
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