update docs for changeitem
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changeitem
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changeitem
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==========
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==========
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Allows changing item material and base quality. By default the item currently
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selected in the UI will be changed (you can select items in the 'k' list
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Tags:
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or inside containers/inventory). By default change is only allowed if materials
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:dfhack-keybind:
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is of the same subtype (for example wood<->wood, stone<->stone etc). But since
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some transformations work pretty well and may be desired you can override this
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Allows changing item material and base quality. By default, a change is only
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with 'force'. Note that some attributes will not be touched, possibly resulting
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allowed if the existing and desired item materials are of the same subtype
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in weirdness. To get an idea how the RAW id should look like, check some items
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(for example wood -> wood, stone -> stone, etc). But since some transformations
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with 'info'. Using 'force' might create items which are not touched by
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work pretty well and may be desired you can override this with ``force``. Note
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crafters/haulers.
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that forced changes can possibly result in items that crafters and haulers
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refuse to touch.
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Options:
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Usage:
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:info: Don't change anything, print some info instead.
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:here: Change all items at the cursor position. Requires in-game cursor.
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- ``changeitem info``
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:material, m: Change material. Must be followed by valid material RAW id.
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Show details about the selected item. Does not change the item. You can use
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:quality, q: Change base quality. Must be followed by number (0-5).
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this command to discover RAW ids for existing items.
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:force: Ignore subtypes, force change to new material.
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- ``changeitem [<options>]``
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Change the item selected in the ``k`` list or inside a container/inventory.
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Examples:
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- ``changeitem here [<options>]``
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Change all items at the cursor position. Requires in-game cursor.
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``changeitem m INORGANIC:GRANITE here``
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Change material of all items under the cursor to granite.
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Options
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-------
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- ``m``, ``material <RAW id>``
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Change material. Must be followed by valid material RAW id.
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- ``s``, ``subtype <RAW id>``
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Change subtype. Must be followed by a valid subtype RAW id."
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- ``q``, ``quality <quality>``
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Change base quality. Must be followed by number (0-5) with 0 being no quality
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and 5 being masterpiece quality.
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- ``force``
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Ignore subtypes and force the change to the new material.
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Examples
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--------
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``changeitem here m INORGANIC:GRANITE``
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Change material of all stone items under the cursor to granite.
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``changeitem q 5``
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``changeitem q 5``
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Change currently selected item to masterpiece quality.
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Change currently selected item to masterpiece quality.
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