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@ -1831,9 +1831,27 @@ Screen API
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The screen module implements support for drawing to the tiled screen of the game.
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The screen module implements support for drawing to the tiled screen of the game.
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Note that drawing only has any effect when done from callbacks, so it can only
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Note that drawing only has any effect when done from callbacks, so it can only
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be feasibly used in the core context.
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be feasibly used in the `core context <lua-core-context>`.
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Basic painting functions:
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.. contents::
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:local:
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Basic painting functions
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~~~~~~~~~~~~~~~~~~~~~~~~
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Common parameters to these functions include:
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* ``x``, ``y``: screen coordinates in tiles; the upper left corner of the screen
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is ``x = 0, y = 0``
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* ``pen``: a `pen object <lua-screen-pen>`
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* ``map``: a boolean indicating whether to draw to a separate map buffer
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(defaults to false, which is suitable for off-map text or a screen that hides
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the map entirely). Note that only third-party plugins like TWBT currently
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implement a separate map buffer. If no such plugins are enabled, passing
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``true`` has no effect. However, this parameter should still be used to ensure
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that scripts work properly with such plugins.
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Functions:
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* ``dfhack.screen.getWindowSize()``
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* ``dfhack.screen.getWindowSize()``
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@ -1849,25 +1867,25 @@ Basic painting functions:
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* ``dfhack.screen.paintTile(pen,x,y[,char,tile,map])``
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* ``dfhack.screen.paintTile(pen,x,y[,char,tile,map])``
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Paints a tile using given parameters. See below for a description of pen.
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Paints a tile using given parameters. `See below <lua-screen-pen>` for a description of ``pen``.
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Returns *false* if coordinates out of bounds, or other error.
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Returns *false* on error, e.g. if coordinates are out of bounds
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* ``dfhack.screen.readTile(x,y[,map])``
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* ``dfhack.screen.readTile(x,y[,map])``
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Retrieves the contents of the specified tile from the screen buffers.
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Retrieves the contents of the specified tile from the screen buffers.
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Returns a pen object, or *nil* if invalid or TrueType.
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Returns a `pen object <lua-screen-pen>`, or *nil* if invalid or TrueType.
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* ``dfhack.screen.paintString(pen,x,y,text[,map])``
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* ``dfhack.screen.paintString(pen,x,y,text[,map])``
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Paints the string starting at *x,y*. Uses the string characters
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Paints the string starting at *x,y*. Uses the string characters
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in sequence to override the ``ch`` field of pen.
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in sequence to override the ``ch`` field of `pen <lua-screen-pen>`.
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Returns *true* if painting at least one character succeeded.
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Returns *true* if painting at least one character succeeded.
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* ``dfhack.screen.fillRect(pen,x1,y1,x2,y2[,map])``
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* ``dfhack.screen.fillRect(pen,x1,y1,x2,y2[,map])``
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Fills the rectangle specified by the coordinates with the given pen.
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Fills the rectangle specified by the coordinates with the given `pen <lua-screen-pen>`.
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Returns *true* if painting at least one character succeeded.
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Returns *true* if painting at least one character succeeded.
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* ``dfhack.screen.findGraphicsTile(pagename,x,y)``
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* ``dfhack.screen.findGraphicsTile(pagename,x,y)``
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@ -1903,7 +1921,12 @@ Basic painting functions:
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Returns the keybinding representing the given string input
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Returns the keybinding representing the given string input
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character, or *nil* if impossible.
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character, or *nil* if impossible.
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The "pen" argument used by functions above may be represented by
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.. _lua-screen-pen:
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Pen API
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~~~~~~~
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The ``pen`` argument used by ``dfhack.screen`` functions may be represented by
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a table with the following possible fields:
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a table with the following possible fields:
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``ch``
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``ch``
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@ -1958,6 +1981,9 @@ Alternatively, it may be a pre-parsed native object with the following API:
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assigning to ``pen.tile_color`` also resets ``pen.tile_fg`` and
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assigning to ``pen.tile_color`` also resets ``pen.tile_fg`` and
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``pen.tile_bg`` to *nil*.
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``pen.tile_bg`` to *nil*.
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Screen management
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~~~~~~~~~~~~~~~~~
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In order to actually be able to paint to the screen, it is necessary
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In order to actually be able to paint to the screen, it is necessary
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to create and register a viewscreen (basically a modal dialog) with
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to create and register a viewscreen (basically a modal dialog) with
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the game.
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the game.
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@ -1986,7 +2012,11 @@ Apart from a native viewscreen object, these functions accept a table
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as a screen. In this case, ``show`` creates a new native viewscreen
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as a screen. In this case, ``show`` creates a new native viewscreen
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that delegates all processing to methods stored in that table.
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that delegates all processing to methods stored in that table.
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.. note:: Lua-implemented screens are only supported in the core context.
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.. note::
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* The `gui.Screen class <lua-gui-screen>` provides stubs for all of the
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functions listed below, and its use is recommended
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* Lua-implemented screens are only supported in the `core context <lua-core-context>`.
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Supported callbacks and fields are:
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Supported callbacks and fields are:
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@ -2314,11 +2344,13 @@ and are only documented here for completeness:
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Returns a numeric identifier of the current thread.
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Returns a numeric identifier of the current thread.
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.. _lua-core-context:
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Core interpreter context
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Core interpreter context
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========================
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========================
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While plugins can create any number of interpreter instances,
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While plugins can create any number of interpreter instances,
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there is one special context managed by dfhack core. It is the
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there is one special context managed by the DFHack core. It is the
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only context that can receive events from DF and plugins.
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only context that can receive events from DF and plugins.
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Core context specific functions:
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Core context specific functions:
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@ -2348,7 +2380,8 @@ Core context specific functions:
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* ``dfhack.onStateChange.foo = function(code)``
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* ``dfhack.onStateChange.foo = function(code)``
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Event. Receives the same codes as plugin_onstatechange in C++.
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Creates a handler for state change events. Receives the same
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`SC_ codes <lua-globals>` as ``plugin_onstatechange()`` in C++.
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Event type
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Event type
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@ -2360,7 +2393,7 @@ through the table with next and calls all contained values.
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This is intended as an extensible way to add listeners.
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This is intended as an extensible way to add listeners.
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This type itself is available in any context, but only the
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This type itself is available in any context, but only the
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core context has the actual events defined by C++ code.
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`core context <lua-core-context>` has the actual events defined by C++ code.
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Features:
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Features:
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@ -2427,6 +2460,8 @@ The following module management functions are provided:
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should be kept limited to the standard Lua library and API described
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should be kept limited to the standard Lua library and API described
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in this document.
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in this document.
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.. _lua-globals:
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Global environment
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Global environment
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==================
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==================
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@ -2443,9 +2478,9 @@ environment by the mandatory init file dfhack.lua:
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COLOR_LIGHTBLUE, COLOR_LIGHTGREEN, COLOR_LIGHTCYAN, COLOR_LIGHTRED,
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COLOR_LIGHTBLUE, COLOR_LIGHTGREEN, COLOR_LIGHTCYAN, COLOR_LIGHTRED,
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COLOR_LIGHTMAGENTA, COLOR_YELLOW, COLOR_WHITE
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COLOR_LIGHTMAGENTA, COLOR_YELLOW, COLOR_WHITE
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* ``dfhack.onStateChange`` event codes
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* State change event codes, used by ``dfhack.onStateChange``
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Available only in the core context, as is the event itself:
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Available only in the `core context <lua-core-context>`, as is the event itself:
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SC_WORLD_LOADED, SC_WORLD_UNLOADED, SC_MAP_LOADED,
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SC_WORLD_LOADED, SC_WORLD_UNLOADED, SC_MAP_LOADED,
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SC_MAP_UNLOADED, SC_VIEWSCREEN_CHANGED, SC_CORE_INITIALIZED
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SC_MAP_UNLOADED, SC_VIEWSCREEN_CHANGED, SC_CORE_INITIALIZED
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@ -2964,7 +2999,9 @@ The painting natives in ``dfhack.screen`` apply to the whole screen, are
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completely stateless and don't implement clipping.
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completely stateless and don't implement clipping.
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The Painter class inherits from ViewRect to provide clipping and local
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The Painter class inherits from ViewRect to provide clipping and local
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coordinates, and tracks current cursor position and current pen.
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coordinates, and tracks current cursor position and current pen. It also
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supports drawing to a separate map buffer if applicable (see ``map()`` below
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for details).
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* ``Painter{ ..., pen = ..., key_pen = ... }``
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* ``Painter{ ..., pen = ..., key_pen = ... }``
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@ -2989,7 +3026,15 @@ coordinates, and tracks current cursor position and current pen.
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* ``painter:cursor()``
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* ``painter:cursor()``
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Returns the current cursor *x,y* in local coordinates.
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Returns the current cursor *x,y* in screen coordinates.
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* ``painter:cursorX()``
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Returns just the current *x* cursor coordinate
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* ``painter:cursorY()``
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Returns just the current *y* cursor coordinate
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* ``painter:seek(x,y)``
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* ``painter:seek(x,y)``
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@ -3009,10 +3054,22 @@ coordinates, and tracks current cursor position and current pen.
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Sets the current pen to ``dfhack.pen.parse(old_pen,...)``, and returns *self*.
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Sets the current pen to ``dfhack.pen.parse(old_pen,...)``, and returns *self*.
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* ``painter:color(fg[,bold[,bg]])``
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Sets the specified colors of the current pen and returns *self*.
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* ``painter:key_pen(...)``
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* ``painter:key_pen(...)``
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Sets the current keybinding pen to ``dfhack.pen.parse(old_pen,...)``, and returns *self*.
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Sets the current keybinding pen to ``dfhack.pen.parse(old_pen,...)``, and returns *self*.
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* ``painter:map(to_map)``
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Enables or disables drawing to a separate map buffer. ``to_map`` is a boolean
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that will be passed as the ``map`` parameter to any ``dfhack.screen`` functions
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that accept it. Note that only third-party plugins like TWBT currently implement
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a separate map buffer; if none are enabled, this function has no effect (but
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should still be used to ensure proper support for such plugins). Returns *self*.
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* ``painter:clear()``
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* ``painter:clear()``
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Fills the whole clip rectangle with ``CLEAR_PEN``, and returns *self*.
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Fills the whole clip rectangle with ``CLEAR_PEN``, and returns *self*.
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@ -3029,7 +3086,7 @@ coordinates, and tracks current cursor position and current pen.
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* ``painter:tile([char, tile[, ...]])``
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* ``painter:tile([char, tile[, ...]])``
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Like above, but also allows overriding the ``tile`` property on ad-hoc basis.
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Like ``char()`` above, but also allows overriding the ``tile`` property on ad-hoc basis.
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* ``painter:string(text[, ...])``
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* ``painter:string(text[, ...])``
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@ -3039,7 +3096,13 @@ coordinates, and tracks current cursor position and current pen.
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Paints the description of the keycode using ``dfhack.pen.parse(cur_key_pen,...)``; returns *self*.
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Paints the description of the keycode using ``dfhack.pen.parse(cur_key_pen,...)``; returns *self*.
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As noted above, all painting methods return *self*, in order to allow chaining them like this::
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* ``painter:key_string(keycode, text, ...)``
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A convenience wrapper around both ``key()`` and ``string()`` that prints both
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the specified keycode description and text, separated by ``:``. Any extra
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arguments are passed directly to ``string()``. Returns *self*.
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Unless specified otherwise above, all Painter methods return *self*, in order to allow chaining them like this::
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painter:pen(foo):seek(x,y):char(1):advance(1):string('bar')...
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painter:pen(foo):seek(x,y):char(1):advance(1):string('bar')...
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@ -3160,6 +3223,8 @@ The class has the following methods:
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Returns *true* if any of the subviews handled the event.
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Returns *true* if any of the subviews handled the event.
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.. _lua-gui-screen:
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Screen class
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Screen class
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------------
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------------
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@ -4193,7 +4258,7 @@ Arguments are passed in to the scripts via the **...** built-in
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quasi-variable; when the script is called by the DFHack core,
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quasi-variable; when the script is called by the DFHack core,
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they are all guaranteed to be non-nil strings.
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they are all guaranteed to be non-nil strings.
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DFHack core invokes the scripts in the *core context* (see above);
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DFHack core invokes the scripts in the `core context <lua-core-context>`;
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however it is possible to call them from any lua code (including
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however it is possible to call them from any lua code (including
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from other scripts) in any context, via the same function the core uses:
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from other scripts) in any context, via the same function the core uses:
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