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@ -84,7 +84,7 @@ Feature summary
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- Configurable zone/location settings, such as the pit/pond toggle or
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- Configurable zone/location settings, such as the pit/pond toggle or
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hospital supply quantities
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hospital supply quantities
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- Build mode
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- Build mode
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- Integrated with DFHack `buildingplan`: you can place buildings before
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- Integrated with DFHack `buildingplan`: you can place buildings before
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manufacturing building materials and you can use the `buildingplan` UI
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manufacturing building materials and you can use the `buildingplan` UI
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@ -108,6 +108,10 @@ Feature summary
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- Set building properties (such as a name)
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- Set building properties (such as a name)
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- Can attach and configure track stops as part of hauling routes
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- Can attach and configure track stops as part of hauling routes
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- Burrow mode
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- Supports creating, adding to, and subtracting from burrows.
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Introduction to blueprints
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Introduction to blueprints
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--------------------------
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--------------------------
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@ -866,6 +870,35 @@ names an existing route, the stop will be added to that route::
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These two track stops (which do not dump their contents) simply exist on a
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These two track stops (which do not dump their contents) simply exist on a
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common route at the ends of a connected carved track.
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common route at the ends of a connected carved track.
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#burrow mode
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------------
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``#burrow`` mode can create, extend, and remove tiles from burrows.
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Burrow designation syntax
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~~~~~~~~~~~~~~~~~~~~~~~~~
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The syntax should look familiar by now::
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symbol{properties}(expansion)
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See the `#burrow mode reference`_ for symbol and property definitions.
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Here's how to create (or add to, if a burrow by that name already exists) a
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5x5 burrow named ``Inside+``::
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#burrow
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a{create=true name=Inside+}(5x5)
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Why the trailing ``+``? That's to indicate to the `burrow` plugin that the
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burrow should grow as adjacent tiles are dug out.
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Similarly, here is how to erase a tile from all burrows that currently include
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it::
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#burrow
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e
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.. _quickfort-modeline:
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.. _quickfort-modeline:
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Modeline markers
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Modeline markers
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@ -2199,3 +2232,17 @@ Symbol Type Properties
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``trackrampSEW`` track ramp tee to the S, E, W
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``trackrampSEW`` track ramp tee to the S, E, W
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``trackrampNSEW`` track ramp cross
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``trackrampNSEW`` track ramp cross
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================= ============================= ==========
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================= ============================= ==========
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#burrow mode reference
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~~~~~~~~~~~~~~~~~~~~~~
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====== ======= ==========
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Symbol Meaning Properties
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====== ======= ==========
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``a`` add ``name``: if set, will add to an existing burrow of this name.
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``create``: if set to ``true``, will create a burrow with the
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specified ``name`` if it doesn't already exist.
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``e`` erase ``name``: if set, will only affect the first burrow of the given
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name. if not set, will affect all burrows that cover the given
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tiles.
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====== ======= ==========
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