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@ -309,6 +309,7 @@ bool isTrained(df::unit* creature);
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bool isWar(df::unit* creature);
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bool isWar(df::unit* creature);
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bool isHunter(df::unit* creature);
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bool isHunter(df::unit* creature);
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bool isOwnCiv(df::unit* creature);
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bool isOwnCiv(df::unit* creature);
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bool isMerchant(df::unit* creature);
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bool isActivityZone(df::building * building);
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bool isActivityZone(df::building * building);
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bool isPenPasture(df::building * building);
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bool isPenPasture(df::building * building);
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@ -344,6 +345,11 @@ bool isDead(df::unit* unit)
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return unit->flags1.bits.dead;
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return unit->flags1.bits.dead;
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}
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}
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bool isMerchant(df::unit* unit)
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{
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return unit->flags1.bits.merchant;
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}
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bool isMarkedForSlaughter(df::unit* unit)
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bool isMarkedForSlaughter(df::unit* unit)
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{
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{
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return unit->flags2.bits.slaughter;
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return unit->flags2.bits.slaughter;
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@ -1614,6 +1620,9 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
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if (isDead(unit))
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if (isDead(unit))
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continue;
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continue;
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// ignore merchant units
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if (isMerchant(unit))
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continue;
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if(find_race && getRaceName(unit) != target_race)
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if(find_race && getRaceName(unit) != target_race)
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continue;
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continue;
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// ignore own dwarves by default
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// ignore own dwarves by default
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