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@ -42,7 +42,17 @@ descriptions = {
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"The arrowtip used to create metal ballista arrows in a siege workshop."},
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"The arrowtip used to create metal ballista arrows in a siege workshop."},
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BALLISTAPARTS = {
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BALLISTAPARTS = {
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"Three of these can be used to construct a Ballista."},
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"Three of these can be used to construct a Ballista."},
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BAR = {},
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BAR = { "Not to be confused with blocks, bars are a unit of storage for metal,"
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"fuel, soap, and ash products.",
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"",
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"Metal bars are used with fuel at a Metalsmith's Forge to make metal",
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"goods and decorations. Fuel is used at furnaces and workshops requiring",
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"intense heat, with the exception of magma furnaces or a Wood Furnace.",
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"Soap is used by hospitals to greatly reduce the chance of infected",
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"wounds, and rarely used by individual dwarves to clean themselves or",
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"surrounding tiles. Ash is processed at an Ashery to make potash or lye,",
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"potash is used as farm plot fertilizer or made into pearlash, and",
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"pearlash is used to make clear or crystal glass products."},
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BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
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BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
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"food, and seeds. It can be made from metal or wood, and is replaceable",
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"food, and seeds. It can be made from metal or wood, and is replaceable",
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"with a rock pot. A barrel (or rock pot) is needed to brew drinks."},
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"with a rock pot. A barrel (or rock pot) is needed to brew drinks."},
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@ -80,7 +90,8 @@ descriptions = {
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"affects the time taken to move cages. Cages can be combined with a",
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"affects the time taken to move cages. Cages can be combined with a",
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"mechanism to create a cage trap. Cages can also be built as furniture,",
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"mechanism to create a cage trap. Cages can also be built as furniture,",
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"after which they can store an infinite number of animals or prisoners."},
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"after which they can store an infinite number of animals or prisoners."},
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CATAPULTPARTS = {},
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CATAPULTPARTS = {
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"Three of these can be used to construct a Catapult."},
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CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
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CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
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"Due to the marvels of dwarven engineering, a single chain can be used",
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"Due to the marvels of dwarven engineering, a single chain can be used",
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"for a well of any depth. Chains are also used to create restraints",
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"for a well of any depth. Chains are also used to create restraints",
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@ -88,8 +99,12 @@ descriptions = {
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CHAIR = { "Furniture used for sitting. Named a chair if made from wood,",
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CHAIR = { "Furniture used for sitting. Named a chair if made from wood,",
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"or a throne if made from stone, glass, or metal. Offices may be",
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"or a throne if made from stone, glass, or metal. Offices may be",
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"designated and assigned from them. Dwarves will complain if there",
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"designated and assigned from them. Dwarves will complain if there",
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"aren't enough chairs in the dinign room."},
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"aren't enough chairs in the dining room."},
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CLOTH = {},
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CLOTH = { "Cloth is woven from thread. It is used at a Clothier's Workshop to",
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"make clothing, bags, rope, and decorative sewn images. At a",
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"Craftsdwarf's Workshop, it can be made into trade goods. Hospitals",
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"use cloth for wound dressing - though expensive cloth confers no",
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"benefit. Specific types of cloth can be required by a strange mood."},
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COFFIN = { "A final resting place for dwarves. Must be built and assigned before",
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COFFIN = { "A final resting place for dwarves. Must be built and assigned before",
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"burial can occur. Named a coffin when made from stone or glass,",
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"burial can occur. Named a coffin when made from stone or glass,",
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"casket when made from wood, and sarcophagus when made from metal.",
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"casket when made from wood, and sarcophagus when made from metal.",
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@ -195,11 +210,17 @@ descriptions = {
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ITEM_HELM_TURBAN = {},
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ITEM_HELM_TURBAN = {},
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ITEM_HELM_VEIL_FACE = {},
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ITEM_HELM_VEIL_FACE = {},
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ITEM_HELM_VEIL_HEAD = {},
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ITEM_HELM_VEIL_HEAD = {},
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ITEM_INSTRUMENT_DRUM = {},
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ITEM_INSTRUMENT_DRUM = {
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ITEM_INSTRUMENT_FLUTE = {},
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"A dwarven percussion instrument. It is only useful to trade."},
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ITEM_INSTRUMENT_HARP = {},
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ITEM_INSTRUMENT_FLUTE = {
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ITEM_INSTRUMENT_PICCOLO = {},
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"A dwarven woodwind instrument. It is only useful to trade."},
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ITEM_INSTRUMENT_TRUMPET = {},
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ITEM_INSTRUMENT_HARP = {
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"A dwarven stringed instrument. It is only useful to trade."},
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ITEM_INSTRUMENT_PICCOLO = {
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"A dwarven woodwind instrument. It is only useful to trade."},
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ITEM_INSTRUMENT_TRUMPET = {
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"A dwarven brass instrument - which need not be made of brass.",
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"It is only useful to trade."},
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ITEM_PANTS_BRAIES = {
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ITEM_PANTS_BRAIES = {
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"Braies are undergarments that cover from the waist to the knees.",
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"Braies are undergarments that cover from the waist to the knees.",
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"Dwarves cannot craft braies, so they must be obtained through",
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"Dwarves cannot craft braies, so they must be obtained through",
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@ -257,7 +278,8 @@ descriptions = {
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ITEM_SHOES_SOCKS = {
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ITEM_SHOES_SOCKS = {
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"Socks are tubular articles of clothing, worn on each foot along with",
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"Socks are tubular articles of clothing, worn on each foot along with",
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"shoes or other footwear."},
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"shoes or other footwear."},
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ITEM_SIEGEAMMO_BALLISTA = {},
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ITEM_SIEGEAMMO_BALLISTA = {
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"Ballista ammunition, for an enormous siege weapon."},
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ITEM_TOOL_BOWL = {},
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ITEM_TOOL_BOWL = {},
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ITEM_TOOL_CAULDRON = {},
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ITEM_TOOL_CAULDRON = {},
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ITEM_TOOL_FORK_CARVING = {},
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ITEM_TOOL_FORK_CARVING = {},
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@ -284,11 +306,15 @@ descriptions = {
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ITEM_TOOL_LADLE = {},
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ITEM_TOOL_LADLE = {},
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ITEM_TOOL_LARGE_POT = {},
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ITEM_TOOL_LARGE_POT = {},
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ITEM_TOOL_MINECART = {},
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ITEM_TOOL_MINECART = {},
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ITEM_TOOL_MORTAR = {},
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ITEM_TOOL_MORTAR = {
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"Half of a mortar and pestle, the mortar is a bowl in which to grind",
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"up plants or other reagents."},
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ITEM_TOOL_NEST_BOX = {
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ITEM_TOOL_NEST_BOX = {
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"A place for birds to lay eggs. Must be built before use.",
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"A place for birds to lay eggs. Must be built before use.",
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"Forbid eggs to hatch into chicks before a dwarf picks them up."},
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"Forbid eggs to hatch into chicks before a dwarf picks them up."},
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ITEM_TOOL_PESTLE = {},
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ITEM_TOOL_PESTLE = {
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"Half of a mortar and pestle, the pestle is a stick used to grind up",
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"plants or other reagents."},
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ITEM_TOOL_POUCH = {},
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ITEM_TOOL_POUCH = {},
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ITEM_TOOL_SCALE_SHARD = {},
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ITEM_TOOL_SCALE_SHARD = {},
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ITEM_TOOL_STEPLADDER = {
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ITEM_TOOL_STEPLADDER = {
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@ -416,13 +442,22 @@ descriptions = {
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"wearing other equipment. Eleven rings can be worn on each finger",
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"wearing other equipment. Eleven rings can be worn on each finger",
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"or toe, for a maximum of 220 rings."},
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"or toe, for a maximum of 220 rings."},
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ROCK = { "A small rock, sharpened as a weapon in Adventure mode."},
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ROCK = { "A small rock, sharpened as a weapon in Adventure mode."},
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ROUGH = { "A rough gem, which can be cut or added to an object to increase",
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ROUGH = { "Rough gemstones and raw glass are cut by a Gem Cutter at a Jeweler's",
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"it's value. Certain types are highly prized."},
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"Workshop into small decorative gems. Sometimes, the gem-cutting job",
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SCEPTER = {},
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"results in a craft or large gem that is useless except as a very",
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SKIN_TANNED = {},
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"valuable trade good."},
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SCEPTER = { "A decorated craft which serves as a symbol of authority. Its only",
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"real use is as a trade good."},
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SKIN_TANNED = {
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"The tanned hide of animals is flexible enough to be made into an",
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"assortment of goods for military and civilian use. Leather can also",
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"be used to decorate items with sewn images at a Leather Works. Armor",
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"and shields made from leather are not terribly effective, but arestill better than nothing at all."},
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SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
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SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
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"the name of the deceased and built."},
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"the name of the deceased and built."},
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SMALLGEM = {"A cut gem, used to encrust an item or sold."},
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SMALLGEM = {"Cut gemstones and the odd gizzard stone (a product of butchering",
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"certain species of animals) are used by a Gem Setter to decorate items",
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"at a Jeweler's Workshop."},
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SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
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SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
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"wood or metal, and allow dwarves to leave the hospital and continue",
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"wood or metal, and allow dwarves to leave the hospital and continue",
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"their normal jobs. Splints are applied with the bonedoctor skill."},
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"their normal jobs. Splints are applied with the bonedoctor skill."},
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@ -437,7 +472,9 @@ descriptions = {
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"assigned from them, though dwarves will complain if there are too few."},
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"assigned from them, though dwarves will complain if there are too few."},
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THREAD = { "A small bundle of processed material, ready to be woven into cloth.",
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THREAD = { "A small bundle of processed material, ready to be woven into cloth.",
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"Thread made from animal hair will not be used to make cloth. Thread",
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"Thread made from animal hair will not be used to make cloth. Thread",
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"can also be used by doctors to sew wounds shut."},
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"can also be used by doctors to sew wounds shut. It is sourced from",
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"shearing, plant processing, trade, or web gathering. It can be dyed",
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"for additional value before being woven."},
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TOTEM = { "A carved and polished skull."},
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TOTEM = { "A carved and polished skull."},
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TRACTION_BENCH = {
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TRACTION_BENCH = {
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"A special hospital bed made to secure dwarves with complex or",
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"A special hospital bed made to secure dwarves with complex or",
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@ -454,6 +491,9 @@ descriptions = {
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"or built on site using three cut gems. While it is treated as a wall,",
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"or built on site using three cut gems. While it is treated as a wall,",
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"it does not support constructions. Passing dwarves will admire them."},
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"it does not support constructions. Passing dwarves will admire them."},
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WOOD = { "A porous and fibrous structural tissue found in the stems and roots",
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WOOD = { "A porous and fibrous structural tissue found in the stems and roots",
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+ "of trees, useful for building beds, barrels, and insulting crafts",
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"of trees and underground fungus. Wood is renewable and essential for",
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+ "for the tree-folk."}
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"numerous industries. It can be made into charcoal, ash for further",
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"processing, furniture, crafts, tools, some trap components, training",
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"gear, and (ineffective) weapons and armor. Elves take serious offence",
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"when wood or wooden items are offered in trade."}
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}
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}
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