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@ -45,6 +45,7 @@ this::
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info.txt
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graphics/...
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objects/...
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blueprints/...
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scripts_modactive/example-mod.lua
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scripts_modactive/internal/example-mod/...
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scripts_modinstalled/...
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@ -58,6 +59,9 @@ Let's go through that line by line.
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- Modifications to the game raws (potentially with custom raw tokens) go in
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the :file:`graphics/` and :file:`objects/` folders. You can read more about
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the files that go in these directories on the :wiki:`Modding` wiki page.
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- Any `quickfort` blueprints included with your mod go in the
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:file:`blueprints` folder. Note that your mod can *just* be blueprints and
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nothing else if you like.
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- A control script in :file:`scripts_modactive/` directory that handles
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system-level event hooks (e.g. reloading state when a world is loaded),
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registering `overlays <overlay-dev-guide>`, and
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