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@ -68,614 +68,3 @@ The following pages document all the standard DFHack scripts.
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/scripts/3rdparty/*/*
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/scripts/3rdparty/*/*
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ban-cooking
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===========
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A more convenient way to ban cooking various categories of foods than the
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kitchen interface. Usage: ``ban-cooking <type>``. Valid types are ``booze``,
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``honey``, ``tallow``, ``oil``, and ``seeds`` (non-tree plants with seeds).
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.. _binpatch:
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binpatch
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========
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Implements functions for in-memory binpatches. See `binpatches`.
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.. _brainwash:
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brainwash
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=========
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Modify the personality traits of the selected dwarf to match an 'ideal'
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personality - as stable and reliable as possible. This makes dwarves very
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stable, preventing tantrums even after months of misery.
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burial
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======
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Sets all unowned coffins to allow burial. ``burial -pets`` also allows burial
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of pets.
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.. _command-prompt:
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command-prompt
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==============
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A one line command prompt in df. Same as entering command into dfhack console. Best
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used as a keybinding. Can be called with optional "entry" that will start prompt with
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that pre-filled.
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.. image:: images/command-prompt.png
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create-items
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============
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Spawn arbitrary items under the cursor.
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The first argument gives the item category, the second gives the material,
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and the optionnal third gives the number of items to create (defaults to 20).
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Currently supported item categories: ``boulder``, ``bar``, ``plant``, ``log``,
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``web``.
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Instead of material, using ``list`` makes the script list eligible materials.
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The ``web`` item category will create an uncollected cobweb on the floor.
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Note that the script does not enforce anything, and will let you create
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boulders of toad blood and stuff like that.
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However the ``list`` mode will only show 'normal' materials.
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Examples::
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create-items boulders COAL_BITUMINOUS 12
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create-items plant tail_pig
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create-items log list
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create-items web CREATURE:SPIDER_CAVE_GIANT:SILK
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create-items bar CREATURE:CAT:SOAP
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create-items bar adamantine
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.. _deathcause:
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deathcause
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==========
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Focus a body part ingame, and this script will display the cause of death of
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the creature.
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Also works when selecting units from the (``u``) unitlist viewscreen.
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dfusion
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=======
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Interface to a lecacy script system.
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.. _digfort:
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digfort
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=======
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A script to designate an area for digging according to a plan in csv format.
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This script, inspired from quickfort, can designate an area for digging.
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Your plan should be stored in a .csv file like this::
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# this is a comment
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d;d;u;d;d;skip this tile;d
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d;d;d;i
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Available tile shapes are named after the 'dig' menu shortcuts:
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``d`` for dig, ``u`` for upstairs, ``d`` downstairs, ``i`` updown,
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``h`` channel, ``r`` upward ramp, ``x`` remove designation.
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Unrecognized characters are ignored (eg the 'skip this tile' in the sample).
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Empty lines and data after a ``#`` are ignored as comments.
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To skip a row in your design, use a single ``;``.
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One comment in the file may contain the phrase ``start(3,5)``. It is interpreted
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as an offset for the pattern: instead of starting at the cursor, it will start
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3 tiles left and 5 tiles up from the cursor.
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The script takes the plan filename, starting from the root df folder (where
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``Dwarf Fortress.exe`` is found).
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.. _drain-aquifer:
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drain-aquifer
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=============
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Remove all 'aquifer' tag from the map blocks. Irreversible.
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.. _elevate-mental:
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elevate-mental
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==============
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Set all mental attributes of a dwarf to 2600, which is very high.
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Other numbers can be passed as an argument: ``elevate-mental 100``
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for example would make the dwarf very stupid indeed.
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.. _elevate-physical:
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elevate-physical
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================
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As for elevate-mental, but for physical traits. High is good for soldiers,
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while having an ineffective hammerer can be useful too...
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.. _exportlegends:
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exportlegends
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=============
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Controls legends mode to export data - especially useful to set-and-forget large
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worlds, or when you want a map of every site when there are several hundred.
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The 'info' option exports more data than is possible in vanilla, to a
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``region-date-legends_plus.xml`` file developed to extend the World
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Viewer utility and potentially compatible with others.
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Options:
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:info: Exports the world/gen info, the legends XML, and a custom XML with more information
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:sites: Exports all available site maps
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:maps: Exports all seventeen detailed maps
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:all: Equivalent to calling all of the above, in that order
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exterminate
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===========
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Kills any unit of a given race.
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With no argument, lists the available races and count eligible targets.
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With the special argument ``him``, targets only the selected creature.
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With the special argument ``undead``, targets all undeads on the map,
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regardless of their race.
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When specifying a race, a caste can be specified to further restrict the
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targeting. To do that, append and colon and the caste name after the race.
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Any non-dead non-caged unit of the specified race gets its ``blood_count``
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set to 0, which means immediate death at the next game tick. For creatures
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such as vampires, it also sets animal.vanish_countdown to 2.
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An alternate mode is selected by adding a 2nd argument to the command,
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``magma``. In this case, a column of 7/7 magma is generated on top of the
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targets until they die (Warning: do not call on magma-safe creatures. Also,
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using this mode on birds is not recommended.)
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Will target any unit on a revealed tile of the map, including ambushers,
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but ignore caged/chained creatures.
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Ex::
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exterminate gob
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exterminate gob:male
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To kill a single creature, select the unit with the 'v' cursor and::
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exterminate him
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To purify all elves on the map with fire (may have side-effects)::
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exterminate elve magma
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fixnaked
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========
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Removes all unhappy thoughts due to lack of clothing.
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.. _fix-ster:
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fix-ster
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========
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Utilizes the orientation tag to either fix infertile creatures or inflict
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infertility on creatures that you do not want to breed. Usage::
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fix-ster [fert|ster] [all|animals|only:<creature>]
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``fert`` or ``ster`` is a required argument; whether to make the target fertile
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or sterile. Optional arguments specify the target: no argument for the
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selected unit, ``all`` for all units on the map, ``animals`` for all non-dwarf
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creatures, or ``only:<creature>`` to only process matching creatures.
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.. _forum-dwarves:
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forum-dwarves
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=============
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Saves a copy of a text screen, formatted in bbcode for posting to the Bay12 Forums.
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Use ``forum-dwarves help`` for more information.
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.. _full-heal:
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full-heal
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=========
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Attempts to fully heal the selected unit. ``full-heal -r`` attempts to resurrect the unit.
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.. _gaydar:
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gaydar
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======
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Shows the sexual orientation of units, useful for social engineering or checking
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the viability of livestock breeding programs. Use ``gaydar -help`` for information
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on available filters for orientation, citizenship, species, etc.
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growcrops
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=========
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Instantly grow seeds inside farming plots.
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With no argument, this command list the various seed types currently in
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use in your farming plots.
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With a seed type, the script will grow 100 of these seeds, ready to be
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harvested. You can change the number with a 2nd argument.
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For example, to grow 40 plump helmet spawn::
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growcrops plump 40
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.. _hfs-pit:
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hfs-pit
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=======
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Creates a pit to the underworld at the cursor.
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Takes three arguments: diameter of the pit in tiles, whether to wall off
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the pit, and whether to insert stairs. If no arguments are given, the default
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is "hfs-pit 1 0 0", ie single-tile wide with no walls or stairs.::
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hfs-pit 4 0 1
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hfs-pit 2 1 0
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First example is a four-across pit with stairs but no walls; second is a
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two-across pit with stairs but no walls.
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.. _hotkey-notes:
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hotkey-notes
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|
============
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Lists the key, name, and jump position of your hotkeys in the DFHack console.
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item-descriptions
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=================
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Exports a table with custom description text for every item in the game.
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Used by `view-item-info`.
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lever
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=====
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Allow manipulation of in-game levers from the dfhack console.
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Can list levers, including state and links, with::
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lever list
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To queue a job so that a dwarf will pull the lever 42, use ``lever pull 42``.
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This is the same as 'q'uerying the building and queue a 'P'ull request.
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To magically toggle the lever immediately, use::
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lever pull 42 --now
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locate-ore
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|
==========
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Scan the map for metal ores.
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Finds and designate for digging one tile of a specific metal ore.
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Only works for native metal ores, does not handle reaction stuff (eg STEEL).
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When invoked with the ``list`` argument, lists metal ores available on the map.
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Examples::
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locate-ore list
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locate-ore hematite
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locate-ore iron
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log-region
|
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|
|
==========
|
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|
When enabled in dfhack.init, each time a fort is loaded identifying information
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|
will be written to the gamelog. Assists in parsing the file if you switch
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between forts, and adds information for story-building.
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lua
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|
|
===
|
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|
There are the following ways to invoke this command:
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1. ``lua`` (without any parameters)
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This starts an interactive lua interpreter.
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2. ``lua -f "filename"`` or ``lua --file "filename"``
|
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|
|
This loads and runs the file indicated by filename.
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3. ``lua -s ["filename"]`` or ``lua --save ["filename"]``
|
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|
|
This loads and runs the file indicated by filename from the save
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|
directory. If the filename is not supplied, it loads "dfhack.lua".
|
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|
4. ``:lua`` *lua statement...*
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Parses and executes the lua statement like the interactive interpreter would.
|
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make-legendary
|
|
|
|
|
|
|
|
==============
|
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|
|
Makes the selected dwarf legendary in one skill, a group of skills, or all
|
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|
|
skills. View groups with ``make-legendary classes``, or all skills with
|
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|
|
``make-legendary list``. Use ``make-legendary MINING`` when you need something
|
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|
|
dug up, or ``make-legendary all`` when only perfection will do.
|
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|
make-monarch
|
|
|
|
|
|
|
|
============
|
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|
|
Make the selected unit King or Queen of your civilisation.
|
|
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|
|
.. _markdown:
|
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|
|
markdown
|
|
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|
|
|
|
|
========
|
|
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|
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|
|
Save a copy of a text screen in markdown (for reddit among others).
|
|
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|
|
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|
|
Use ``markdown help`` for more details.
|
|
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masspit
|
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|
|
|
|
|
=======
|
|
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|
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|
|
Designate all creatures in cages on top of a pit/pond activity zone for pitting.
|
|
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|
|
Works best with an animal stockpile on top of the zone.
|
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|
|
Works with a zone number as argument (eg ``Activity Zone #6`` -> ``masspit 6``)
|
|
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|
|
or with the game cursor on top of the area.
|
|
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|
|
multicmd
|
|
|
|
|
|
|
|
========
|
|
|
|
|
|
|
|
Run multiple dfhack commands. The argument is split around the
|
|
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|
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|
|
character ; and all parts are run sequentially as independent
|
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|
|
|
|
|
|
dfhack commands. Useful for hotkeys.
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
Example::
|
|
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|
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|
|
multicmd locate-ore iron ; digv
|
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|
|
points
|
|
|
|
|
|
|
|
======
|
|
|
|
|
|
|
|
Sets available points at the embark screen to the specified number. Eg.
|
|
|
|
|
|
|
|
``points 1000000`` would allow you to buy everything, or ``points 0`` would
|
|
|
|
|
|
|
|
make life quite difficult.
|
|
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|
|
.. _position:
|
|
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|
|
position
|
|
|
|
|
|
|
|
========
|
|
|
|
|
|
|
|
Reports the current time: date, clock time, month, and season. Also reports
|
|
|
|
|
|
|
|
location: z-level, cursor position, window size, and mouse location.
|
|
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|
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|
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|
|
pref-adjust
|
|
|
|
|
|
|
|
===========
|
|
|
|
|
|
|
|
A two-stage script: ``pref-adjust clear`` removes preferences from all dwarves,
|
|
|
|
|
|
|
|
and ``pref-adjust`` inserts an 'ideal' set which is easy to satisfy::
|
|
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|
|
Feb Idashzefon likes wild strawberries for their vivid red color, fisher berries
|
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|
|
|
|
|
for their round shape, prickle berries for their precise thorns, plump helmets
|
|
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|
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|
|
for their rounded tops, prepared meals, plants, drinks, doors, thrones, tables and
|
|
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|
|
|
|
|
beds. When possible, she prefers to consume wild strawberries, fisher berries,
|
|
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|
|
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|
|
prickle berries, plump helmets, strawberry wine, fisher berry wine, prickle berry
|
|
|
|
|
|
|
|
wine, and dwarven wine.
|
|
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|
|
.. _putontable:
|
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|
|
putontable
|
|
|
|
|
|
|
|
==========
|
|
|
|
|
|
|
|
Makes item appear on the table, like in adventure mode shops. Arguments: '-a'
|
|
|
|
|
|
|
|
or '--all' for all items.
|
|
|
|
|
|
|
|
|
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|
|
|
quicksave
|
|
|
|
|
|
|
|
=========
|
|
|
|
|
|
|
|
If called in dwarf mode, makes DF immediately auto-save the game by setting a flag
|
|
|
|
|
|
|
|
normally used in seasonal auto-save.
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
region-pops
|
|
|
|
|
|
|
|
===========
|
|
|
|
|
|
|
|
Show or modify the populations of animals in the region.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Usage:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
:region-pops list [pattern]:
|
|
|
|
|
|
|
|
Lists encountered populations of the region, possibly restricted by pattern.
|
|
|
|
|
|
|
|
:region-pops list-all [pattern]:
|
|
|
|
|
|
|
|
Lists all populations of the region.
|
|
|
|
|
|
|
|
:region-pops boost <TOKEN> <factor>:
|
|
|
|
|
|
|
|
Multiply all populations of TOKEN by factor.
|
|
|
|
|
|
|
|
If the factor is greater than one, increases the
|
|
|
|
|
|
|
|
population, otherwise decreases it.
|
|
|
|
|
|
|
|
:region-pops boost-all <pattern> <factor>:
|
|
|
|
|
|
|
|
Same as above, but match using a pattern acceptable to list.
|
|
|
|
|
|
|
|
:region-pops incr <TOKEN> <factor>:
|
|
|
|
|
|
|
|
Augment (or diminish) all populations of TOKEN by factor (additive).
|
|
|
|
|
|
|
|
:region-pops incr-all <pattern> <factor>:
|
|
|
|
|
|
|
|
Same as above, but match using a pattern acceptable to list.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.. _rejuvenate:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
rejuvenate
|
|
|
|
|
|
|
|
==========
|
|
|
|
|
|
|
|
Set the age of the selected dwarf to 20 years. Useful if valuable citizens are
|
|
|
|
|
|
|
|
getting old, or there are too many babies around...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.. _remove-stress:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
remove-stress
|
|
|
|
|
|
|
|
=============
|
|
|
|
|
|
|
|
Sets stress to -1,000,000; the normal range is 0 to 500,000 with very stable or
|
|
|
|
|
|
|
|
very stressed dwarves taking on negative or greater values respectively.
|
|
|
|
|
|
|
|
Applies to the selected unit, or use "remove-stress -all" to apply to all units.
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
remove-wear
|
|
|
|
|
|
|
|
===========
|
|
|
|
|
|
|
|
Sets the wear on all items in your fort to zero.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.. _repeat:
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
repeat
|
|
|
|
|
|
|
|
======
|
|
|
|
|
|
|
|
Repeatedly calls a lua script at the specified interval.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This allows neat background changes to the function of the game, especially when
|
|
|
|
|
|
|
|
invoked from an init file. For detailed usage instructions, use ``repeat -help``.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Usage examples::
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
repeat -name jim -time delay -timeUnits units -printResult true -command [ printArgs 3 1 2 ]
|
|
|
|
|
|
|
|
repeat -time 1 -timeUnits months -command [ multicmd cleanowned scattered x; clean all ] -name clean
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The first example is abstract; the second will regularly remove all contaminants
|
|
|
|
|
|
|
|
and worn items from the game.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
``-name`` sets the name for the purposes of cancelling and making sure you don't schedule the
|
|
|
|
|
|
|
|
same repeating event twice. If not specified, it's set to the first argument after ``-command``.
|
|
|
|
|
|
|
|
``-time delay -timeUnits units``; delay is some positive integer, and units is some valid time
|
|
|
|
|
|
|
|
unit for ``dfhack.timeout(delay,timeUnits,function)``. ``-command [ ... ]`` specifies the
|
|
|
|
|
|
|
|
command to be run.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
setfps
|
|
|
|
|
|
|
|
======
|
|
|
|
|
|
|
|
Run ``setfps <number>`` to set the FPS cap at runtime, in case you want to watch
|
|
|
|
|
|
|
|
combat in slow motion or something :)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.. _show-unit-syndromes:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
show-unit-syndromes
|
|
|
|
|
|
|
|
===================
|
|
|
|
|
|
|
|
Show syndromes affecting units and the remaining and maximum duration, along
|
|
|
|
|
|
|
|
with (optionally) substantial detail on the effects.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Use one or more of the following options:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
:showall: Show units even if not affected by any syndrome
|
|
|
|
|
|
|
|
:showeffects: Show detailed effects of each syndrome
|
|
|
|
|
|
|
|
:showdisplayeffects: Show effects that only change the look of the unit
|
|
|
|
|
|
|
|
:ignorehiddencurse: Hide syndromes the user should not be able to know about (TODO)
|
|
|
|
|
|
|
|
:selected: Show selected unit
|
|
|
|
|
|
|
|
:dwarves: Show dwarves
|
|
|
|
|
|
|
|
:livestock: Show livestock
|
|
|
|
|
|
|
|
:wildanimals: Show wild animals
|
|
|
|
|
|
|
|
:hostile: Show hostiles (e.g. invaders, thieves, forgotten beasts etc)
|
|
|
|
|
|
|
|
:world: Show all defined syndromes in the world
|
|
|
|
|
|
|
|
:export: ``export:<filename>`` sends output to the given file, showing all
|
|
|
|
|
|
|
|
syndromes affecting each unit with the maximum and present duration.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.. _siren:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
siren
|
|
|
|
|
|
|
|
=====
|
|
|
|
|
|
|
|
Wakes up sleeping units, cancels breaks and stops parties either everywhere,
|
|
|
|
|
|
|
|
or in the burrows given as arguments. In return, adds bad thoughts about
|
|
|
|
|
|
|
|
noise, tiredness and lack of protection. Also, the units with interrupted
|
|
|
|
|
|
|
|
breaks will go on break again a lot sooner. The script is intended for
|
|
|
|
|
|
|
|
emergencies, e.g. when a siege appears, and all your military is partying.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
soundsense-season
|
|
|
|
|
|
|
|
=================
|
|
|
|
|
|
|
|
It is a well known issue that Soundsense cannot detect the correct
|
|
|
|
|
|
|
|
current season when a savegame is loaded and has to play random
|
|
|
|
|
|
|
|
season music until a season switch occurs.
|
|
|
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This script registers a hook that prints the appropriate string
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to gamelog.txt on every map load to fix this. For best results
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call the script from ``dfhack.init``.
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source
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======
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Create an infinite magma or water source or drain on a tile.
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This script registers a map tile as a liquid source, and every 12 game ticks
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that tile receives or remove 1 new unit of flow based on the configuration.
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Place the game cursor where you want to create the source (must be a
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flow-passable tile, and not too high in the sky) and call::
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source add [magma|water] [0-7]
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The number argument is the target liquid level (0 = drain, 7 = source).
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To add more than 1 unit everytime, call the command again on the same spot.
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To delete one source, place the cursor over its tile and use ``source delete``.
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To remove all existing sources, call ``source clear``.
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The ``list`` argument shows all existing sources.
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Examples::
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source add water - water source
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source add magma 7 - magma source
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source add water 0 - water drain
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startdwarf
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==========
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Use at the embark screen to embark with the specified number of dwarves. Eg.
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``startdwarf 500`` would lead to a severe food shortage and FPS issues, while
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``startdwarf 10`` would just allow a few more warm bodies to dig in.
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The number must be 7 or greater.
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stripcaged
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==========
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For dumping items inside cages. Will mark selected items for dumping, then
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a dwarf may come and actually dump it. See also `autodump`.
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With the ``items`` argument, only dumps items laying in the cage, excluding
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stuff worn by caged creatures. ``weapons`` will dump worn weapons, ``armor``
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will dump everything worn by caged creatures (including armor and clothing),
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and ``all`` will dump everything, on a creature or not.
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``stripcaged list`` will display on the dfhack console the list of all cages
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and their item content.
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Without further arguments, all commands work on all cages and animal traps on
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the map. With the ``here`` argument, considers only the in-game selected cage
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(or the cage under the game cursor). To target only specific cages, you can
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alternatively pass cage IDs as arguments::
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stripcaged weapons 25321 34228
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.. _superdwarf:
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superdwarf
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==========
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Similar to `fastdwarf`, per-creature.
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To make any creature superfast, target it ingame using 'v' and::
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superdwarf add
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Other options available: ``del``, ``clear``, ``list``.
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This script also shortens the 'sleeping' and 'on break' periods of targets.
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.. _teleport:
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teleport
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========
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Teleports a unit to given coordinates.
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Examples::
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teleport -showunitid - prints unitid beneath cursor
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teleport -showpos - prints coordinates beneath cursor
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teleport -unit 1234 -x 56 -y 115 -z 26 - teleports unit 1234 to 56,115,26
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undump-buildings
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================
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Undesignates building base materials for dumping.
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.. _unsuspend:
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unsuspend
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=========
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Unsuspend jobs in workshops, on a one-off basis. See `autounsuspend`
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for regular use.
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.. _view-item-info:
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view-item-info
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==============
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A script to extend the item or unit viewscreen with additional information
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including a custom description of each item (when available), and properties
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such as material statistics, weapon attacks, armor effectiveness, and more.
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The associated script ``item-descriptions.lua`` supplies custom descriptions
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of items. Individual descriptions can be added or overridden by a similar
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script ``raw/scripts/more-item-descriptions.lua``. Both work as sparse lists,
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so missing items simply go undescribed if not defined in the fallback.
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warn-starving
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=============
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If any (live) units are starving, very thirsty, or very drowsy, the game will
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be paused and a warning shown and logged to the console. Use with the
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`repeat` command for regular checks.
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Use ``warn-starving all`` to display a list of all problematic units.
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