Added modtools/reaction-product-trigger.
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-- scripts/modtools/reaction-product-trigger.lua
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-- author expwnent
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-- trigger commands just before and after custom reactions produce items
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local eventful = require 'plugins.eventful'
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local utils = require 'utils'
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--TODO: onUnload
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productHooks = productHooks or {}
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reactionInputItems = reactionInputItems
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eventful.enableEvent(eventful.eventType.UNLOAD,1)
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eventful.onUnload.reactionProductTrigger = function()
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productHooks = {}
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end
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--productHooks.before = productHooks.before or {}
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--productHooks.after = productHooks.after or {}
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local function processArgs(args, reaction, reaction_product, unit, input_items, input_reagents, output_items, buildingId)
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local result = {}
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for _,arg in ipairs(args) do
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if arg == '\\WORKER_ID' then
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table.insert(result,tostring(unit.id))
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elseif arg == '\\REACTION' then
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table.insert(result,reaction.code)
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-- elseif arg == '\\REACTION_PRODUCT' then
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-- table.insert(result,reaction_product)
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elseif arg == '\\INPUT_ITEMS' then
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--table.insert(result,'[')
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for _,item in ipairs(input_items) do
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table.insert(result,tostring(item.id))
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end
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--table.insert(result,']')
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elseif arg == '\\OUTPUT_ITEMS' then
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--table.insert(result,'[')
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for _,item in ipairs(output_items) do
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table.insert(result,tostring(item.id))
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end
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--table.insert(result,']')
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elseif arg == '\\BUILDING_ID' then
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table.insert(result,tostring(buildingId))
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elseif string.sub(arg,1,1) == '\\' then
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table.insert(result,string.sub(arg,2))
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else
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table.insert(result,arg)
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end
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end
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return result
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end
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local function afterProduce(reaction,reaction_product,unit,input_items,input_reagents,output_items)
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--printall(unit.job.current_job)
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local _,buildingId = dfhack.script_environment('modtools/reaction-trigger').getWorkerAndBuilding(unit.job.current_job)
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for _,hook in ipairs(productHooks[reaction.code] or {}) do
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local command = hook.command
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local processed = processArgs(command, reaction, reaction_product, unit, input_items, input_reagents, output_items, buildingId)
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dfhack.run_command(table.unpack(processed))
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end
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end
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eventful.onReactionComplete.reactionProductTrigger = function(reaction,reaction_product,unit,input_items,input_reagents,output_items,call_native)
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reactionInputItems = input_items
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--print(reaction.code)
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--print(#output_items)
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--print('call_native exists? ' .. tostring(not not call_native))
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--print('\n')
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if call_native then
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--beforeProduce(reaction,unit,input_items,input_reagents,output_items,call_native)
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else
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afterProduce(reaction,reaction_product,unit,input_items,input_reagents,output_items)
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end
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reactionInputItems = nil
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end
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validArgs = validArgs or utils.invert({
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'help',
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'clear',
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'reactionName',
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'command',
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})
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if moduleMode then
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return
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end
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local args = {...} or {}
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args = utils.processArgs(args, validArgs)
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if args.help then
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print([[scripts/modtools/reaction-product-trigger.lua
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arguments:
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-help
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print this help message
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-clear
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unregister all reaction hooks
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-reactionName name
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specify the name of the reaction
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-command [ commandStrs ]
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specify the command to be run on the target(s)
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special args
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\\WORKER_ID
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\\REACTION
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\\BUILDING_ID
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\\LOCATION
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\\INPUT_ITEMS
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\\OUTPUT_ITEMS
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\\anything -> \anything
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anything -> anything
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]])
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return
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end
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if args.clear then
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productHooks = {}
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end
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if not args.reactionName then
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error('No reactionName.')
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end
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if not args.command then
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error('No command.')
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end
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productHooks[args.reactionName] = productHooks[args.reactionName] or {}
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table.insert(productHooks[args.reactionName], args)
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