|
|
|
@ -1064,6 +1064,8 @@ size=212
|
|
|
|
|
<Offset name="map_data_feature_local">0x2C</Offset> local features
|
|
|
|
|
<Offset name="map_data_feature_global">0x30</Offset> global features
|
|
|
|
|
|
|
|
|
|
Map Features
|
|
|
|
|
============
|
|
|
|
|
WORLD + 0x54374
|
|
|
|
|
<Address name="global_feature_vector">0x16AF4FC</Address>
|
|
|
|
|
<Offset name= "global_feature_funcptr_">0x100</Offset>
|
|
|
|
@ -1150,7 +1152,7 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
<Offset name="creature_civ">0X120</Offset>
|
|
|
|
|
<Offset name="creature_soulskill_vector">0X1F4</Offset>
|
|
|
|
|
<Offset name="creature_pickup_equipment_bit">0X21C</Offset>
|
|
|
|
|
<Offset name="creature_mood">0x238</Offset>
|
|
|
|
|
<Offset name="creature_mood">0x288</Offset>
|
|
|
|
|
|
|
|
|
|
<Offset name="creature_pregnancy">0x28C</Offset>
|
|
|
|
|
<Offset name="creature_pregnancy_ptr">0x290</Offset>
|
|
|
|
@ -1165,6 +1167,10 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
<Offset name="creature_disease_resistance">0x4F0</Offset>
|
|
|
|
|
-->
|
|
|
|
|
<Offset name="creature_current_job">0x390</Offset> <!-- from chmod -->
|
|
|
|
|
|
|
|
|
|
<Offset name="creature_mood_skill">0x394</Offset> the skill that will be increased at the end of the mood (or not)
|
|
|
|
|
<Offset name="creature_appearance_vector">0x604</Offset> seems to be indexes in the list of possible colors defined in the raws for each group
|
|
|
|
|
|
|
|
|
|
<Offset name="creature_artifact_name">0x6D0</Offset>
|
|
|
|
|
<Offset name="creature_labors">0x770</Offset>
|
|
|
|
|
<Offset name="creature_soul_vector">0x073C</Offset>
|
|
|
|
@ -1178,6 +1184,20 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
<Offset name="soul_traits">0x224</Offset>
|
|
|
|
|
<Offset name="soul_mental">0x88</Offset>
|
|
|
|
|
|
|
|
|
|
Job structure
|
|
|
|
|
=============
|
|
|
|
|
<Offset name="job_id">0x0</Offset> Incrementaly assigned
|
|
|
|
|
<Offset name="job_type">0x8</Offset> seems to be just like the old occupations
|
|
|
|
|
<Offset name="job_materials_vector">0xa4</Offset>
|
|
|
|
|
|
|
|
|
|
Job materials
|
|
|
|
|
=============
|
|
|
|
|
<Offset name="job_material_maintype">0x0</Offset> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
|
|
|
|
|
<Offset name="job_material_sectype1">0x2</Offset> subsubtype ?
|
|
|
|
|
<Offset name="job_material_sectype2">0x4</Offset> subtype ?
|
|
|
|
|
<Offset name="job_material_sectype3">0x8</Offset> index of material (for example, 2 is for silver)
|
|
|
|
|
<Offset name="job_material_flags">0x18</Offset> set only for shell / bone mood requirements ?
|
|
|
|
|
|
|
|
|
|
<!--
|
|
|
|
|
mid = AddStrucMember(id,"analytical_ability", 0X88, 0x60000400, GetStrucIdByName("s_attrib"), 28);
|
|
|
|
|
mid = AddStrucMember(id,"focus", 0XA4, 0x60000400, GetStrucIdByName("s_attrib"), 28);
|
|
|
|
@ -1418,20 +1438,6 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
<Offset name="creature_default_soul">0x0758</Offset>
|
|
|
|
|
<Offset name="creature_happiness">0x834</Offset>
|
|
|
|
|
|
|
|
|
|
Job structure
|
|
|
|
|
=============
|
|
|
|
|
<Offset name="job_id">0x0</Offset> Incrementaly assigned
|
|
|
|
|
<Offset name="job_type">0x8</Offset> seems to be just like the old occupations
|
|
|
|
|
<Offset name="job_materials_vector">0xa4</Offset>
|
|
|
|
|
|
|
|
|
|
Job materials
|
|
|
|
|
=============
|
|
|
|
|
<Offset name="job_material_maintype">0x0</Offset> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
|
|
|
|
|
<Offset name="job_material_sectype1">0x2</Offset> subsubtype ?
|
|
|
|
|
<Offset name="job_material_sectype2">0x4</Offset> subtype ?
|
|
|
|
|
<Offset name="job_material_sectype3">0x8</Offset> index of material (for example, 2 is for silver)
|
|
|
|
|
<Offset name="job_material_flags">0x18</Offset> set only for shell / bone mood requirements ?
|
|
|
|
|
|
|
|
|
|
Materials
|
|
|
|
|
=========
|
|
|
|
|
soil, stone, metal
|
|
|
|
|