index on master: 998d859
Windows offset for save name, some tweaks, updated stonesense submodule to current.
parent
998d85919f
commit
df78f8fc1b
@ -0,0 +1,437 @@
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// Produces a list of materials available on the map.
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// Options:
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// -a : show unrevealed tiles
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// -p : don't show plants
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// -s : don't show slade
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// -t : don't show demon temple
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//#include <cstdlib>
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#include <iostream>
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#include <iomanip>
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#include <map>
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#include <algorithm>
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#include <vector>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/extra/MapExtras.h>
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#include <xgetopt.h>
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#include <dfhack/extra/termutil.h>
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typedef std::map<int16_t, unsigned int> MatMap;
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typedef std::map<int16_t, int> LevelMap;
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typedef std::vector< pair<int16_t, unsigned int> > MatSorter;
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typedef std::vector<DFHack::t_feature> FeatureList;
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typedef std::vector<DFHack::t_feature*> FeatureListPointer;
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typedef std::map<DFHack::DFCoord, FeatureListPointer> FeatureMap;
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typedef std::vector<DFHack::dfh_plant> PlantList;
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bool parseOptions(int argc, char **argv, bool &showHidden, bool &showPlants,
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bool &showSlade, bool &showTemple, bool &showLevels)
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{
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char c;
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xgetopt opt(argc, argv, "apstz");
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opt.opterr = 0;
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while ((c = opt()) != -1)
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{
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switch (c)
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{
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case 'a':
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showHidden = true;
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break;
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case 'p':
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showPlants = false;
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break;
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case 's':
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showSlade = false;
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break;
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case 't':
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showTemple = false;
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break;
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case 'z':
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showLevels = true;
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break;
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case '?':
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switch (opt.optopt)
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{
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// For when we take arguments
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default:
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if (isprint(opt.optopt))
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std::cerr << "Unknown option -" << opt.optopt << "!"
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<< std::endl;
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else
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std::cerr << "Unknown option character " << (int) opt.optopt << "!"
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<< std::endl;
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}
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default:
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// Um.....
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return false;
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}
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}
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return true;
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}
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template<template <typename> class P = std::greater >
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struct compare_pair_second
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{
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template<class T1, class T2>
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bool operator()(const std::pair<T1, T2>& left, const std::pair<T1, T2>& right)
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{
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return P<T2>()(left.second, right.second);
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}
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};
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inline void countMat(MatMap &mat, LevelMap &low, LevelMap &high, int16_t id, int z)
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{
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mat[id]++;
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if (!low.count(id))
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low[id] = z;
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high[id] = z;
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}
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void printLevels(LevelMap &low, LevelMap &high, int16_t id, int z_base)
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{
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int lowv = low[id];
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int highv = high[id];
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std::cout << " (" << (z_base+low[id]) << ".." << (z_base+high[id]) << ")";
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}
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void printMats(MatMap &mat, std::vector<DFHack::t_matgloss> &materials, bool showLevels, LevelMap &low, LevelMap &high, int z_base)
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{
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unsigned int total = 0;
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MatSorter sorting_vector;
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for (MatMap::const_iterator it = mat.begin(); it != mat.end(); ++it)
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{
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sorting_vector.push_back(*it);
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}
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std::sort(sorting_vector.begin(), sorting_vector.end(), compare_pair_second<>());
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for (MatSorter::const_iterator it = sorting_vector.begin(); it != sorting_vector.end(); ++it)
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{
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if(it->first >= materials.size())
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{
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cerr << "Bad index: " << it->first << " out of " << materials.size() << endl;
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continue;
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}
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DFHack::t_matgloss mat = materials[it->first];
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std::cout << std::setw(25) << mat.id << " : " << it->second;
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if (showLevels)
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printLevels(low, high, it->first, z_base);
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std::cout << std::endl;
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total += it->second;
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}
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std::cout << ">>> TOTAL = " << total << std::endl << std::endl;
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}
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int main(int argc, char *argv[])
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{
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bool temporary_terminal = TemporaryTerminal();
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bool showHidden = false;
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bool showPlants = true;
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bool showSlade = true;
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bool showTemple = true;
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bool showLevels = false;
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if (!parseOptions(argc, argv, showHidden, showPlants, showSlade, showTemple, showLevels))
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{
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return -1;
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}
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uint32_t x_max = 0, y_max = 0, z_max = 0;
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int32_t x_base = 0, y_base = 0, z_base = 0;
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DFHack::ContextManager manager("Memory.xml");
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DFHack::Context *context = manager.getSingleContext();
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if (!context->Attach())
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{
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std::cerr << "Unable to attach to DF!" << std::endl;
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if(temporary_terminal)
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std::cin.ignore();
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return 1;
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}
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DFHack::Maps *maps = context->getMaps();
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if (!maps->Start())
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{
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std::cerr << "Cannot get map info!" << std::endl;
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context->Detach();
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if(temporary_terminal)
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std::cin.ignore();
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return 1;
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}
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maps->getSize(x_max, y_max, z_max);
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maps->getPosition(x_base, y_base, z_base);
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MapExtras::MapCache map(maps);
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DFHack::Materials *mats = context->getMaterials();
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if (!mats->ReadInorganicMaterials())
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{
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std::cerr << "Unable to read inorganic material definitons!" << std::endl;
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context->Detach();
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if(temporary_terminal)
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std::cin.ignore();
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return 1;
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}
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if (showPlants && !mats->ReadOrganicMaterials())
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{
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std::cerr << "Unable to read organic material definitons; plants won't be listed!" << std::endl;
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showPlants = false;
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}
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FeatureList globalFeatures;
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FeatureMap localFeatures;
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DFHack::t_feature *blockFeatureGlobal = 0;
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DFHack::t_feature *blockFeatureLocal = 0;
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bool hasAquifer = false;
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bool hasDemonTemple = false;
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bool hasLair = false;
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int topMagmaLevel = -1;
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MatMap baseMats;
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LevelMap baseMatLow, baseMatHigh;
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MatMap layerMats;
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LevelMap layerMatLow, layerMatHigh;
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MatMap veinMats;
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LevelMap veinMatLow, veinMatHigh;
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MatMap plantMats;
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MatMap treeMats;
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LevelMap plantMatLow, plantMatHigh;
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if (!(showSlade && maps->ReadGlobalFeatures(globalFeatures)))
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{
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std::cerr << "Unable to read global features; slade won't be listed!" << std::endl;
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}
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if (!maps->ReadLocalFeatures(localFeatures))
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{
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std::cerr << "Unable to read local features; adamantine "
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<< (showTemple ? "and demon temples " : "")
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<< "won't be listed!" << std::endl;
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}
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uint32_t vegCount = 0;
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DFHack::Vegetation *veg = context->getVegetation();
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if (showPlants && !veg->Start(vegCount))
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{
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std::cerr << "Unable to read vegetation; plants won't be listed!" << std::endl;
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}
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for(uint32_t z = 0; z < z_max; z++)
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{
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for(uint32_t b_y = 0; b_y < y_max; b_y++)
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{
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for(uint32_t b_x = 0; b_x < x_max; b_x++)
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{
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// Get the map block
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DFHack::DFCoord blockCoord(b_x, b_y);
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MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
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if (!b || !b->valid)
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{
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continue;
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}
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{ // Find features
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uint16_t index = b->raw.global_feature;
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if (index != -1 && index < globalFeatures.size())
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{
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blockFeatureGlobal = &globalFeatures[index];
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}
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index = b->raw.local_feature;
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FeatureMap::const_iterator it = localFeatures.find(blockCoord);
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if (it != localFeatures.end())
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{
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FeatureListPointer features = it->second;
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if (index != -1 && index < features.size())
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{
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blockFeatureLocal = features[index];
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}
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}
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}
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// Iterate over all the tiles in the block
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for(uint32_t y = 0; y < 16; y++)
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{
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for(uint32_t x = 0; x < 16; x++)
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{
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DFHack::DFCoord coord(x, y);
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DFHack::t_designation des = b->DesignationAt(coord);
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DFHack::t_occupancy occ = b->OccupancyAt(coord);
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// Skip hidden tiles
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if (!showHidden && des.bits.hidden)
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{
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continue;
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}
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// Check for aquifer
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if (des.bits.water_table)
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{
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hasAquifer = true;
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}
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// Check for lairs
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if (occ.bits.monster_lair)
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{
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hasLair = true;
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}
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// Remember magma
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if (des.bits.flow_size && des.bits.liquid_type == 1)
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{
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topMagmaLevel = z;
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}
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uint16_t type = b->TileTypeAt(coord);
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const DFHack::TileRow *info = DFHack::getTileRow(type);
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if (!info)
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{
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std::cerr << "Bad type: " << type << std::endl;
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continue;
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}
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// We only care about these types
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switch (info->shape)
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{
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case DFHack::WALL:
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case DFHack::PILLAR:
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case DFHack::FORTIFICATION:
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break;
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default:
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continue;
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}
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// Count the material type
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countMat(baseMats, baseMatLow, baseMatHigh, info->material, z);
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// Find the type of the tile
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switch (info->material)
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{
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case DFHack::SOIL:
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case DFHack::STONE:
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countMat(layerMats, layerMatLow, layerMatHigh, b->baseMaterialAt(coord), z);
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break;
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case DFHack::VEIN:
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countMat(veinMats, veinMatLow, veinMatHigh, b->veinMaterialAt(coord), z);
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break;
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case DFHack::FEATSTONE:
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if (blockFeatureLocal && des.bits.feature_local)
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{
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if (blockFeatureLocal->type == DFHack::feature_Adamantine_Tube
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&& blockFeatureLocal->main_material == 0) // stone
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{
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countMat(veinMats, veinMatLow, veinMatHigh, blockFeatureLocal->sub_material, z);
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}
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else if (showTemple
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&& blockFeatureLocal->type == DFHack::feature_Hell_Temple)
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{
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hasDemonTemple = true;
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}
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}
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if (showSlade && blockFeatureGlobal && des.bits.feature_global
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&& blockFeatureGlobal->type == DFHack::feature_Underworld
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&& blockFeatureGlobal->main_material == 0) // stone
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{
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countMat(layerMats, layerMatLow, layerMatHigh, blockFeatureGlobal->sub_material, z);
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}
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break;
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case DFHack::OBSIDIAN:
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// TODO ?
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break;
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}
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}
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}
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// Check plants this way, as the other way wasn't getting them all
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// and we can check visibility more easily here
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if (showPlants)
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{
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PlantList plants;
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if (maps->ReadVegetation(b_x, b_y, z, &plants))
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{
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for (PlantList::const_iterator it = plants.begin(); it != plants.end(); it++)
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{
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const DFHack::t_plant & plant = (*it).sdata;
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DFHack::DFCoord loc(plant.x, plant.y);
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loc = loc % 16;
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if (showHidden || !b->DesignationAt(loc).bits.hidden)
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{
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MatMap &mmap = (plant.is_shrub ? plantMats : treeMats);
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countMat(mmap, plantMatLow, plantMatHigh, plant.material, z);
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}
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}
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}
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}
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// Block end
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} // block x
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// Clean uneeded memory
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map.trash();
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} // block y
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} // z
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MatMap::const_iterator it;
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std::cout << "Base materials:" << std::endl;
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for (it = baseMats.begin(); it != baseMats.end(); ++it)
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{
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std::cout << std::setw(25) << DFHack::TileMaterialString[it->first] << " : " << it->second;
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if (showLevels)
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printLevels(baseMatLow, baseMatHigh, it->first, z_base);
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std::cout << std::endl;
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}
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std::cout << std::endl << "Layer materials:" << std::endl;
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printMats(layerMats, mats->inorganic, showLevels, layerMatLow, layerMatHigh, z_base);
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std::cout << "Vein materials:" << std::endl;
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printMats(veinMats, mats->inorganic, showLevels, veinMatLow, veinMatHigh, z_base);
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if (showPlants)
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{
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std::cout << "Shrubs:" << std::endl;
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printMats(plantMats, mats->organic, showLevels, plantMatLow, plantMatHigh, z_base);
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std::cout << "Wood in trees:" << std::endl;
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printMats(treeMats, mats->organic, showLevels, plantMatLow, plantMatHigh, z_base);
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}
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if (showLevels && topMagmaLevel >= 0)
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{
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std::cout << "Topmost magma z-level: " << (z_base + topMagmaLevel) << std::endl;
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}
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if (hasAquifer)
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{
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std::cout << "Has aquifer" << std::endl;
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}
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if (hasDemonTemple)
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{
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std::cout << "Has demon temple" << std::endl;
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}
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if (hasLair)
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{
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std::cout << "Has lair" << std::endl;
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}
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// Cleanup
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if (showPlants)
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{
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veg->Finish();
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}
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mats->Finish();
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maps->Finish();
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context->Detach();
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if(temporary_terminal)
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{
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std::cout << " Press any key to finish.";
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std::cin.ignore();
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}
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std::cout << std::endl;
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return 0;
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}
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