|  |  |  | @ -45,6 +45,7 @@ this:: | 
		
	
		
			
				|  |  |  |  |     info.txt | 
		
	
		
			
				|  |  |  |  |     graphics/... | 
		
	
		
			
				|  |  |  |  |     objects/... | 
		
	
		
			
				|  |  |  |  |     blueprints/... | 
		
	
		
			
				|  |  |  |  |     scripts_modactive/example-mod.lua | 
		
	
		
			
				|  |  |  |  |     scripts_modactive/internal/example-mod/... | 
		
	
		
			
				|  |  |  |  |     scripts_modinstalled/... | 
		
	
	
		
			
				
					|  |  |  | @ -58,6 +59,9 @@ Let's go through that line by line. | 
		
	
		
			
				|  |  |  |  | - Modifications to the game raws (potentially with custom raw tokens) go in | 
		
	
		
			
				|  |  |  |  |     the :file:`graphics/` and :file:`objects/` folders. You can read more about | 
		
	
		
			
				|  |  |  |  |     the files that go in these directories on the :wiki:`Modding` wiki page. | 
		
	
		
			
				|  |  |  |  | - Any `quickfort` blueprints included with your mod go in the | 
		
	
		
			
				|  |  |  |  |     :file:`blueprints` folder. Note that your mod can *just* be blueprints and | 
		
	
		
			
				|  |  |  |  |     nothing else if you like. | 
		
	
		
			
				|  |  |  |  | - A control script in :file:`scripts_modactive/` directory that handles | 
		
	
		
			
				|  |  |  |  |     system-level event hooks (e.g. reloading state when a world is loaded), | 
		
	
		
			
				|  |  |  |  |     registering `overlays <overlay-dev-guide>`, and | 
		
	
	
		
			
				
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