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@ -432,6 +432,14 @@ matLightDef* lightingEngineViewscreen::getMaterial(int matType,int matIndex)
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else
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else
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return NULL;
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return NULL;
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}
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}
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buildingLightDef* lightingEngineViewscreen::getBuilding(df::building* bld)
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{
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auto it=buildingDefs.find(std::make_tuple((int)bld->getType(),(int)bld->getSubtype(),(int)bld->getCustomType()));
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if(it!=buildingDefs.end())
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return &it->second;
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else
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return NULL;
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}
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void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size, float thickness)
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void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size, float thickness)
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{
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{
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if(mat.isTransparent)
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if(mat.isTransparent)
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@ -465,7 +473,7 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int
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const lightCell matStairCase(0.9f,0.9f,0.9f);
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const lightCell matStairCase(0.9f,0.9f,0.9f);
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lightCell ret=in;
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lightCell ret=in;
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coord2d innerCoord(x,y);
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coord2d innerCoord(x,y);
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df::tiletype type = b->tiletypeAt(innerCoord);
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df::tiletype type = b->staticTiletypeAt(innerCoord);
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df::tile_designation d = b->DesignationAt(innerCoord);
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df::tile_designation d = b->DesignationAt(innerCoord);
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//df::tile_occupancy o = b->OccupancyAt(innerCoord);
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//df::tile_occupancy o = b->OccupancyAt(innerCoord);
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
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@ -475,8 +483,17 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int
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matLightDef* lightDef;
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matLightDef* lightDef;
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if(tileMat==df::tiletype_material::FROZEN_LIQUID)
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if(tileMat==df::tiletype_material::FROZEN_LIQUID)
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lightDef=&matIce;
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{
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else
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df::tiletype typeIce = b->tiletypeAt(innerCoord);
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df::tiletype_shape shapeIce = ENUM_ATTR(tiletype,shape,typeIce);
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df::tiletype_shape_basic basicShapeIce = ENUM_ATTR(tiletype_shape,basic_shape,shapeIce);
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if(basicShapeIce==df::tiletype_shape_basic::Wall)
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ret*=matIce.transparency;
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else if(basicShapeIce==df::tiletype_shape_basic::Floor || basicShapeIce==df::tiletype_shape_basic::Ramp || shapeIce==df::tiletype_shape::STAIR_UP)
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if(!lastLevel)
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ret*=matIce.transparency.power(1.0f/7.0f);
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}
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lightDef=getMaterial(mat.mat_type,mat.mat_index);
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lightDef=getMaterial(mat.mat_type,mat.mat_index);
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if(!lightDef || !lightDef->isTransparent)
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if(!lightDef || !lightDef->isTransparent)
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@ -487,6 +504,7 @@ lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int
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}
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}
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else if(basic_shape==df::tiletype_shape_basic::Floor || basic_shape==df::tiletype_shape_basic::Ramp || shape==df::tiletype_shape::STAIR_UP)
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else if(basic_shape==df::tiletype_shape_basic::Floor || basic_shape==df::tiletype_shape_basic::Ramp || shape==df::tiletype_shape::STAIR_UP)
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{
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{
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if(!lastLevel)
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if(!lastLevel)
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ret*=lightDef->transparency.power(1.0f/7.0f);
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ret*=lightDef->transparency.power(1.0f/7.0f);
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}
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}
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@ -624,6 +642,11 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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df::tiletype type = b->tiletypeAt(gpos);
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df::tiletype type = b->tiletypeAt(gpos);
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df::tile_designation d = b->DesignationAt(gpos);
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df::tile_designation d = b->DesignationAt(gpos);
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if(d.bits.hidden)
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{
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curCell=lightCell(0,0,0);
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continue; // do not process hidden stuff
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}
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//df::tile_occupancy o = b->OccupancyAt(gpos);
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//df::tile_occupancy o = b->OccupancyAt(gpos);
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
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df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
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df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
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@ -634,7 +657,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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matLightDef* lightDef=getMaterial(mat.mat_type,mat.mat_index);
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matLightDef* lightDef=getMaterial(mat.mat_type,mat.mat_index);
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if(!lightDef || !lightDef->isTransparent)
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if(!lightDef || !lightDef->isTransparent)
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lightDef=&matWall;
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lightDef=&matWall;
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if(shape==df::tiletype_shape::BROOK_BED || d.bits.hidden )
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if(shape==df::tiletype_shape::BROOK_BED )
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{
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{
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curCell=lightCell(0,0,0);
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curCell=lightCell(0,0,0);
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}
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}
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@ -665,6 +688,8 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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}
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}
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}
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}
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}
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}
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}
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}
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df::map_block* block=b->getRaw();
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df::map_block* block=b->getRaw();
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@ -712,6 +737,36 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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applyMaterial(tile,419,cPlant->material);
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applyMaterial(tile,419,cPlant->material);
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}
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}
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}
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}
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//blood and other goo
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for(int i=0;i<block->block_events.size();i++)
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{
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df::block_square_event* ev=block->block_events[i];
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df::block_square_event_type ev_type=ev->getType();
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if(ev_type==df::block_square_event_type::material_spatter)
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{
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df::block_square_event_material_spatterst* spatter=static_cast<df::block_square_event_material_spatterst*>(ev);
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matLightDef* m=getMaterial(spatter->mat_type,spatter->mat_index);
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if(!m)
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continue;
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if(!m->isEmiting)
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continue;
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for(int x=0;x<16;x++)
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for(int y=0;y<16;y++)
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{
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df::coord2d pos;
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pos.x = blockX*16+x;
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pos.y = blockY*16+y;
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int16_t amount=spatter->amount[x][y];
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if(amount<=0)
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continue;
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pos=worldToViewportCoord(pos,vp,window2d);
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if(isInViewport(pos,vp))
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{
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addLight(getIndex(pos.x,pos.y),m->makeSource((float)amount/100));
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}
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}
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}
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}
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}
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}
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if(df::global::cursor->x>-30000)
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if(df::global::cursor->x>-30000)
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{
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{
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@ -734,38 +789,63 @@ void lightingEngineViewscreen::doOcupancyAndLights()
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for(size_t i = 0; i < df::global::world->buildings.all.size(); i++)
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for(size_t i = 0; i < df::global::world->buildings.all.size(); i++)
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{
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{
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df::building *bld = df::global::world->buildings.all[i];
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df::building *bld = df::global::world->buildings.all[i];
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if(window_z!=bld->z)
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if(window_z!=bld->z)
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continue;
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continue;
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if(bld->getBuildStage()<bld->getMaxBuildStage()) //only work if fully built
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continue;
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df::coord2d p1(bld->x1,bld->y1);
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df::coord2d p1(bld->x1,bld->y1);
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df::coord2d p2(bld->x2,bld->y2);
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df::coord2d p2(bld->x2,bld->y2);
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p1=worldToViewportCoord(p1,vp,window2d);
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p1=worldToViewportCoord(p1,vp,window2d);
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p2=worldToViewportCoord(p1,vp,window2d);
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p2=worldToViewportCoord(p1,vp,window2d);
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if(isInViewport(p1,vp)||isInViewport(p2,vp))
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if(isInViewport(p1,vp)||isInViewport(p2,vp))
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{
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{
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int tile=getIndex(p1.x,p1.y); //TODO multitile buildings. How they would work?
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int tile=getIndex(p1.x,p1.y); //TODO multitile buildings. How they would work?
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df::building_type type = bld->getType();
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df::building_type type = bld->getType();
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buildingLightDef* def=getBuilding(bld);
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if(!def)
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continue;
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if(def->poweredOnly && bld->isUnpowered())
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continue;
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if(type==df::enums::building_type::Door)
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{
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df::building_doorst* door=static_cast<df::building_doorst*>(bld);
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if(!door->door_flags.bits.closed)
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continue;
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}
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if (type == df::enums::building_type::WindowGlass || type==df::enums::building_type::WindowGem)
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if(def->useMaterial)
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{
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{
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applyMaterial(tile,bld->mat_type,bld->mat_index);
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matLightDef* mat=getMaterial(bld->mat_type,bld->mat_index);
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if(!mat)mat=&matWall;
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if(def->light.isEmiting)
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{
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addLight(tile,def->light.makeSource());
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}
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}
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if (type == df::enums::building_type::Table)
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else if(mat->isEmiting)
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{
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{
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addLight(tile,candle);
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addLight(tile,mat->makeSource());
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}
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}
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if (type==df::enums::building_type::Statue)
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if(def->light.isTransparent)
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{
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{
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addLight(tile,torch);
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ocupancy[tile]*=def->light.transparency;
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}
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}
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if(type==df::enums::building_type::Door)
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else
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{
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{
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df::building_doorst* door=static_cast<df::building_doorst*>(bld);
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ocupancy[tile]*=mat->transparency;
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if(door->door_flags.bits.closed)
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applyMaterial(tile,bld->mat_type,bld->mat_index,1,&matWall);
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}
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}
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}
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}
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else
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{
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applyMaterial(tile,def->light);
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}
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}
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}
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}
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}
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}
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lightCell lua_parseLightCell(lua_State* L)
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lightCell lua_parseLightCell(lua_State* L)
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{
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{
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lightCell ret;
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lightCell ret;
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@ -788,6 +868,10 @@ lightCell lua_parseLightCell(lua_State* L)
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//Lua::GetOutput(L)->print("got cell(%f,%f,%f)\n",ret.r,ret.g,ret.b);
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//Lua::GetOutput(L)->print("got cell(%f,%f,%f)\n",ret.r,ret.g,ret.b);
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return ret;
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return ret;
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}
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}
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#define GETLUAFLAG(field,name) lua_getfield(L,-1,"flags");\
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if(lua_isnil(L,-1)){field=false;}\
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else{lua_getfield(L,-1,#name);field=lua_isnil(L,-1);lua_pop(L,1);}\
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lua_pop(L,1)
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matLightDef lua_parseMatDef(lua_State* L)
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matLightDef lua_parseMatDef(lua_State* L)
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{
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{
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@ -816,7 +900,10 @@ matLightDef lua_parseMatDef(lua_State* L)
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}
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}
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else
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else
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lua_pop(L,1);
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lua_pop(L,1);
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//todo flags
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GETLUAFLAG(ret.flicker,"flicker");
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GETLUAFLAG(ret.useThickness,"useThickness");
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|
GETLUAFLAG(ret.sizeModifiesPower,"sizeModifiesPower");
|
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|
|
GETLUAFLAG(ret.sizeModifiesRange,"sizeModifiesRange");
|
|
|
|
return ret;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
}
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|
int lightingEngineViewscreen::parseMaterials(lua_State* L)
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int lightingEngineViewscreen::parseMaterials(lua_State* L)
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|
@ -873,6 +960,48 @@ int lightingEngineViewscreen::parseSpecial(lua_State* L)
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|
return 0;
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|
return 0;
|
|
|
|
}
|
|
|
|
}
|
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|
|
#undef LOAD_SPECIAL
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|
#undef LOAD_SPECIAL
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|
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|
|
|
|
int lightingEngineViewscreen::parseBuildings(lua_State* L)
|
|
|
|
|
|
|
|
{
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|
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|
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|
|
|
auto engine= (lightingEngineViewscreen*)lua_touserdata(L, 1);
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|
|
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|
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|
|
engine->buildingDefs.clear();
|
|
|
|
|
|
|
|
Lua::StackUnwinder unwinder(L);
|
|
|
|
|
|
|
|
lua_getfield(L,2,"buildings");
|
|
|
|
|
|
|
|
if(!lua_istable(L,-1))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
luaL_error(L,"Buildings table not found.");
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
|
|
|
while (lua_next(L, -2) != 0) {
|
|
|
|
|
|
|
|
int type=lua_tonumber(L,-2);
|
|
|
|
|
|
|
|
if(!lua_istable(L,-1))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
luaL_error(L,"Broken building definitions.");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//os->print("Processing type:%d\n",type);
|
|
|
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
|
|
|
while (lua_next(L, -2) != 0) {
|
|
|
|
|
|
|
|
int subtype=lua_tonumber(L,-2);
|
|
|
|
|
|
|
|
//os->print("\tProcessing subtype:%d\n",index);
|
|
|
|
|
|
|
|
lua_pushnil(L);
|
|
|
|
|
|
|
|
while (lua_next(L, -2) != 0) {
|
|
|
|
|
|
|
|
int custom=lua_tonumber(L,-2);
|
|
|
|
|
|
|
|
//os->print("\tProcessing custom:%d\n",index);
|
|
|
|
|
|
|
|
buildingLightDef current;
|
|
|
|
|
|
|
|
current.light=lua_parseMatDef(L);
|
|
|
|
|
|
|
|
engine->buildingDefs[std::make_tuple(type,subtype,custom)]=current;
|
|
|
|
|
|
|
|
GETLUAFLAG(current.poweredOnly,"poweredOnly");
|
|
|
|
|
|
|
|
GETLUAFLAG(current.useMaterial,"useMaterial");
|
|
|
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_pop(L,1);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
void lightingEngineViewscreen::defaultSettings()
|
|
|
|
void lightingEngineViewscreen::defaultSettings()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
matAmbience=matLightDef(lightCell(0.85f,0.85f,0.85f));
|
|
|
|
matAmbience=matLightDef(lightCell(0.85f,0.85f,0.85f));
|
|
|
@ -923,6 +1052,11 @@ void lightingEngineViewscreen::loadSettings()
|
|
|
|
lua_pushvalue(s,env);
|
|
|
|
lua_pushvalue(s,env);
|
|
|
|
Lua::SafeCall(out,s,2,0);
|
|
|
|
Lua::SafeCall(out,s,2,0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lua_pushcfunction(s, parseBuildings);
|
|
|
|
|
|
|
|
lua_pushlightuserdata(s, this);
|
|
|
|
|
|
|
|
lua_pushvalue(s,env);
|
|
|
|
|
|
|
|
Lua::SafeCall(out,s,2,0);
|
|
|
|
|
|
|
|
out.print("%d buildings loaded\n",buildingDefs.size());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -933,3 +1067,4 @@ void lightingEngineViewscreen::loadSettings()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
lua_pop(s,1);
|
|
|
|
lua_pop(s,1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef GETLUAFLAG
|
|
|
|