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@ -29,11 +29,10 @@ distribution.
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#include "structmember.h"
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#include "structmember.h"
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#include "DF_Imports.cpp"
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#include "DF_Imports.cpp"
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#include "DF_Helpers.cpp"
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#include "DF_Helpers.cpp"
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#include "modules/Creatures.h"
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using namespace DFHack;
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using namespace DFHack;
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#include "modules/Creatures.h"
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struct DF_Creature_Base
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struct DF_Creature_Base
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{
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{
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PyObject_HEAD
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PyObject_HEAD
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@ -117,23 +116,23 @@ static void DF_Creature_Base_dealloc(DF_Creature_Base* self)
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{
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{
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if(self != NULL)
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if(self != NULL)
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{
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{
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Py_CLEAR(self->position);
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Py_XDECREF(self->position);
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Py_CLEAR(self->flags1);
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Py_XDECREF(self->flags1);
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Py_CLEAR(self->flags2);
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Py_XDECREF(self->flags2);
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Py_CLEAR(self->custom_profession);
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Py_XDECREF(self->custom_profession);
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Py_CLEAR(self->name);
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Py_XDECREF(self->name);
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Py_CLEAR(self->squad_name);
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Py_XDECREF(self->squad_name);
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Py_CLEAR(self->artifact_name);
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Py_XDECREF(self->artifact_name);
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Py_CLEAR(self->current_job);
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Py_XDECREF(self->current_job);
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Py_CLEAR(self->flags1);
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Py_XDECREF(self->flags1);
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Py_CLEAR(self->flags2);
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Py_XDECREF(self->flags2);
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Py_CLEAR(self->labor_list);
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Py_XDECREF(self->labor_list);
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Py_CLEAR(self->trait_list);
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Py_XDECREF(self->trait_list);
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Py_CLEAR(self->skill_list);
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Py_XDECREF(self->skill_list);
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Py_CLEAR(self->like_list);
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Py_XDECREF(self->like_list);
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// if(self->labor_list != NULL)
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// if(self->labor_list != NULL)
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// PyList_Clear(self->labor_list);
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// PyList_Clear(self->labor_list);
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@ -222,6 +221,8 @@ static PyObject* BuildCreature(DFHack::t_creature& creature)
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obj = (DF_Creature_Base*)PyObject_Call((PyObject*)&DF_Creature_Base_type, NULL, NULL);
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obj = (DF_Creature_Base*)PyObject_Call((PyObject*)&DF_Creature_Base_type, NULL, NULL);
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if(obj != NULL)
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{
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obj->position = Py_BuildValue("III", creature.x, creature.y, creature.z);
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obj->position = Py_BuildValue("III", creature.x, creature.y, creature.z);
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obj->profession = creature.profession;
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obj->profession = creature.profession;
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obj->c_type = creature.type;
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obj->c_type = creature.type;
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@ -270,7 +271,12 @@ static PyObject* BuildCreature(DFHack::t_creature& creature)
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for(int i = 0; i < NUM_CREATURE_TRAITS; i++)
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for(int i = 0; i < NUM_CREATURE_TRAITS; i++)
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PyList_SetItem(obj->trait_list, i, PyInt_FromLong(creature.traits[i]));
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PyList_SetItem(obj->trait_list, i, PyInt_FromLong(creature.traits[i]));
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Py_INCREF((PyObject*)obj);
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return (PyObject*)obj;
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return (PyObject*)obj;
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}
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}
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Py_RETURN_NONE;
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}
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#endif
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#endif
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