ensure all plugins are indexed

develop
myk002 2022-07-22 10:14:50 -07:00
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10 changed files with 42 additions and 31 deletions

@ -4,8 +4,8 @@
Tags: Tags:
:dfhack-keybind:`3dveins` :dfhack-keybind:`3dveins`
:index:`Rewrites layer veins to expand in 3D space. :index:`Rewrite layer veins to expand in 3D space.
<3dveins; Rewrites layer veins to expand in 3D space.>` Existing, flat veins <3dveins; Rewrite layer veins to expand in 3D space.>` Existing, flat veins
are removed and new 3D veins that naturally span z-levels are generated in are removed and new 3D veins that naturally span z-levels are generated in
their place. The transformation preserves the mineral counts reported by their place. The transformation preserves the mineral counts reported by
`prospect`. `prospect`.
@ -19,6 +19,8 @@ The ``verbose`` option prints out extra information to the console.
Example Example
------- -------
::
3dveins 3dveins
New veins are generated using 3D Perlin noise in order to produce a layout that New veins are generated using 3D Perlin noise in order to produce a layout that

@ -3,9 +3,10 @@ add-spatter
Tags: Tags:
Make tagged reactions produce contaminants. The plugin is intended to give some :index:`Make tagged reactions produce contaminants.
use to all those poisons that can be bought from caravans. It automatically <add-spatter; Make tagged reactions produce contaminants.>` Give some use to all
enables itself when you load a world with reactions that include names starting those poisons that can be bought from caravans! The plugin automatically enables
with ``SPATTER_ADD_``. These reactions will then produce contaminants on items itself when you load a world with reactions that include names starting with
``SPATTER_ADD_``. These reactions will then produce contaminants on items
instead of improvements. The contaminants are immune to being washed away by instead of improvements. The contaminants are immune to being washed away by
water or destroyed by `clean`. water or destroyed by `clean`.

@ -3,8 +3,9 @@ autochop
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Auto-harvest trees when low on stockpiled logs. This plugin can designate trees :index:`Auto-harvest trees when low on stockpiled logs.
for chopping when your stocks are low on logs. <autochop; Auto-harvest trees when low on stockpiled logs.>` This plugin can
designate trees for chopping when your stocks are low on logs.
Usage:: Usage::

@ -6,10 +6,11 @@ Tags:
:dfhack-keybind:`autodump-destroy-here` :dfhack-keybind:`autodump-destroy-here`
:dfhack-keybind:`autodump-destroy-item` :dfhack-keybind:`autodump-destroy-item`
Automatically set items in a stockpile to be dumped. When `enabled <enable>`, :index:`Automatically set items in a stockpile to be dumped.
this plugin adds an option to the :kbd:`q` menu for stockpiles. When the <autodump (plugin); Automatically set items in a stockpile to be dumped.>` When
``autodump`` option is selected for the stockpile, any items placed in the `enabled <enable>`, this plugin adds an option to the :kbd:`q` menu for
stockpile will automatically be designated to be dumped. stockpiles. When the ``autodump`` option is selected for the stockpile, any
items placed in the stockpile will automatically be designated to be dumped.
When invoked as a command, it can instantly move all unforbidden items marked When invoked as a command, it can instantly move all unforbidden items marked
for dumping to the tile under the cursor. After moving the items, the dump flag for dumping to the tile under the cursor. After moving the items, the dump flag

@ -4,8 +4,9 @@ autogems
Tags: Tags:
:dfhack-keybind:`autogems-reload` :dfhack-keybind:`autogems-reload`
Automatically cut rough gems. This plugin periodically scans your stocks of :index:`Automatically cut rough gems. <autogems; Automatically cut rough gems.>`
rough gems and creates manager orders for cutting them at a Jeweler's Workshop. This plugin periodically scans your stocks of rough gems and creates manager
orders for cutting them at a Jeweler's Workshop.
Usage: Usage:

@ -3,9 +3,10 @@ automaterial
Tags: Tags:
Sorts building materials by recent usage. This makes building constructions :index:`Sorts building materials by recent usage.
(walls, floors, fortifications, etc) much easier by saving you from having to <automaterial>; Sorts building materials by recent usage.>` This makes building
trawl through long lists of materials each time you place one. constructions (walls, floors, fortifications, etc) much easier by saving you
from having to trawl through long lists of materials each time you place one.
It moves the last used material for a given construction type to the top of the It moves the last used material for a given construction type to the top of the
list, if there are any left. So if you build a wall with chalk blocks, the next list, if there are any left. So if you build a wall with chalk blocks, the next

@ -3,10 +3,11 @@ automelt
Tags: Tags:
Quickly designate items to be melted. When `enabled <enable>`, this plugin adds :index:`Quickly designate items to be melted.
an option to the :kbd:`q` menu for stockpiles. When the ``automelt`` option is <automelt; Quickly designate items to be melted.>` When `enabled <enable>`, this
selected for the stockpile, any items placed in the stockpile will automatically plugin adds an option to the :kbd:`q` menu for stockpiles. When the ``automelt``
be designated to be melted. option is selected for the stockpile, any items placed in the stockpile will
automatically be designated to be melted.
Usage:: Usage::

@ -3,10 +3,11 @@ autotrade
Tags: Tags:
Quickly designate items to be traded. When `enabled <enable>`, this plugin adds :index:`Quickly designate items to be traded.
an option to the :kbd:`q` menu for stockpiles. When the ``autotrade`` option is <autotrade; Quickly designate items to be traded.>` When `enabled <enable>`,
selected for the stockpile, any items placed in the stockpile will automatically this plugin adds an option to the :kbd:`q` menu for stockpiles. When the
be designated to be traded. ``autotrade`` option is selected for the stockpile, any items placed in the
stockpile will automatically be designated to be traded.
Usage:: Usage::

@ -3,7 +3,8 @@ building-hacks
Tags: Tags:
Allows mods to create and manage powered workshops. :index:`Allows mods to create and manage powered workshops.
<building-hacks; Allows mods to create and manage powered workshops.>`
Usage:: Usage::

@ -4,13 +4,14 @@ burrows
Tags: Tags:
:dfhack-keybind:`burrow` :dfhack-keybind:`burrow`
Auto-expand burrows as you dig. When a wall inside a burrow with a name ending :index:`Auto-expand burrows as you dig.
in ``+`` is dug out, the burrow will be extended to newly-revealed adjacent <burrows (plugin); Auto-expand burrows as you dig.>` When a wall inside a burrow
walls. Note that digging 1-wide corridors with the miner inside the burrow is with a name ending in ``+`` is dug out, the burrow will be extended to
SLOW. newly-revealed adjacent walls. Note that digging 1-wide corridors with the miner
inside the burrow is **SLOW**.
You can also use the ``burrow`` command to You can also use the ``burrow`` command to
:index:`Quickly add units/tiles to burrows. :index:`quickly add units/tiles to burrows.
<burrow; Quickly add units/tiles to burrows.>` <burrow; Quickly add units/tiles to burrows.>`
Usage: Usage: