Add a script that clones the currently selected military uniform.
To be precise, it applies to the entity uniform templates, not uniforms for specific squad positions.develop
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-- Clone the current uniform template in the military screen.
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local utils = require 'utils'
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local gui = require 'gui'
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local entity = df.global.ui.main.fortress_entity
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local args = {...}
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local vs = dfhack.gui.getCurViewscreen()
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local vstype = df.viewscreen_layer_militaryst
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if not vstype:is_instance(vs) then
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qerror('Call this from the military screen')
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end
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local slist = vs.layer_objects[0]
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if vs.page == vstype.T_page.Uniforms
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and slist.active and slist.num_entries > 0
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and not vs.equip.in_name_uniform
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then
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local idx = slist.num_entries
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if #vs.equip.uniforms ~= idx or #entity.uniforms ~= idx then
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error('Uniform vector length mismatch')
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end
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local uniform = vs.equip.uniforms[slist:getListCursor()]
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local ucopy = uniform:new()
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ucopy.id = entity.next_uniform_id
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ucopy.name = ucopy.name..'(Copy)'
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for k,v in ipairs(ucopy.uniform_item_info) do
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for k2,v2 in ipairs(v) do
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v[k2] = v2:new()
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end
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end
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entity.next_uniform_id = entity.next_uniform_id + 1
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entity.uniforms:insert('#',ucopy)
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vs.equip.uniforms:insert('#',ucopy)
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slist.num_entries = idx+1
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slist.cursor = idx-1
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gui.simulateInput(vs, 'STANDARDSCROLL_DOWN')
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else
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qerror('Call this with a uniform selected on the Uniforms page of military screen')
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end
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