to enable writing to a subdir that may not exist, blueprint now automatically
creates folder trees. E.g. ``blueprint 30 30 1 rooms/dining dig`` will create
the file ``blueprints/rooms/dining-dig.csv``). Previously it would fail if the
``blueprints/rooms/`` directory didn't already exist.
@ -41,6 +41,8 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `RemoteFortressReader`: fixed a couple crashes that could result from decoding invalid enum items (``site_realization_building_type`` and ``improvement_type``)
- `RemoteFortressReader`: fixed a couple crashes that could result from decoding invalid enum items (``site_realization_building_type`` and ``improvement_type``)
## Misc Improvements
## Misc Improvements
- `blueprint`: now writes blueprints to the ``blueprints/`` subfolder instead of the df root folder
- `blueprint`: now automatically creates folder trees when organizing blueprints into subfolders (e.g. ``blueprint 30 30 1 rooms/dining dig`` will create the file ``blueprints/rooms/dining-dig.csv``); previously it would fail if the ``blueprints/rooms/`` directory didn't already exist
- `confirm`: added a confirmation dialog for convicting dwarves of crimes
- `confirm`: added a confirmation dialog for convicting dwarves of crimes
//Translates a region of tiles specified by the cursor and arguments/prompts into a series of blueprint files suitable for digfort/buildingplan/quickfort
//Translates a region of tiles specified by the cursor and arguments/prompts into a series of blueprint files suitable for digfort/buildingplan/quickfort
#include<algorithm>
#include<algorithm>
#include<experimental/filesystem> // This is just <filesystem> in c++17, but we're currently compiling with c++11