update docs for tweak
parent
a5a57a8631
commit
e4c5b14670
@ -1,91 +1,137 @@
|
||||
tweak
|
||||
=====
|
||||
Tags:
|
||||
:dfhack-keybind:`tweak`
|
||||
|
||||
Contains various tweaks for minor bugs.
|
||||
|
||||
One-shot subcommands:
|
||||
Usage::
|
||||
|
||||
tweak <command> [disable]
|
||||
|
||||
Run the ``tweak`` command to run the tweak or enable its effects. For tweaks
|
||||
that have persistent effects, append the ``disable`` keyword to disable them.
|
||||
|
||||
One-shot commands:
|
||||
|
||||
:clear-missing: Remove the missing status from the selected unit.
|
||||
This allows engraving slabs for ghostly, but not yet
|
||||
found, creatures.
|
||||
:clear-ghostly: Remove the ghostly status from the selected unit and mark
|
||||
it as dead. This allows getting rid of bugged ghosts
|
||||
which do not show up in the engraving slab menu at all,
|
||||
even after using clear-missing. It works, but is
|
||||
potentially very dangerous - so use with care. Probably
|
||||
(almost certainly) it does not have the same effects like
|
||||
a proper burial. You've been warned.
|
||||
:fixmigrant: Remove the resident/merchant flag from the selected unit.
|
||||
Intended to fix bugged migrants/traders who stay at the
|
||||
map edge and don't enter your fort. Only works for
|
||||
dwarves (or generally the player's race in modded games).
|
||||
Do NOT abuse this for 'real' caravan merchants (if you
|
||||
really want to kidnap them, use 'tweak makeown' instead,
|
||||
otherwise they will have their clothes set to forbidden etc).
|
||||
:makeown: Force selected unit to become a member of your fort.
|
||||
Can be abused to grab caravan merchants and escorts, even if
|
||||
they don't belong to the player's race. Foreign sentients
|
||||
(humans, elves) can be put to work, but you can't assign rooms
|
||||
to them and they don't show up in DwarfTherapist because the
|
||||
game treats them like pets. Grabbing draft animals from
|
||||
a caravan can result in weirdness (animals go insane or berserk
|
||||
and are not flagged as tame), but you are allowed to mark them
|
||||
for slaughter. Grabbing wagons results in some funny spam, then
|
||||
they are scuttled.
|
||||
``clear-missing``
|
||||
Remove the missing status from the selected unit. This allows engraving
|
||||
slabs for ghostly, but not yet found, creatures.
|
||||
``clear-ghostly``
|
||||
Remove the ghostly status from the selected unit and mark it as dead. This
|
||||
allows getting rid of bugged ghosts which do not show up in the engraving
|
||||
slab menu at all, even after using ``clear-missing``. It works, but is
|
||||
potentially very dangerous - so use with care. Probably (almost certainly)
|
||||
it does not have the same effects like a proper burial. You've been warned.
|
||||
``fixmigrant``
|
||||
Remove the resident/merchant flag from the selected unit. Intended to fix
|
||||
bugged migrants/traders who stay at the map edge and don't enter your fort.
|
||||
Only works for dwarves (or generally the player's race in modded games).
|
||||
Do NOT abuse this for 'real' caravan merchants (if you really want to kidnap
|
||||
them, use ``tweak makeown`` instead, otherwise they will have their clothes
|
||||
set to forbidden).
|
||||
``makeown``
|
||||
Force selected unit to become a member of your fort. Can be abused to grab
|
||||
caravan merchants and escorts, even if they don't belong to the player's
|
||||
race. Foreign sentients (humans, elves) can be put to work, but you can't
|
||||
assign rooms to them and they don't show up in labor management programs
|
||||
(like `manipulator` or Dwarf Therapist) because the game treats them like
|
||||
pets. Grabbing draft animals from a caravan can result in weirdness
|
||||
(animals go insane or berserk and are not flagged as tame), but you are
|
||||
allowed to mark them for slaughter. Grabbing wagons results in some funny
|
||||
spam, then they are scuttled.
|
||||
|
||||
Subcommands that persist until disabled or DF quits:
|
||||
Commands that persist until disabled or DF quits:
|
||||
|
||||
.. comment: sort these alphabetically
|
||||
.. comment: please sort these alphabetically
|
||||
|
||||
:adamantine-cloth-wear: Prevents adamantine clothing from wearing out while being worn (:bug:`6481`).
|
||||
:advmode-contained: Works around :bug:`6202`, custom reactions with container inputs
|
||||
in advmode. The issue is that the screen tries to force you to select
|
||||
the contents separately from the container. This forcefully skips child
|
||||
reagents.
|
||||
:block-labors: Prevents labors that can't be used from being toggled
|
||||
:burrow-name-cancel: Implements the "back" option when renaming a burrow,
|
||||
which currently does nothing (:bug:`1518`)
|
||||
:cage-butcher: Adds an option to butcher units when viewing cages with :kbd:`q`
|
||||
:civ-view-agreement: Fixes overlapping text on the "view agreement" screen
|
||||
:condition-material: Fixes a crash in the work order contition material list (:bug:`9905`).
|
||||
:craft-age-wear: Fixes the behavior of crafted items wearing out over time (:bug:`6003`).
|
||||
With this tweak, items made from cloth and leather will gain a level of
|
||||
wear every 20 years.
|
||||
:do-job-now: Adds a job priority toggle to the jobs list
|
||||
:embark-profile-name: Allows the use of lowercase letters when saving embark profiles
|
||||
:eggs-fertile: Displays a fertility indicator on nestboxes
|
||||
:farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
|
||||
:fast-heat: Further improves temperature update performance by ensuring that 1 degree
|
||||
of item temperature is crossed in no more than specified number of frames
|
||||
when updating from the environment temperature. This reduces the time it
|
||||
takes for stable-temp to stop updates again when equilibrium is disturbed.
|
||||
:fast-trade: Makes Shift-Down in the Move Goods to Depot and Trade screens select
|
||||
the current item (fully, in case of a stack), and scroll down one line.
|
||||
:fps-min: Fixes the in-game minimum FPS setting
|
||||
:hide-priority: Adds an option to hide designation priority indicators
|
||||
:hotkey-clear: Adds an option to clear currently-bound hotkeys (in the :kbd:`H` menu)
|
||||
:import-priority-category:
|
||||
Allows changing the priority of all goods in a
|
||||
category when discussing an import agreement with the liaison
|
||||
:kitchen-prefs-all: Adds an option to toggle cook/brew for all visible items in kitchen preferences
|
||||
:kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
|
||||
:kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs (:bug:`9000`)
|
||||
:max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
|
||||
:military-color-assigned:
|
||||
Color squad candidates already assigned to other squads in yellow/green
|
||||
to make them stand out more in the list.
|
||||
``adamantine-cloth-wear``
|
||||
Prevents adamantine clothing from wearing out while being worn
|
||||
(:bug:`6481`).
|
||||
``advmode-contained``
|
||||
Fixes custom reactions with container inputs in advmode
|
||||
(:bug:`6202`) in advmode. The issue is that the screen tries to force you to
|
||||
select the contents separately from the container. This forcefully skips
|
||||
child reagents.
|
||||
``block-labors``
|
||||
Prevents labors that can't be used from being toggled.
|
||||
``burrow-name-cancel``
|
||||
Implements the "back" option when renaming a burrow, which currently does
|
||||
nothing in vanilla DF (:bug:`1518`).
|
||||
``cage-butcher``
|
||||
Adds an option to butcher units when viewing cages with :kbd:`q`.
|
||||
``civ-view-agreement``
|
||||
Fixes overlapping text on the "view agreement" screen.
|
||||
``condition-material``
|
||||
Fixes a crash in the work order contition material list (:bug:`9905`).
|
||||
``craft-age-wear``
|
||||
Fixes crafted items not wearing out over time (:bug:`6003`). With this
|
||||
tweak, items made from cloth and leather will gain a level of wear every 20
|
||||
years.
|
||||
``do-job-now``
|
||||
Adds a job priority toggle to the jobs list.
|
||||
``embark-profile-name``
|
||||
Allows the use of lowercase letters when saving embark profiles.
|
||||
``eggs-fertile``
|
||||
Displays a fertility indicator on nestboxes.
|
||||
``farm-plot-select``
|
||||
Adds "Select all" and "Deselect all" options to farm plot menus.
|
||||
``fast-heat``
|
||||
Improves temperature update performance by ensuring that 1 degree of item
|
||||
temperature is crossed in no more than specified number of frames when
|
||||
updating from the environment temperature. This reduces the time it takes
|
||||
for ``tweak stable-temp`` to stop updates again when equilibrium is
|
||||
disturbed.
|
||||
``fast-trade``
|
||||
Makes Shift-Down in the Move Goods to Depot and Trade screens toggle the
|
||||
current item (fully, in case of a stack), and scroll down one line. Shift-Up
|
||||
undoes the last Shift-Down by scrolling up one line and then toggle the item.
|
||||
``fps-min``
|
||||
Fixes the in-game minimum FPS setting (:bug:`6277`).
|
||||
``hide-priority``
|
||||
Adds an option to hide designation priority indicators.
|
||||
``hotkey-clear``
|
||||
Adds an option to clear currently-bound hotkeys (in the :kbd:`H` menu).
|
||||
``import-priority-category``
|
||||
When meeting with a liaison, makes Shift+Left/Right arrow adjust all items
|
||||
in category when discussing an import agreement with the liaison.
|
||||
``kitchen-prefs-all``
|
||||
Adds an option to toggle cook/brew for all visible items in kitchen
|
||||
preferences.
|
||||
``kitchen-prefs-color``
|
||||
Changes color of enabled items to green in kitchen preferences.
|
||||
``kitchen-prefs-empty``
|
||||
Fixes a layout issue with empty kitchen tabs (:bug:`9000`).
|
||||
``max-wheelbarrow``
|
||||
Allows assigning more than 3 wheelbarrows to a stockpile.
|
||||
``military-color-assigned``
|
||||
Color squad candidates already assigned to other squads in yellow/green to
|
||||
make them stand out more in the list.
|
||||
|
||||
.. image:: ../images/tweak-mil-color.png
|
||||
.. image:``../images/tweak-mil-color.png
|
||||
|
||||
:military-stable-assign:
|
||||
Preserve list order and cursor position when assigning to squad,
|
||||
i.e. stop the rightmost list of the Positions page of the military
|
||||
screen from constantly resetting to the top.
|
||||
:nestbox-color: Fixes the color of built nestboxes
|
||||
:partial-items: Displays percentages on partially-consumed items such as hospital cloth
|
||||
:reaction-gloves: Fixes reactions to produce gloves in sets with correct handedness (:bug:`6273`)
|
||||
:shift-8-scroll: Gives Shift-8 (or :kbd:`*`) priority when scrolling menus, instead of scrolling the map
|
||||
:stable-cursor: Saves the exact cursor position between t/q/k/d/b/etc menus of fortress mode, if the
|
||||
map view is near enough to its previous position.
|
||||
:stone-status-all: Adds an option to toggle the economic status of all stones
|
||||
:title-start-rename: Adds a safe rename option to the title screen "Start Playing" menu
|
||||
:tradereq-pet-gender: Displays pet genders on the trade request screen
|
||||
``military-stable-assign``
|
||||
Preserve list order and cursor position when assigning to squad, i.e. stop
|
||||
the rightmost list of the Positions page of the military screen from
|
||||
constantly resetting to the top.
|
||||
``nestbox-color``
|
||||
Makes built nestboxes use the color of their material.
|
||||
``partial-items``
|
||||
Displays percentages on partially-consumed items such as hospital cloth.
|
||||
``pausing-fps-counter``
|
||||
Replace fortress mode FPS counter with one that stops counting when paused.
|
||||
``reaction-gloves``
|
||||
Fixes reactions to produce gloves in sets with correct handedness
|
||||
(:bug:`6273`).
|
||||
``shift-8-scroll``
|
||||
Gives Shift-8 (or :kbd:`*`) priority when scrolling menus, instead of
|
||||
scrolling the map.
|
||||
``stable-cursor``
|
||||
Saves the exact cursor position between t/q/k/d/b/etc menus of fortress
|
||||
mode, if the map view is near enough to its previous position.
|
||||
``stone-status-all``
|
||||
Adds an option to toggle the economic status of all stones.
|
||||
``title-start-rename``
|
||||
Adds a safe rename option to the title screen "Start Playing" menu.
|
||||
``tradereq-pet-gender``
|
||||
Displays pet genders on the trade request screen.
|
||||
|
Loading…
Reference in New Issue