From de2724062d2d8b242bb80f92662d6f0066aa27ff Mon Sep 17 00:00:00 2001 From: Peridexis Errant Date: Tue, 26 May 2015 23:55:18 +1000 Subject: [PATCH] Several more descriptions --- scripts/item-descriptions.lua | 79 +++++++++++++++++++++++++---------- 1 file changed, 57 insertions(+), 22 deletions(-) diff --git a/scripts/item-descriptions.lua b/scripts/item-descriptions.lua index 0af1e4f91..a13bbea86 100644 --- a/scripts/item-descriptions.lua +++ b/scripts/item-descriptions.lua @@ -3,6 +3,7 @@ -- The following people contributed descriptions: -- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach +-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni if not moduleMode then print("scripts/item-descriptions.lua is a content library; calling it does nothing.") @@ -22,12 +23,15 @@ the latter script, view-item-info will fall back to the former. descriptions = { AMULET = { "An item of jewellery worn around the neck for it's aesthetic value.", "An amulet does not interfere with wearing other equipment."}, - ANIMALTRAP = {}, + ANIMALTRAP = { + "This tiny trap is used by your trappers to catch vermin. Some dwarves", + "like vermin as pets - if your cats don't get them first."}, ANVIL = { "An essential component of the forge."}, ARMORSTAND = { "A rack for the storage of military equipment, specifically armor.", "It is required by some nobles, and can be used to create a barracks."}, - BACKPACK = {}, + BACKPACK = {"A backpack can be used by militia to carry rations in the field.", + "In Adventure mode, backpacks can be used to carry more equipment."}, BALLISTAARROWHEAD = {}, BALLISTAPARTS = {}, BAR = {}, @@ -56,13 +60,19 @@ descriptions = { "dwarves to give water to other dwarves, to store lye, and are", "required to build wells and certain workshops. They can be made", "from wood or metal."}, - BOOK = {}, - BOULDER = {}, + BOOK = { "It's a book. Some books contain the secrets of life and death, and", + "reading them in Adventure mode will give you necromantic powers."}, + BOULDER = { "Mining may yield loose stones for industry. There are four categories:", + "non-economic stones for building materials, ores for metal industry,", + "gems, and special-purpose economic stones like flux, coal and lignite."}, BRACELET = {"A bracelet is an item of jewellery worn on the hands."}, CABINET = {}, CAGE = {}, CATAPULTPARTS = {}, - CHAIN = {}, + CHAIN = { "A chain made of metal. A chain or rope is required to build a well.", + "Due to the marvels of dwarven engineering, a single chain can be used", + "for a well of any depth. Chains are also used to create restraints", + "for prisoners or animals."}, CHAIR = {}, CLOTH = {}, COFFIN = {}, @@ -109,7 +119,7 @@ descriptions = { "order, and use four ingredients. As there are more ingredients, there", "is a better chance that a dwarf will like at least one ingredient."}, ITEM_FOOD_STEW = { - "Roasts are the middle tier of meals that can be prepared by your ", + "Stews are the middle tier of meals that can be prepared by your ", "dwarves. They are made in a kitchen with the 'Prepare Fine Meal' order,", "and use three ingredients. They provide more food than Biscuits,", "but are less valuable than Roasts."}, @@ -165,14 +175,25 @@ descriptions = { ITEM_TOOL_PESTLE = {}, ITEM_TOOL_POUCH = {}, ITEM_TOOL_SCALE_SHARD = {}, - ITEM_TOOL_STEPLADDER = {}, + ITEM_TOOL_STEPLADDER = { + "A small stepladder. If you have one of these, you can use zones to", + "assign your dwarfs to pick fruit from certain trees."}, ITEM_TOOL_WHEELBARROW = {}, - ITEM_TOY_AXE = {}, - ITEM_TOY_BOAT = {}, - ITEM_TOY_HAMMER = {}, - ITEM_TOY_MINIFORGE = {}, - ITEM_TOY_PUZZLEBOX = {}, - ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {}, + ITEM_TOY_AXE = { + "A small toy axe without an edge. Useless except as a trade good."}, + ITEM_TOY_BOAT = { + "A tiny model of a boat. Only good for trade."}, + ITEM_TOY_HAMMER = { + "A toy hammer. It's only use is to sell."}, + ITEM_TOY_MINIFORGE = { + "A model of a blacksmith's forge that dwarf children love.", + "Only useful as a trade good."}, + ITEM_TOY_PUZZLEBOX = { + "A perplexing toy that dwarves of all ages enjoy.", + "It's only use is as a trade good."}, + ITEM_TRAPCOMP_ENORMOUSCORKSCREW = { + "A massive screw-like object. Can be used to make a pump,", + "or as a component in a trap."}, ITEM_TRAPCOMP_GIANTAXEBLADE = {}, ITEM_TRAPCOMP_LARGESERRATEDDISC = {}, ITEM_TRAPCOMP_MENACINGSPIKE = {}, @@ -193,12 +214,12 @@ descriptions = { ITEM_WEAPON_BLOWGUN = {}, ITEM_WEAPON_BOW = { "Bows are the preferred ranged weapon for elves and goblins, and", - "shoot arrows as a projectile. As they are a foreign weapon, they", + "shoot arrows as projectiles. As they are a foreign weapon, they", "cannot be made in your fort. In melee, bowmen will use their bow as", "a weapon, training the swordsman skill."}, ITEM_WEAPON_CROSSBOW = { "The favoured ranged weapon of choice for any dwarf, crossbows can be", - "made of wood, bones or metal, and fire bolts as projectiles. Hunters", + "made of wood, bones or metal, and shoot bolts as projectiles. Hunters", "or marks-dwarves that run out of ammunition will use their crossbow", "as a melee weapon, training the hammerdwarf skill."}, ITEM_WEAPON_DAGGER_LARGE = {}, @@ -227,25 +248,39 @@ descriptions = { ITEM_WEAPON_SWORD_2H = {}, ITEM_WEAPON_SWORD_LONG = {}, ITEM_WEAPON_SWORD_SHORT = {}, - ITEM_WEAPON_SWORD_SHORT_TRAINING = {}, - ITEM_WEAPON_WHIP = {}, - MEAT = {}, + ITEM_WEAPON_SWORD_SHORT_TRAINING = { + "A wooden training sword, this has no sharp edges and thus presents", + "little risk of injury to your dwarfs. Military dwarfs can become", + "attached to them, and refuse to swap them for weapons that cause", + "actual injury to your enemies."}, + ITEM_WEAPON_WHIP = { + "A highly effective weapon known to cause large amounts of pain.", + "It cannot be forged by dwarves."}, + MEAT = { "Butchering an animal gives meat, the amount depending on the size", + "of the butchered animal. Along with plants, meat is the", + "backbone of every food industry."}, MILLSTONE = {}, - ORTHOPEDIC_CAST = {}, - PIPE_SECTION = {}, + ORTHOPEDIC_CAST = { + "Casts are made from plaster, and are used to keep broken bones in", + "place until they are healed. Applying a cast requires a bucket,", + "cloth and a water source."}, + PIPE_SECTION = { + "An enormous piece of pipe, it is a part of a screw pump."}, QUERN = {}, QUIVER = {}, RING = { "A ring is an item of jewellery, which does not interfere with", "wearing other equipment. Eleven rings can be worn on each finger", "or toe, for a maximum of 220 rings."}, - ROCK = {}, + ROCK = { "A small rock, sharpened as a weapon in Adventure mode."}, ROUGH = {}, SCEPTER = {}, SKIN_TANNED = {}, SLAB = { "A memorial stone, used to quiet restless ghost when engraved with", "the name of the deceased and built."}, SMALLGEM = {}, - SPLINT = {}, + SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of", + "wood or metal, and allow dwarfs to leave the hospital and continue", + "their normal jobs. Splints are applied with the bonedoctor skill."}, STATUE = {}, TABLE = {}, THREAD = {},