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@ -59,7 +59,6 @@ using namespace std;
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#include "PluginManager.h"
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using namespace DFHack;
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using namespace Pausing;
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using namespace df::enums;
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using df::global::world;
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@ -75,138 +74,6 @@ void World::SetPauseState(bool paused)
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DF_GLOBAL_VALUE(pause_state, dummy) = paused;
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}
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std::unordered_set<Lock*> PlayerLock::locks;
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std::unordered_set<Lock*> AnnouncementLock::locks;
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template<typename Locks>
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inline bool any_lock(Locks locks) {
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return std::any_of(locks.begin(), locks.end(), [](Lock* lock) { return lock->isLocked(); });
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}
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template<typename Locks, typename LockT>
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inline bool only_lock(Locks locks, LockT* this_lock) {
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return std::all_of(locks.begin(), locks.end(), [&](Lock* lock) {
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if (lock == this_lock) {
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return lock->isLocked();
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}
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return !lock->isLocked();
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});
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}
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bool AnnouncementLock::isAnyLocked() const {
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return any_lock(locks);
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}
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bool AnnouncementLock::isOnlyLocked() const {
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return only_lock(locks, this);
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}
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bool PlayerLock::isAnyLocked() const {
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return any_lock(locks);
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}
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bool PlayerLock::isOnlyLocked() const {
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return only_lock(locks, this);
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}
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namespace pausing {
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AnnouncementLock announcementLock("monitor");
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PlayerLock playerLock("monitor");
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const size_t array_size = sizeof(decltype(df::announcements::flags)) / sizeof(df::announcement_flags);
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bool state_saved = false; // indicates whether a restore state is ok
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bool announcements_disabled = false; // indicates whether disable or restore was last enacted, could use a better name
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bool saved_states[array_size]; // state to restore
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bool locked_states[array_size]; // locked state (re-applied each frame)
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bool allow_player_pause = true; // toggles player pause ability
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using df::global::ui;
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using namespace df::enums;
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struct player_pause_hook : df::viewscreen_dwarfmodest {
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typedef df::viewscreen_dwarfmodest interpose_base;
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DEFINE_VMETHOD_INTERPOSE(void, feed, (std::set<df::interface_key>* input)) {
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if ((ui->main.mode == ui_sidebar_mode::Default) && !allow_player_pause) {
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input->erase(interface_key::D_PAUSE);
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}
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INTERPOSE_NEXT(feed)(input);
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}
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};
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IMPLEMENT_VMETHOD_INTERPOSE(player_pause_hook, feed);
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}
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using namespace pausing;
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AnnouncementLock* World::AcquireAnnouncementPauseLock(const char* name) {
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return new AnnouncementLock(name);
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}
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PlayerLock* World::AcquirePlayerPauseLock(const char* name) {
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return new PlayerLock(name);
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}
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void World::ReleasePauseLock(Lock* lock){
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delete lock;
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}
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bool World::DisableAnnouncementPausing() {
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if (!announcementLock.isAnyLocked()) {
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for (auto& flag : df::global::d_init->announcements.flags) {
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flag.bits.PAUSE = false;
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}
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announcements_disabled = true;
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}
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return announcements_disabled;
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}
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bool World::SaveAnnouncementSettings() {
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if (!announcementLock.isAnyLocked()) {
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for (size_t i = 0; i < array_size; ++i) {
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saved_states[i] = df::global::d_init->announcements.flags[i].bits.PAUSE;
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}
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return true;
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}
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return false;
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}
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bool World::RestoreAnnouncementSettings() {
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if (!announcementLock.isAnyLocked() && state_saved) {
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for (size_t i = 0; i < array_size; ++i) {
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df::global::d_init->announcements.flags[i].bits.PAUSE = saved_states[i];
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}
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announcements_disabled = false;
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return true;
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}
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return false;
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}
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bool World::EnablePlayerPausing() {
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if (!playerLock.isAnyLocked()) {
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allow_player_pause = true;
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}
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return allow_player_pause;
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}
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bool World::DisablePlayerPausing() {
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if (!playerLock.isAnyLocked()) {
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allow_player_pause = false;
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}
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return !allow_player_pause;
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}
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void World::Update() {
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static bool did_once = false;
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if (!did_once) {
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did_once = true;
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INTERPOSE_HOOK(player_pause_hook, feed).apply();
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}
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if (announcementLock.isAnyLocked()) {
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for (size_t i = 0; i < array_size; ++i) {
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df::global::d_init->announcements.flags[i].bits.PAUSE = locked_states[i];
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}
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}
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}
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uint32_t World::ReadCurrentYear()
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{
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return DF_GLOBAL_VALUE(cur_year, 0);
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