The old unreveal flood fill is now the revflood command.
parent
6cc66d3434
commit
e04dd8f101
@ -1,202 +0,0 @@
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#include <iostream>
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#include <string.h> // for memset
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#include <string>
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#include <vector>
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#include <stack>
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#include <map>
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#include <stdio.h>
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#include <cstdlib>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/extra/MapExtras.h>
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using namespace MapExtras;
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using namespace DFHack;
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#include <dfhack/extra/termutil.h>
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int main (int argc, char* argv[])
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{
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bool temporary_terminal = TemporaryTerminal();
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ContextManager DFMgr("Memory.xml");
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Context * DF;
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try
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{
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DF = DFMgr.getSingleContext();
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DF->Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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uint32_t x_max,y_max,z_max;
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Maps * Maps = DF->getMaps();
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Gui * Gui = DF->getGui();
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// init the map
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if(!Maps->Start())
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{
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cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
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DF->Detach();
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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int32_t cx, cy, cz;
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Maps->getSize(x_max,y_max,z_max);
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uint32_t tx_max = x_max * 16;
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uint32_t ty_max = y_max * 16;
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Gui->getCursorCoords(cx,cy,cz);
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if(cx == -30000)
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{
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cerr << "Cursor is not active. Point the cursor at some empty space you want to be unhidden." << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
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MapCache * MCache = new MapCache(Maps);
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int16_t tt = MCache->tiletypeAt(xy);
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if(isWallTerrain(tt))
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{
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cerr << "Point the cursor at some empty space you want to be unhidden." << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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// hide all tiles, flush cache
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Maps->getSize(x_max,y_max,z_max);
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for(uint32_t x = 0; x< x_max;x++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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if(Maps->isValidBlock(x,y,z))
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{
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designations40d des;
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// read block designations
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Maps->ReadDesignations(x,y,z, &des);
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// change the hidden flag to 0
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
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des[i][j].bits.hidden = 1;
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}
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// write the designations back
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Maps->WriteDesignations(x,y,z, &des);
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}
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}
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}
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}
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MCache->trash();
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typedef pair <DFCoord, bool> foo;
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stack < foo > flood;
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flood.push( foo(xy,false) );
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while( !flood.empty() )
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{
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foo tile = flood.top();
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DFCoord & current = tile.first;
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bool & from_below = tile.second;
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flood.pop();
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if(!MCache->testCoord(current))
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continue;
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int16_t tt = MCache->tiletypeAt(current);
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t_designation des = MCache->designationAt(current);
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if(!des.bits.hidden)
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{
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continue;
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}
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const TileRow * r = getTileRow(tt);
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if(!r)
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{
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cerr << "unknown tiletype! " << dec << tt << endl;
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continue;
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}
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bool below = 0;
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bool above = 0;
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bool sides = 0;
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bool unhide = 1;
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// by tile shape, determine behavior and action
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switch (r->shape)
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{
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// walls:
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case WALL:
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case PILLAR:
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if(from_below)
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unhide = 0;
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break;
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// air/free space
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case EMPTY:
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case RAMP_TOP:
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case STAIR_UPDOWN:
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case STAIR_DOWN:
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case BROOK_TOP:
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above = below = sides = true;
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break;
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// has floor
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case FORTIFICATION:
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case STAIR_UP:
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case RAMP:
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case FLOOR:
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case TREE_DEAD:
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case TREE_OK:
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case SAPLING_DEAD:
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case SAPLING_OK:
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case SHRUB_DEAD:
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case SHRUB_OK:
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case BOULDER:
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case PEBBLES:
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case BROOK_BED:
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case RIVER_BED:
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case ENDLESS_PIT:
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case POOL:
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if(from_below)
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unhide = 0;
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above = sides = true;
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break;
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}
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if(unhide)
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{
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des.bits.hidden = false;
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MCache->setDesignationAt(current,des);
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}
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if(sides)
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{
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flood.push(foo(DFCoord(current.x + 1, current.y ,current.z),0));
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flood.push(foo(DFCoord(current.x + 1, current.y + 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x, current.y + 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x - 1, current.y + 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x - 1, current.y ,current.z),0));
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flood.push(foo(DFCoord(current.x - 1, current.y - 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x, current.y - 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x + 1, current.y - 1 ,current.z),0));
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}
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if(above)
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{
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flood.push(foo(DFCoord(current.x, current.y ,current.z + 1),1));
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}
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if(below)
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{
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flood.push(foo(DFCoord(current.x, current.y ,current.z - 1),0));
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}
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}
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MCache->WriteAll();
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delete MCache;
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DF->Detach();
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if(temporary_terminal)
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{
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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}
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return 0;
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}
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