Add export tools to readme.

develop
Petr Mrázek 2012-02-06 01:12:23 +01:00
parent 20b1d09fdc
commit e3e94437f3
2 changed files with 27 additions and 9 deletions

@ -624,4 +624,12 @@ Make sure there are always 80-100 units of dimple dye.
workflow amount POWDER_MISC//MUSHROOM_CUP_DIMPLE:MILL 100 20
In order for this to work, you have to set the material of the PLANT input on
the Mill Plants job to MUSHROOM_CUP_DIMPLE using the 'job item-material' command.
the Mill Plants job to MUSHROOM_CUP_DIMPLE using the 'job item-material' command.
mapexport
=========
Export the current loaded map as a file. This will be eventually usable with visualizers.
dwarfexport
===========
Export dwarves to RuneSmith-compatible XML.

@ -449,6 +449,8 @@ access DF memory and allow for easier development of new tools.</p>
<li><a class="reference internal" href="#constraint-examples" id="id105">Constraint examples</a></li>
</ul>
</li>
<li><a class="reference internal" href="#mapexport" id="id106">mapexport</a></li>
<li><a class="reference internal" href="#dwarfexport" id="id107">dwarfexport</a></li>
</ul>
</li>
</ul>
@ -862,16 +864,16 @@ Generated worlds are placed into your DF folder, named &quot;World #&quot;.</p>
<col class="field-body" />
<tbody valign="top">
<tr class="field"><th class="field-name" colspan="2">keybinding list &lt;key&gt;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">List bindings active for the key combination.</td>
<tr class="field"><td>&nbsp;</td><td class="field-body">List bindings active for the key combination.</td>
</tr>
<tr class="field"><th class="field-name" colspan="2">keybinding clear &lt;key&gt; &lt;key&gt;...:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Remove bindings for the specified keys.</td>
<tr class="field"><td>&nbsp;</td><td class="field-body">Remove bindings for the specified keys.</td>
</tr>
<tr class="field"><th class="field-name" colspan="2">keybinding add &lt;key&gt; &quot;cmdline&quot; &quot;cmdline&quot;...:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Add bindings for the specified key.</td>
<tr class="field"><td>&nbsp;</td><td class="field-body">Add bindings for the specified key.</td>
</tr>
<tr class="field"><th class="field-name" colspan="2">keybinding set &lt;key&gt; &quot;cmdline&quot; &quot;cmdline&quot;...:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Clear, and then add bindings for the specified key.</td>
<tr class="field"><td>&nbsp;</td><td class="field-body">Clear, and then add bindings for the specified key.</td>
</tr>
</tbody>
</table>
@ -982,16 +984,16 @@ for 1 embark tile of the blinking biome, or for all tiles of the embark rectangl
<col class="field-body" />
<tbody valign="top">
<tr class="field"><th class="field-name" colspan="2">rename squad &lt;index&gt; &quot;name&quot;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Rename squad by index to 'name'.</td>
<tr class="field"><td>&nbsp;</td><td class="field-body">Rename squad by index to 'name'.</td>
</tr>
<tr class="field"><th class="field-name" colspan="2">rename hotkey &lt;index&gt; &quot;name&quot;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Rename hotkey by index. This allows assigning longer commands to the DF hotkeys.</td>
<tr class="field"><td>&nbsp;</td><td class="field-body">Rename hotkey by index. This allows assigning longer commands to the DF hotkeys.</td>
</tr>
<tr class="field"><th class="field-name" colspan="2">rename unit &quot;nickname&quot;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Rename a unit/creature highlighted in the DF user interface.</td>
<tr class="field"><td>&nbsp;</td><td class="field-body">Rename a unit/creature highlighted in the DF user interface.</td>
</tr>
<tr class="field"><th class="field-name" colspan="2">rename unit-profession &quot;custom profession&quot;:</th></tr>
<tr><td>&nbsp;</td><td class="field-body">Change proffession name of the highlighted unit/creature.</td>
<tr class="field"><td>&nbsp;</td><td class="field-body">Change proffession name of the highlighted unit/creature.</td>
</tr>
</tbody>
</table>
@ -1275,6 +1277,14 @@ the Mill Plants job to MUSHROOM_CUP_DIMPLE using the 'job item-material' command
</pre>
</div>
</div>
<div class="section" id="mapexport">
<h2><a class="toc-backref" href="#id106">mapexport</a></h2>
<p>Export the current loaded map as a file. This will be eventually usable with visualizers.</p>
</div>
<div class="section" id="dwarfexport">
<h2><a class="toc-backref" href="#id107">dwarfexport</a></h2>
<p>Export dwarves to RuneSmith-compatible XML.</p>
</div>
</div>
</div>
</body>