304 lines
7.6 KiB
C++
304 lines
7.6 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Internal.h"
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#include <array>
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#include <string>
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#include <vector>
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#include <map>
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#include <unordered_set>
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#include <cstring>
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using namespace std;
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#include "modules/World.h"
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#include "MemAccess.h"
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#include "VersionInfo.h"
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#include "Types.h"
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#include "Error.h"
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#include "ModuleFactory.h"
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#include "Core.h"
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#include "modules/Maps.h"
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#include "MiscUtils.h"
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#include "VTableInterpose.h"
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#include "DataDefs.h"
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#include "df/world.h"
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#include "df/historical_figure.h"
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#include "df/map_block.h"
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#include "df/block_square_event_world_constructionst.h"
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#include "df/viewscreen_legendsst.h"
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#include "df/d_init.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/ui.h"
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#include "VTableInterpose.h"
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#include "PluginManager.h"
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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bool World::ReadPauseState()
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{
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return DF_GLOBAL_VALUE(pause_state, false);
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}
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void World::SetPauseState(bool paused)
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{
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bool dummy;
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DF_GLOBAL_VALUE(pause_state, dummy) = paused;
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}
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uint32_t World::ReadCurrentYear()
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{
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return DF_GLOBAL_VALUE(cur_year, 0);
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}
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uint32_t World::ReadCurrentTick()
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{
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// prevent this from returning anything less than 0,
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// to avoid day/month calculations with 0xffffffff
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return std::max(0, DF_GLOBAL_VALUE(cur_year_tick, 0));
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}
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bool World::ReadGameMode(t_gamemodes& rd)
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{
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if(df::global::gamemode && df::global::gametype)
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{
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rd.g_mode = (DFHack::GameMode)*df::global::gamemode;
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rd.g_type = (DFHack::GameType)*df::global::gametype;
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return true;
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}
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return false;
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}
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bool World::WriteGameMode(const t_gamemodes & wr)
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{
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if(df::global::gamemode && df::global::gametype)
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{
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*df::global::gamemode = wr.g_mode;
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*df::global::gametype = wr.g_type;
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return true;
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}
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return false;
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}
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/*
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FIXME: Japa said that he had to do this with the time stuff he got from here
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Investigate.
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currentYear = Wold->ReadCurrentYear();
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currentTick = Wold->ReadCurrentTick();
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currentMonth = (currentTick+9)/33600;
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currentDay = ((currentTick+9)%33600)/1200;
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currentHour = ((currentTick+9)-(((currentMonth*28)+currentDay)*1200))/50;
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currentTickRel = (currentTick+9)-(((((currentMonth*28)+currentDay)*24)+currentHour)*50);
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*/
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// FIX'D according to this:
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/*
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World::ReadCurrentMonth and World::ReadCurrentDay
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« Sent to: peterix on: June 04, 2010, 04:44:30 »
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« You have forwarded or responded to this message. »
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Shouldn't these be /28 and %28 instead of 24? There're 28 days in a DF month.
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Using 28 and doing the calculation on the value stored at the memory location
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specified by memory.xml gets me the current month/date.
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*/
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uint32_t World::ReadCurrentMonth()
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{
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return ReadCurrentTick() / 1200 / 28;
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}
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uint32_t World::ReadCurrentDay()
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{
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return ((ReadCurrentTick() / 1200) % 28) + 1;
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}
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uint8_t World::ReadCurrentWeather()
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{
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if (df::global::current_weather)
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return (*df::global::current_weather)[2][2];
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return 0;
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}
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void World::SetCurrentWeather(uint8_t weather)
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{
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if (df::global::current_weather)
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memset(df::global::current_weather, weather, 25);
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}
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string World::ReadWorldFolder()
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{
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return world->cur_savegame.save_dir;
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}
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bool World::isFortressMode(df::game_type t)
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{
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if (t == -1 && df::global::gametype)
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t = *df::global::gametype;
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return (t == game_type::DWARF_MAIN || t == game_type::DWARF_RECLAIM ||
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t == game_type::DWARF_UNRETIRE);
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}
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bool World::isAdventureMode(df::game_type t)
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{
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if (t == -1 && df::global::gametype)
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t = *df::global::gametype;
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return (t == game_type::ADVENTURE_MAIN);
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}
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bool World::isArena(df::game_type t)
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{
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if (t == -1 && df::global::gametype)
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t = *df::global::gametype;
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return (t == game_type::DWARF_ARENA || t == game_type::ADVENTURE_ARENA);
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}
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bool World::isLegends(df::game_type t)
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{
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if (t == -1 && df::global::gametype)
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t = *df::global::gametype;
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return (t == game_type::VIEW_LEGENDS);
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}
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PersistentDataItem World::AddPersistentData(const std::string &key)
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{
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return Persistence::addItem(key);
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}
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PersistentDataItem World::GetPersistentData(const std::string &key)
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{
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return Persistence::getByKey(key);
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}
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PersistentDataItem World::GetPersistentData(int entry_id)
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{
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if (entry_id < 100)
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return PersistentDataItem();
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return Persistence::getByIndex(size_t(entry_id - 100));
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}
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PersistentDataItem World::GetPersistentData(const std::string &key, bool *added)
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{
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bool temp = false;
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if (!added)
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added = &temp;
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return Persistence::getByKey(key, added);
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}
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void World::GetPersistentData(std::vector<PersistentDataItem> *vec, const std::string &key, bool prefix)
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{
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if (prefix && key.empty())
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{
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Persistence::getAll(*vec);
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}
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else if (prefix)
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{
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std::string min = key;
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if (min.back() != '/')
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{
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min.push_back('/');
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}
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std::string max = min;
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++max.back();
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Persistence::getAllByKeyRange(*vec, min, max);
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}
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else
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{
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Persistence::getAllByKey(*vec, key);
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}
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}
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bool World::DeletePersistentData(const PersistentDataItem &item)
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{
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return Persistence::deleteItem(item);
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}
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df::tile_bitmask *World::getPersistentTilemask(const PersistentDataItem &item, df::map_block *block, bool create)
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{
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if (!block)
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return NULL;
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int id = item.raw_id();
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if (id > -100)
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return NULL;
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for (size_t i = 0; i < block->block_events.size(); i++)
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{
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auto ev = block->block_events[i];
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if (ev->getType() != block_square_event_type::world_construction)
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continue;
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auto wcsev = strict_virtual_cast<df::block_square_event_world_constructionst>(ev);
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if (!wcsev || wcsev->construction_id != id)
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continue;
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return &wcsev->tile_bitmask;
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}
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if (!create)
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return NULL;
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auto ev = df::allocate<df::block_square_event_world_constructionst>();
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if (!ev)
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return NULL;
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ev->construction_id = id;
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ev->tile_bitmask.clear();
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vector_insert_at(block->block_events, 0, (df::block_square_event*)ev);
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return &ev->tile_bitmask;
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}
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bool World::deletePersistentTilemask(const PersistentDataItem &item, df::map_block *block)
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{
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if (!block)
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return false;
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int id = item.raw_id();
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if (id > -100)
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return false;
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bool found = false;
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for (int i = block->block_events.size()-1; i >= 0; i--)
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{
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auto ev = block->block_events[i];
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if (ev->getType() != block_square_event_type::world_construction)
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continue;
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auto wcsev = strict_virtual_cast<df::block_square_event_world_constructionst>(ev);
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if (!wcsev || wcsev->construction_id != id)
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continue;
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delete wcsev;
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vector_erase_at(block->block_events, i);
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found = true;
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}
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return found;
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}
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