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@ -100,6 +100,19 @@ DFhackCExport command_result plugin_init (color_ostream &out, std::vector <Plugi
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" as the item amount goes above or below the limit. The gap specifies how\n"
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" much below the limit the amount has to drop before jobs are resumed;\n"
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" this is intended to reduce the frequency of jobs being toggled.\n"
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"Constraint format:\n"
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" The contstraint spec consists of 4 parts, separated with '/' characters:\n"
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" ITEM[:SUBTYPE]/[GENERIC_MAT,...]/[SPECIFIC_MAT:...]/[LOCAL,<quality>]\n"
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" The first part is mandatory and specifies the item type and subtype,\n"
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" using the raw tokens for items, in the same syntax you would e.g. use\n"
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" for a custom reaction input. The subsequent parts are optional:\n"
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" - A generic material spec constrains the item material to one of\n"
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" the hard-coded generic classes, like WOOD, METAL, YARN or MILK.\n"
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" - A specific material spec chooses the material exactly, using the\n"
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" raw syntax for reaction input materials, e.g. INORGANIC:IRON,\n"
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" although for convenience it also allows just IRON, or ACACIA:WOOD.\n"
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" - A comma-separated list of miscellaneous flags, which currently can\n"
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" be used to ignore imported items or items below a certain quality.\n"
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"Constraint examples:\n"
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" workflow amount AMMO:ITEM_AMMO_BOLTS/METAL 1000 100\n"
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" workflow amount AMMO:ITEM_AMMO_BOLTS/WOOD,BONE 200 50\n"
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@ -124,6 +137,8 @@ DFhackCExport command_result plugin_init (color_ostream &out, std::vector <Plugi
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" In order for this to work, you have to set the material of\n"
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" the PLANT input on the Mill Plants job to MUSHROOM_CUP_DIMPLE\n"
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" using the 'job item-material' command.\n"
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" workflow count CRAFTS///LOCAL,EXCEPTIONAL 100 90\n"
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" Maintain 10-100 locally-made crafts of exceptional quality.\n"
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)
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);
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}
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@ -279,17 +294,20 @@ typedef std::map<std::pair<int,int>, bool> TMaterialCache;
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struct ItemConstraint {
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PersistentDataItem config;
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// Fixed key parsed into fields
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bool is_craft;
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ItemTypeInfo item;
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MaterialInfo material;
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df::dfhack_material_category mat_mask;
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item_quality::item_quality min_quality;
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bool is_local;
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// Tracking data
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int weight;
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std::vector<ProtectedJob*> jobs;
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item_quality::item_quality min_quality;
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int item_amount, item_count, item_inuse;
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bool request_suspend, request_resume;
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@ -299,8 +317,9 @@ struct ItemConstraint {
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public:
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ItemConstraint()
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: is_craft(false), weight(0), min_quality(item_quality::Ordinary),item_amount(0),
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item_count(0), item_inuse(0), is_active(false), cant_resume_reported(false)
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: is_craft(false), min_quality(item_quality::Ordinary), is_local(false),
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weight(0), item_amount(0), item_count(0), item_inuse(0),
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is_active(false), cant_resume_reported(false)
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{}
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int goalCount() { return config.ival(0); }
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@ -681,21 +700,6 @@ static ItemConstraint *get_constraint(color_ostream &out, const std::string &str
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return NULL;
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}
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item_quality::item_quality minqual = item_quality::Ordinary;
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std::string qualstr = vector_get(tokens, 3);
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if(!qualstr.empty()) {
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if(qualstr == "ordinary") minqual = item_quality::Ordinary;
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else if(qualstr == "wellcrafted") minqual = item_quality::WellCrafted;
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else if(qualstr == "finelycrafted") minqual = item_quality::FinelyCrafted;
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else if(qualstr == "superior") minqual = item_quality::Superior;
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else if(qualstr == "exceptional") minqual = item_quality::Exceptional;
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else if(qualstr == "masterful") minqual = item_quality::Masterful;
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else {
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out.printerr("Cannot find quality: %s\nKnown qualities: ordinary, wellcrafted, finelycrafted, superior, exceptional, masterful\n", qualstr.c_str());
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return NULL;
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}
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}
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if (material.type >= 0)
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weight += (material.index >= 0 ? 5000 : 1000);
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@ -704,13 +708,52 @@ static ItemConstraint *get_constraint(color_ostream &out, const std::string &str
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return NULL;
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}
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item_quality::item_quality minqual = item_quality::Ordinary;
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bool is_local = false;
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std::string qualstr = vector_get(tokens, 3);
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if(!qualstr.empty())
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{
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std::vector<std::string> qtokens;
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split_string(&qtokens, qualstr, ",");
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for (size_t i = 0; i < qtokens.size(); i++)
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{
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auto token = toLower(qtokens[i]);
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if (token == "local")
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is_local = true;
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else
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{
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bool found = false;
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FOR_ENUM_ITEMS(item_quality, qv)
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{
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if (toLower(ENUM_KEY_STR(item_quality, qv)) != token)
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continue;
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minqual = qv;
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found = true;
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}
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if (!found)
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{
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out.printerr("Cannot parse token: %s\n", token.c_str());
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return NULL;
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}
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}
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}
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}
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if (is_local || minqual > item_quality::Ordinary)
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weight += 10;
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for (size_t i = 0; i < constraints.size(); i++)
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{
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ItemConstraint *ct = constraints[i];
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if (ct->is_craft == is_craft &&
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ct->item == item && ct->material == material &&
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ct->mat_mask.whole == mat_mask.whole &&
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ct->min_quality == minqual)
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ct->min_quality == minqual &&
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ct->is_local == is_local)
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return ct;
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}
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@ -720,6 +763,7 @@ static ItemConstraint *get_constraint(color_ostream &out, const std::string &str
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nct->material = material;
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nct->mat_mask = mat_mask;
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nct->min_quality = minqual;
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nct->is_local = is_local;
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nct->weight = weight;
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if (cfg)
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@ -1099,9 +1143,11 @@ static void map_job_items(color_ostream &out)
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(cv->item.subtype != -1 && cv->item.subtype != isubtype))
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continue;
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}
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if(item->getQuality() < cv->min_quality) {
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continue;
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}
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if (cv->is_local && item->flags.bits.foreign)
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continue;
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if (item->getQuality() < cv->min_quality)
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continue;
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TMaterialCache::iterator it = cv->material_cache.find(matkey);
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@ -1307,6 +1353,7 @@ static void push_constraint(lua_State *L, ItemConstraint *cv)
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Lua::SetField(L, cv->material.index, ctable, "mat_index");
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Lua::SetField(L, (int)cv->min_quality, ctable, "min_quality");
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Lua::SetField(L, (bool)cv->is_local, ctable, "is_local");
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// Constraint value
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