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@ -377,6 +377,7 @@ struct GeoLayer
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int16_t material;
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int16_t material;
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bool is_soil;
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bool is_soil;
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bool is_soil_layer;
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// World-global origin coordinates in blocks
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// World-global origin coordinates in blocks
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df::coord world_pos;
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df::coord world_pos;
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@ -489,6 +490,7 @@ GeoLayer::GeoLayer(GeoBiome *parent, int index, df::world_geo_layer *info)
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tiles = unmined_tiles = mineral_tiles = 0;
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tiles = unmined_tiles = mineral_tiles = 0;
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material = info->mat_index;
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material = info->mat_index;
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is_soil = isSoilInorganic(material);
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is_soil = isSoilInorganic(material);
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is_soil_layer = (info->type == geo_layer_type::SOIL || info->type == geo_layer_type::SOIL_SAND);
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}
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}
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const unsigned NUM_INCLUSIONS = 1+(int)ENUM_LAST_ITEM(inclusion_type);
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const unsigned NUM_INCLUSIONS = 1+(int)ENUM_LAST_ITEM(inclusion_type);
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@ -721,14 +723,17 @@ bool VeinGenerator::scan_layer_depth(Block *b, df::coord2d column, int z)
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auto &top_solid = col_info.top_solid_z[x][y];
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auto &top_solid = col_info.top_solid_z[x][y];
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auto &bottom = col_info.bottom_layer[x][y];
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auto &bottom = col_info.bottom_layer[x][y];
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if (top_solid < 0 && isWallTerrain(b->baseTiletypeAt(tile)))
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auto ttype = b->baseTiletypeAt(tile);
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bool obsidian = (tileMaterial(ttype) == tiletype_material::LAVA_STONE);
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if (top_solid < 0 && !obsidian && isWallTerrain(ttype))
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top_solid = z;
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top_solid = z;
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if (max_level[idx] < 0)
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if (max_level[idx] < 0)
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{
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{
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// Do not start the layer stack in open air.
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// Do not start the layer stack in open air.
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// Those tiles can be very weird.
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// Those tiles can be very weird.
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if (bottom < 0 && isOpenTerrain(b->baseTiletypeAt(tile)))
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if (bottom < 0 && (isOpenTerrain(ttype) || obsidian))
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continue;
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continue;
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max_level[idx] = min_level[idx] = z;
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max_level[idx] = min_level[idx] = z;
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@ -777,9 +782,14 @@ bool VeinGenerator::adjust_layer_depth(df::coord2d column)
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if (max_defined < 0)
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if (max_defined < 0)
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continue;
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continue;
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int last_top = min_defined;
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// Verify assumptions
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// Verify assumptions
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for (int i = min_defined; i < max_defined; i++)
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for (int i = min_defined; i < max_defined; i++)
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{
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{
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if (max_level[i] >= top_solid)
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last_top = i;
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if (max_level[i+1] < 0 && min_level[i] > top_solid)
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if (max_level[i+1] < 0 && min_level[i] > top_solid)
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max_level[i+1] = min_level[i+1] = min_level[i];
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max_level[i+1] = min_level[i+1] = min_level[i];
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@ -815,6 +825,22 @@ bool VeinGenerator::adjust_layer_depth(df::coord2d column)
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continue;
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continue;
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}
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}
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// If below a thick soil layer, allow thickness to pass from prev to current.
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// This accounts for a probable bug in worldgen soil placement code.
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if (i > min_defined && i-1 <= last_top)
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{
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auto prev = biome->layers[i-1];
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if (size > layer->thickness &&
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prev->is_soil_layer && prev->thickness > 1 &&
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size <= layer->thickness+prev->thickness-1)
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{
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max_level[i] += layer->thickness - size;
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layer->setZBias(size - layer->thickness);
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continue;
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}
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}
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out.printerr(
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out.printerr(
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"Layer height change in layer %d at (%d,%d,%d): %d instead of %d.\n",
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"Layer height change in layer %d at (%d,%d,%d): %d instead of %d.\n",
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i, x+column.x*16, y+column.y*16, max_level[i],
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i, x+column.x*16, y+column.y*16, max_level[i],
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