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				|  |  |  |  |     - Set building properties (such as a name) | 
		
	
		
			
				|  |  |  |  |     - Can attach and configure track stops as part of hauling routes | 
		
	
		
			
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				|  |  |  |  | - Burrow mode | 
		
	
		
			
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				|  |  |  |  |     - Supports creating, adding to, and subtracting from burrows. | 
		
	
		
			
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				|  |  |  |  | Introduction to blueprints | 
		
	
		
			
				|  |  |  |  | -------------------------- | 
		
	
		
			
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					|  |  |  | @ -866,6 +870,35 @@ names an existing route, the stop will be added to that route:: | 
		
	
		
			
				|  |  |  |  | These two track stops (which do not dump their contents) simply exist on a | 
		
	
		
			
				|  |  |  |  | common route at the ends of a connected carved track. | 
		
	
		
			
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				|  |  |  |  | #burrow mode | 
		
	
		
			
				|  |  |  |  | ------------ | 
		
	
		
			
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				|  |  |  |  | ``#burrow`` mode can create, extend, and remove tiles from burrows. | 
		
	
		
			
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				|  |  |  |  | Burrow designation syntax | 
		
	
		
			
				|  |  |  |  | ~~~~~~~~~~~~~~~~~~~~~~~~~ | 
		
	
		
			
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				|  |  |  |  | The syntax should look familiar by now:: | 
		
	
		
			
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				|  |  |  |  |     symbol{properties}(expansion) | 
		
	
		
			
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				|  |  |  |  | See the `#burrow mode reference`_ for symbol and property definitions. | 
		
	
		
			
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				|  |  |  |  | Here's how to create (or add to, if a burrow by that name already exists) a | 
		
	
		
			
				|  |  |  |  | 5x5 burrow named ``Inside+``:: | 
		
	
		
			
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				|  |  |  |  |     #burrow | 
		
	
		
			
				|  |  |  |  |     a{create=true name=Inside+}(5x5) | 
		
	
		
			
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				|  |  |  |  | Why the trailing ``+``? That's to indicate to the `burrow` plugin that the | 
		
	
		
			
				|  |  |  |  | burrow should grow as adjacent tiles are dug out. | 
		
	
		
			
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				|  |  |  |  | Similarly, here is how to erase a tile from all burrows that currently include | 
		
	
		
			
				|  |  |  |  | it:: | 
		
	
		
			
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				|  |  |  |  |     #burrow | 
		
	
		
			
				|  |  |  |  |     e | 
		
	
		
			
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				|  |  |  |  | .. _quickfort-modeline: | 
		
	
		
			
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				|  |  |  |  | Modeline markers | 
		
	
	
		
			
				
					|  |  |  | @ -2199,3 +2232,17 @@ Symbol            Type                          Properties | 
		
	
		
			
				|  |  |  |  | ``trackrampSEW``  track ramp tee to the S, E, W | 
		
	
		
			
				|  |  |  |  | ``trackrampNSEW`` track ramp cross | 
		
	
		
			
				|  |  |  |  | ================= ============================= ========== | 
		
	
		
			
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				|  |  |  |  | #burrow mode reference | 
		
	
		
			
				|  |  |  |  | ~~~~~~~~~~~~~~~~~~~~~~ | 
		
	
		
			
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				|  |  |  |  | ====== ======= ========== | 
		
	
		
			
				|  |  |  |  | Symbol Meaning Properties | 
		
	
		
			
				|  |  |  |  | ====== ======= ========== | 
		
	
		
			
				|  |  |  |  | ``a``  add     ``name``: if set, will add to an existing burrow of this name. | 
		
	
		
			
				|  |  |  |  |                ``create``: if set to ``true``, will create a burrow with the | 
		
	
		
			
				|  |  |  |  |                specified ``name`` if it doesn't already exist. | 
		
	
		
			
				|  |  |  |  | ``e``  erase   ``name``: if set, will only affect the first burrow of the given | 
		
	
		
			
				|  |  |  |  |                name. if not set, will affect all burrows that cover the given | 
		
	
		
			
				|  |  |  |  |                tiles. | 
		
	
		
			
				|  |  |  |  | ====== ======= ========== | 
		
	
	
		
			
				
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