document new blueprints dir in mods

develop
Myk Taylor 2023-07-20 17:44:09 -07:00
parent 462ee0cba7
commit e67df53c48
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@ -45,6 +45,7 @@ this::
info.txt
graphics/...
objects/...
blueprints/...
scripts_modactive/example-mod.lua
scripts_modactive/internal/example-mod/...
scripts_modinstalled/...
@ -58,6 +59,9 @@ Let's go through that line by line.
- Modifications to the game raws (potentially with custom raw tokens) go in
the :file:`graphics/` and :file:`objects/` folders. You can read more about
the files that go in these directories on the :wiki:`Modding` wiki page.
- Any `quickfort` blueprints included with your mod go in the
:file:`blueprints` folder. Note that your mod can *just* be blueprints and
nothing else if you like.
- A control script in :file:`scripts_modactive/` directory that handles
system-level event hooks (e.g. reloading state when a world is loaded),
registering `overlays <overlay-dev-guide>`, and