replace hellhole.cpp with hfs-pit.lua
A port/update. May not have great argument handling, and there's a few magic numbers, but it's a huge improvement over a non-compiling plugin.develop
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-- Creates a pit under the target leading straight to the Underworld. Type '?' for help.
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-- Based on script by IndigoFenix, @ https://gist.github.com/IndigoFenix/8776696
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args={...}
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if args[1] == '?' then
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print("Example usage: 'hfs-pit 2 1 1'")
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print("First parameter is size of the pit in all directions.")
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print("Second parameter is 1 to wall off the sides of the pit on all layers except the underworld, or anything else to leave them open.")
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print("Third parameter is 1 to add stairs. Stairs are buggy; they will not reveal the bottom until you dig somewhere, but underworld creatures will path in.")
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print("If no arguments are given, the default is 'hfs-pit 1 0 0', ie single-tile wide with no walls or stairs.")
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return
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end
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pos = copyall(df.global.cursor)
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size = tonumber(args[1])
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if size == nil or size < 1 then size = 1 end
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wallOff = tonumber(args[2])
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stairs = tonumber(args[3])
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--Get the layer of the underworld
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for index,value in ipairs(df.global.world.cur_savegame.map_features) do
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local featureType=value:getType()
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if featureType==9 then --Underworld
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underworldLayer = value.layer
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end
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end
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if pos.x==-30000 then
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qerror("Select a location by placing the cursor")
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end
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local x = 0
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local y = 0
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for x=pos.x-size,pos.x+size,1 do
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for y=pos.y-size,pos.y+size,1 do
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z=1
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local hitAir = false
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local hitCeiling = false
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while z <= pos.z do
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local block = dfhack.maps.ensureTileBlock(x,y,z)
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if block then
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if block.tiletype[x%16][y%16] ~= 335 then
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hitAir = true
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end
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if hitAir == true then
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if not hitCeiling then
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if block.global_feature ~= underworldLayer or z > 10 then hitCeiling = true end
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if stairs == 1 and x == pos.x and y == pos.y then
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if block.tiletype[x%16][y%16] == 32 then
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if z == pos.z then
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block.tiletype[x%16][y%16] = 56
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else
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block.tiletype[x%16][y%16] = 55
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end
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else
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block.tiletype[x%16][y%16] = 57
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end
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end
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end
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if hitCeiling == true then
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if block.designation[x%16][y%16].flow_size > 0 or wallOff == 1 then needsWall = true else needsWall = false end
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if (x == pos.x-size or x == pos.x+size or y == pos.y-size or y == pos.y+size) and z==pos.z then
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--Do nothing, this is the lip of the hole
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elseif x == pos.x-size and y == pos.y-size then if needsWall == true then block.tiletype[x%16][y%16]=320 end
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elseif x == pos.x-size and y == pos.y+size then if needsWall == true then block.tiletype[x%16][y%16]=321 end
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elseif x == pos.x+size and y == pos.y+size then if needsWall == true then block.tiletype[x%16][y%16]=322 end
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elseif x == pos.x+size and y == pos.y-size then if needsWall == true then block.tiletype[x%16][y%16]=323 end
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elseif x == pos.x-size or x == pos.x+size then if needsWall == true then block.tiletype[x%16][y%16]=324 end
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elseif y == pos.y-size or y == pos.y+size then if needsWall == true then block.tiletype[x%16][y%16]=325 end
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elseif stairs == 1 and x == pos.x and y == pos.y then
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if z == pos.z then block.tiletype[x%16][y%16]=56
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else block.tiletype[x%16][y%16]=55 end
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else block.tiletype[x%16][y%16]=32
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end
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block.designation[x%16][y%16].hidden = false
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--block.designation[x%16][y%16].liquid_type = true -- if true, magma. if false, water.
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block.designation[x%16][y%16].flow_size = 0
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dfhack.maps.enableBlockUpdates(block)
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block.designation[x%16][y%16].flow_forbid = false
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end
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end
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block.designation[x%16][y%16].hidden = false
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end
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z = z+1
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end
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end
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end
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