Update eventful's produce hook to new vmethod. Also make all events use no-handler version thus removing lot of unused functions (and empty function calls).

develop
Warmist 2015-12-20 01:14:13 +02:00
parent d4988c5faf
commit e4ae1c11f5
1 changed files with 24 additions and 44 deletions

@ -95,48 +95,31 @@ static bool is_lua_hook(const std::string &name)
static void handle_fillsidebar(color_ostream &out,df::building_actual*,bool *call_native){};
static void handle_postfillsidebar(color_ostream &out,df::building_actual*){};
static void handle_reaction_done(color_ostream &out,df::reaction*, df::reaction_product_itemst*, df::unit *unit, std::vector<df::item*> *in_items,std::vector<df::reaction_reagent*> *in_reag
, std::vector<df::item*> *out_items,bool *call_native){};
static void handle_contaminate_wound(color_ostream &out,df::item_actual*,df::unit* unit, df::unit_wound* wound, uint8_t a1, int16_t a2){};
static void handle_projitem_ci(color_ostream &out,df::proj_itemst*,bool){};
static void handle_projitem_cm(color_ostream &out,df::proj_itemst*){};
static void handle_projunit_ci(color_ostream &out,df::proj_unitst*,bool){};
static void handle_projunit_cm(color_ostream &out,df::proj_unitst*){};
DEFINE_LUA_EVENT_2(onWorkshopFillSidebarMenu, handle_fillsidebar, df::building_actual*,bool* );
DEFINE_LUA_EVENT_1(postWorkshopFillSidebarMenu, handle_postfillsidebar, df::building_actual*);
DEFINE_LUA_EVENT_7(onReactionComplete, handle_reaction_done,df::reaction*, df::reaction_product_itemst*, df::unit *, std::vector<df::item*> *,std::vector<df::reaction_reagent*> *,std::vector<df::item*> *,bool *);
DEFINE_LUA_EVENT_5(onItemContaminateWound, handle_contaminate_wound, df::item_actual*,df::unit* , df::unit_wound* , uint8_t , int16_t );
DEFINE_LUA_EVENT_NH_2(onWorkshopFillSidebarMenu, df::building_actual*, bool*);
DEFINE_LUA_EVENT_NH_1(postWorkshopFillSidebarMenu, df::building_actual*);
DEFINE_LUA_EVENT_NH_7(onReactionComplete, df::reaction*, df::reaction_product_itemst*, df::unit *, std::vector<df::item*> *, std::vector<df::reaction_reagent*> *, std::vector<df::item*> *, bool *);
DEFINE_LUA_EVENT_NH_5(onItemContaminateWound, df::item_actual*, df::unit*, df::unit_wound*, uint8_t, int16_t);
//projectiles
DEFINE_LUA_EVENT_2(onProjItemCheckImpact, handle_projitem_ci, df::proj_itemst*,bool );
DEFINE_LUA_EVENT_1(onProjItemCheckMovement, handle_projitem_cm, df::proj_itemst*);
DEFINE_LUA_EVENT_2(onProjUnitCheckImpact, handle_projunit_ci, df::proj_unitst*,bool );
DEFINE_LUA_EVENT_1(onProjUnitCheckMovement, handle_projunit_cm, df::proj_unitst* );
DEFINE_LUA_EVENT_NH_2(onProjItemCheckImpact, df::proj_itemst*, bool);
DEFINE_LUA_EVENT_NH_1(onProjItemCheckMovement, df::proj_itemst*);
DEFINE_LUA_EVENT_NH_2(onProjUnitCheckImpact, df::proj_unitst*, bool);
DEFINE_LUA_EVENT_NH_1(onProjUnitCheckMovement, df::proj_unitst*);
//event manager
static void handle_int32t(color_ostream &out,int32_t){}; //we don't use this so why not use it everywhere
static void handle_job_init(color_ostream &out,df::job*){};
static void handle_job_complete(color_ostream &out,df::job*){};
static void handle_constructions(color_ostream &out,df::construction*){};
static void handle_syndrome(color_ostream &out,int32_t,int32_t){};
static void handle_inventory_change(color_ostream& out,int32_t,int32_t,df::unit_inventory_item*,df::unit_inventory_item*){};
static void handle_report(color_ostream& out,int32_t){};
static void handle_unitAttack(color_ostream& out,int32_t,int32_t,int32_t){};
static void handle_unload(color_ostream& out){};
static void handle_interaction(color_ostream& out, std::string, std::string, int32_t, int32_t, int32_t, int32_t){};
DEFINE_LUA_EVENT_1(onBuildingCreatedDestroyed, handle_int32t, int32_t);
DEFINE_LUA_EVENT_1(onJobInitiated,handle_job_init,df::job*);
DEFINE_LUA_EVENT_1(onJobCompleted,handle_job_complete,df::job*);
DEFINE_LUA_EVENT_1(onUnitDeath,handle_int32t,int32_t);
DEFINE_LUA_EVENT_1(onItemCreated,handle_int32t,int32_t);
DEFINE_LUA_EVENT_1(onConstructionCreatedDestroyed, handle_constructions, df::construction*);
DEFINE_LUA_EVENT_2(onSyndrome, handle_syndrome, int32_t,int32_t);
DEFINE_LUA_EVENT_1(onInvasion,handle_int32t,int32_t);
DEFINE_LUA_EVENT_4(onInventoryChange,handle_inventory_change,int32_t,int32_t,df::unit_inventory_item*,df::unit_inventory_item*);
DEFINE_LUA_EVENT_1(onReport,handle_report,int32_t);
DEFINE_LUA_EVENT_3(onUnitAttack,handle_unitAttack,int32_t,int32_t,int32_t);
DEFINE_LUA_EVENT_0(onUnload,handle_unload);
DEFINE_LUA_EVENT_6(onInteraction,handle_interaction, std::string, std::string, int32_t, int32_t, int32_t, int32_t);
DEFINE_LUA_EVENT_NH_1(onBuildingCreatedDestroyed, int32_t);
DEFINE_LUA_EVENT_NH_1(onJobInitiated, df::job*);
DEFINE_LUA_EVENT_NH_1(onJobCompleted, df::job*);
DEFINE_LUA_EVENT_NH_1(onUnitDeath, int32_t);
DEFINE_LUA_EVENT_NH_1(onItemCreated, int32_t);
DEFINE_LUA_EVENT_NH_1(onConstructionCreatedDestroyed, df::construction*);
DEFINE_LUA_EVENT_NH_2(onSyndrome, int32_t, int32_t);
DEFINE_LUA_EVENT_NH_1(onInvasion, int32_t);
DEFINE_LUA_EVENT_NH_4(onInventoryChange, int32_t, int32_t, df::unit_inventory_item*, df::unit_inventory_item*);
DEFINE_LUA_EVENT_NH_1(onReport, int32_t);
DEFINE_LUA_EVENT_NH_3(onUnitAttack, int32_t, int32_t, int32_t);
DEFINE_LUA_EVENT_NH_0(onUnload, std::string, std::string, int32_t, int32_t, int32_t, int32_t);
DEFINE_LUA_EVENT_NH_6(onInteraction, std::string, std::string, int32_t, int32_t, int32_t, int32_t);
DFHACK_PLUGIN_LUA_EVENTS {
DFHACK_LUA_EVENT(onWorkshopFillSidebarMenu),
DFHACK_LUA_EVENT(postWorkshopFillSidebarMenu),
@ -417,8 +400,6 @@ static bool find_reactions(color_ostream &out)
for (size_t i = 0; i < rlist.size(); i++)
{
//if (!is_lua_hook(rlist[i]->code))
// continue;
reactions[rlist[i]->code].react = rlist[i];
}
@ -460,7 +441,6 @@ static void world_specific_hooks(color_ostream &out,bool enable)
{
if(enable && find_reactions(out))
{
//out.print("Detected reaction hooks - enabling plugin.\n");
INTERPOSE_HOOK(product_hook, produce).apply(true);
}
else