added empty initializers for strings

develop
doomchild 2010-04-08 13:16:41 -05:00
parent 4b70268840
commit e536374aa7
1 changed files with 69 additions and 63 deletions

@ -29,11 +29,10 @@ distribution.
#include "structmember.h" #include "structmember.h"
#include "DF_Imports.cpp" #include "DF_Imports.cpp"
#include "DF_Helpers.cpp" #include "DF_Helpers.cpp"
#include "modules/Creatures.h"
using namespace DFHack; using namespace DFHack;
#include "modules/Creatures.h"
struct DF_Creature_Base struct DF_Creature_Base
{ {
PyObject_HEAD PyObject_HEAD
@ -117,23 +116,23 @@ static void DF_Creature_Base_dealloc(DF_Creature_Base* self)
{ {
if(self != NULL) if(self != NULL)
{ {
Py_CLEAR(self->position); Py_XDECREF(self->position);
Py_CLEAR(self->flags1); Py_XDECREF(self->flags1);
Py_CLEAR(self->flags2); Py_XDECREF(self->flags2);
Py_CLEAR(self->custom_profession); Py_XDECREF(self->custom_profession);
Py_CLEAR(self->name); Py_XDECREF(self->name);
Py_CLEAR(self->squad_name); Py_XDECREF(self->squad_name);
Py_CLEAR(self->artifact_name); Py_XDECREF(self->artifact_name);
Py_CLEAR(self->current_job); Py_XDECREF(self->current_job);
Py_CLEAR(self->flags1); Py_XDECREF(self->flags1);
Py_CLEAR(self->flags2); Py_XDECREF(self->flags2);
Py_CLEAR(self->labor_list); Py_XDECREF(self->labor_list);
Py_CLEAR(self->trait_list); Py_XDECREF(self->trait_list);
Py_CLEAR(self->skill_list); Py_XDECREF(self->skill_list);
Py_CLEAR(self->like_list); Py_XDECREF(self->like_list);
// if(self->labor_list != NULL) // if(self->labor_list != NULL)
// PyList_Clear(self->labor_list); // PyList_Clear(self->labor_list);
@ -222,6 +221,8 @@ static PyObject* BuildCreature(DFHack::t_creature& creature)
obj = (DF_Creature_Base*)PyObject_Call((PyObject*)&DF_Creature_Base_type, NULL, NULL); obj = (DF_Creature_Base*)PyObject_Call((PyObject*)&DF_Creature_Base_type, NULL, NULL);
if(obj != NULL)
{
obj->position = Py_BuildValue("III", creature.x, creature.y, creature.z); obj->position = Py_BuildValue("III", creature.x, creature.y, creature.z);
obj->profession = creature.profession; obj->profession = creature.profession;
obj->c_type = creature.type; obj->c_type = creature.type;
@ -270,7 +271,12 @@ static PyObject* BuildCreature(DFHack::t_creature& creature)
for(int i = 0; i < NUM_CREATURE_TRAITS; i++) for(int i = 0; i < NUM_CREATURE_TRAITS; i++)
PyList_SetItem(obj->trait_list, i, PyInt_FromLong(creature.traits[i])); PyList_SetItem(obj->trait_list, i, PyInt_FromLong(creature.traits[i]));
Py_INCREF((PyObject*)obj);
return (PyObject*)obj; return (PyObject*)obj;
} }
Py_RETURN_NONE;
}
#endif #endif