From e7062e2e45154bf2509821a8db329ccabbe20587 Mon Sep 17 00:00:00 2001 From: Josh Cooper Date: Sun, 17 Apr 2022 13:59:36 -0700 Subject: [PATCH] Alphabetizes the "Mods and Cheating" section --- docs/Plugins.rst | 55 ++++++++++++++++++++++++------------------------ 1 file changed, 27 insertions(+), 28 deletions(-) diff --git a/docs/Plugins.rst b/docs/Plugins.rst index 01da96ce6..2e8eb34f3 100644 --- a/docs/Plugins.rst +++ b/docs/Plugins.rst @@ -3051,28 +3051,14 @@ Examples: * You switch to the adventure game mode, assume control of a creature, then save or retire. * You just created a returnable mountain home and gained an adventurer. -.. _strangemood: +.. _power-meter: -strangemood +power-meter =========== -Creates a strange mood job the same way the game itself normally does it. - -Options: - -:-force: Ignore normal strange mood preconditions (no recent mood, minimum - moodable population, artifact limit not reached). -:-unit: Make the strange mood strike the selected unit instead of picking - one randomly. Unit eligibility is still enforced. -:-type : Force the mood to be of a particular type instead of choosing randomly based on happiness. - Valid values for T are "fey", "secretive", "possessed", "fell", and "macabre". -:-skill S: Force the mood to use a specific skill instead of choosing the highest moodable skill. - Valid values are "miner", "carpenter", "engraver", "mason", "tanner", "weaver", - "clothier", "weaponsmith", "armorsmith", "metalsmith", "gemcutter", "gemsetter", - "woodcrafter", "stonecrafter", "metalcrafter", "glassmaker", "leatherworker", - "bonecarver", "bowyer", and "mechanic". - -Known limitations: if the selected unit is currently performing a job, the mood will not be started. +The power-meter plugin implements a modified pressure plate that detects power being +supplied to gear boxes built in the four adjacent N/S/W/E tiles. +The configuration front-end is implemented by `gui/power-meter`. .. _siege-engine: @@ -3089,15 +3075,6 @@ this plugin allows you to: The front-end is implemented by `gui/siege-engine`. -.. _power-meter: - -power-meter -=========== -The power-meter plugin implements a modified pressure plate that detects power being -supplied to gear boxes built in the four adjacent N/S/W/E tiles. - -The configuration front-end is implemented by `gui/power-meter`. - .. _steam-engine: steam-engine @@ -3185,6 +3162,28 @@ can easily result in inconsistent state once this plugin is available again. The effects may be as weird as negative power being generated. +.. _strangemood: + +strangemood +=========== +Creates a strange mood job the same way the game itself normally does it. + +Options: + +:-force: Ignore normal strange mood preconditions (no recent mood, minimum + moodable population, artifact limit not reached). +:-unit: Make the strange mood strike the selected unit instead of picking + one randomly. Unit eligibility is still enforced. +:-type : Force the mood to be of a particular type instead of choosing randomly based on happiness. + Valid values for T are "fey", "secretive", "possessed", "fell", and "macabre". +:-skill S: Force the mood to use a specific skill instead of choosing the highest moodable skill. + Valid values are "miner", "carpenter", "engraver", "mason", "tanner", "weaver", + "clothier", "weaponsmith", "armorsmith", "metalsmith", "gemcutter", "gemsetter", + "woodcrafter", "stonecrafter", "metalcrafter", "glassmaker", "leatherworker", + "bonecarver", "bowyer", and "mechanic". + +Known limitations: if the selected unit is currently performing a job, the mood will not be started. + ============== Plugin Lua API ==============