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					@ -35,7 +35,7 @@ namespace DFHack
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					    // tile class -- determines the general shape of the tile
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					    // tile class -- determines the general shape of the tile
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					    // enum and lookup table for string names created using X macros
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					    // enum and lookup table for string names created using X macros
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					    #define TILECLASS_MACRO \
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					    #define TILESHAPE_MACRO \
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					        X(EMPTY,			"") \
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					        X(EMPTY,			"") \
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					        X(WALL,				"") \
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					        X(WALL,				"") \
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					        X(PILLAR,			"") \
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					        X(PILLAR,			"") \
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					| 
						
						
						
							
								
							
						
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					@ -54,18 +54,18 @@ namespace DFHack
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					        X(SHRUB_OK,			"") \
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					        X(SHRUB_OK,			"") \
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					        X(BOULDER,			"") \
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					        X(BOULDER,			"") \
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					        X(PEBBLES,			"") 
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					        X(PEBBLES,			"") 
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					    //end TILECLASS_MACRO
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					    //end TILESHAPE_MACRO
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					    //define tile class enum
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					    //define tile class enum
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					    #define X(name,comment) name,
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					    #define X(name,comment) name,
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					    enum TileClass {
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					    enum TileShape {
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					        tileclass_invalid=-1,
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					        tileshape_invalid=-1,
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					        TILECLASS_MACRO
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					        TILESHAPE_MACRO
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					        tileclass_count,
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					        tileshape_count,
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					    };
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					    };
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					    #undef X
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					    #undef X
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					    DFHACK_EXPORT extern const char *TileClassString[];
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					    DFHACK_EXPORT extern const char *TileShapeString[];
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					    #define TILEMATERIAL_MACRO \
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					    #define TILEMATERIAL_MACRO \
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					        X(AIR,        "empty" ) \
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					        X(AIR,        "empty" ) \
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					| 
						
							
								
							
						
						
							
								
							
						
						
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					@ -243,650 +243,22 @@ namespace DFHack
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					    struct TileRow
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					    struct TileRow
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					    {
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					    {
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					        const char * name;
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					        const char * name;
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					        TileClass c;
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					        TileShape shape;
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					        TileMaterial m;
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					        TileMaterial material;
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					        TileVariant v;
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					        TileVariant variant;
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					        TileSpecial s;
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					        TileSpecial special;
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					        TileDirection d;
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					        TileDirection direction;
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					    };
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					    };
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					    #define TILE_TYPE_ARRAY_LENGTH 520
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					    #define TILE_TYPE_ARRAY_LENGTH 520
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					    const TileRow tileTypeTable[TILE_TYPE_ARRAY_LENGTH] =
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					    extern DFHACK_EXPORT const TileRow tileTypeTable[];
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					    {
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					        // 0
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					        {"void",EMPTY, AIR, VAR_1},
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					        {"ramp top",RAMP_TOP, AIR, VAR_1},
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					        {"pool",FLOOR, SOIL, VAR_1,			TILE_POOL},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        // 10
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {0, EMPTY, AIR, VAR_1},
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					        {"driftwood stack",FLOOR, DRIFTWOOD, VAR_1},
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					        // 20
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {"tree",TREE_OK, SOIL, VAR_1},
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					        {"ice stair up/down",STAIR_UPDOWN, ICE, VAR_1},
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					        {"ice stair down",STAIR_DOWN, ICE, VAR_1},
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					        {"ice stair up",STAIR_UP, ICE, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        // 30
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {"empty space",EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {"shrub",SHRUB_OK, SOIL, VAR_1},
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					        {"chasm",FLOOR, AIR, VAR_1,	TILE_ENDLESS },
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					        {"obsidian stair up/down",STAIR_UPDOWN, OBSIDIAN, VAR_1},
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					        {"obsidian stair down",STAIR_DOWN, OBSIDIAN, VAR_1},
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					        {"obsidian stair up",STAIR_UP, OBSIDIAN, VAR_1},
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					        {"soil stair up/down",STAIR_UPDOWN, SOIL, VAR_1},
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					        // 40
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					        {"soil stair down",STAIR_DOWN, SOIL, VAR_1},
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					        {"soil stair up",STAIR_UP, SOIL, VAR_1},
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					        {"eerie pit",FLOOR, HFS, VAR_1, TILE_ENDLESS},
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					        {"smooth stone floor",FLOOR, STONE, VAR_1 , TILE_SMOOTH },
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					        {"smooth obsidian floor",FLOOR, OBSIDIAN, VAR_1 , TILE_SMOOTH },
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					        {"smooth featstone? floor",FLOOR, FEATSTONE, VAR_1 , TILE_SMOOTH },
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					        {"smooth vein floor",FLOOR, VEIN, VAR_1 , TILE_SMOOTH },
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					        {"smooth ice floor",FLOOR, ICE, VAR_1 , TILE_SMOOTH },
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {"grass stair up/down",STAIR_UPDOWN, GRASS, VAR_1},
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					        // 50
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					        {"grass stair down",STAIR_DOWN, GRASS, VAR_1},
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					        {"grass stair up",STAIR_UP, GRASS, VAR_1},
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					        {"grass2 stair up/down",STAIR_UPDOWN, GRASS2, VAR_1},
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					        {"grass2 stair down",STAIR_DOWN, GRASS2, VAR_1},
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					        {"grass2 stair up",STAIR_UP, GRASS2, VAR_1},
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					        {"stone stair up/down",STAIR_UPDOWN, STONE, VAR_1},
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					        {"stone stair down",STAIR_DOWN, STONE, VAR_1},
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					        {"stone stair up",STAIR_UP, STONE, VAR_1},
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					        {"vein stair up/down",STAIR_UPDOWN, VEIN, VAR_1},
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					        {"vein stair down",STAIR_DOWN, VEIN, VAR_1},
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					        // 60
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					        {"vein stair up",STAIR_UP, VEIN, VAR_1},
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					        {"featstone? stair up/down",STAIR_UPDOWN, FEATSTONE, VAR_1},
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					        {"featstone? stair down",STAIR_DOWN, FEATSTONE, VAR_1},
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					        {"featstone? stair up",STAIR_UP, FEATSTONE, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {"stone fortification",FORTIFICATION, STONE, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {"campfire",FLOOR, CAMPFIRE, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        // 70
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					        {"fire",FLOOR, FIRE, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {0 ,EMPTY, AIR, VAR_1},
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					        {"stone pillar",PILLAR, STONE, VAR_1},
 | 
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					        //80
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					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian pillar",PILLAR, OBSIDIAN, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone? pillar",PILLAR, FEATSTONE, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein pillar",PILLAR, VEIN, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ice pillar",PILLAR, ICE, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"waterfall landing",FLOOR, SOIL, VAR_1,  TILE_WATERFALL }, // verify material
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 90
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"river source",FLOOR, SOIL, VAR_1,  TILE_RIVER_SOURCE }, // verify material
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 100
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 110
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 120
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 130
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 140
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 150
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 160
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 170
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"cracked stone wall" ,WALL, STONE, VAR_1, TILE_CRACKED },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"damaged stone wall" ,WALL, STONE, VAR_1, TILE_DAMAGED },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"worn stone wall" ,WALL, STONE, VAR_1,    TILE_WORN },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 180
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 190
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 200
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 210
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stone wall" ,WALL, STONE, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 220
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 230
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"sapling" ,SAPLING_OK, SOIL, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dry grass ramp" ,RAMP, GRASS_DRY, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dead grass ramp" ,RAMP, GRASS_DEAD, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass ramp" ,RAMP, GRASS, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass ramp" ,RAMP, GRASS2, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stone ramp" ,RAMP, STONE, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian ramp" ,RAMP, OBSIDIAN, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone? ramp" ,RAMP, FEATSTONE, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 240
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein ramp" ,RAMP, VEIN, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"soil ramp" ,RAMP, SOIL, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ashes" ,FLOOR, ASHES, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ashes" ,FLOOR, ASHES, VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ashes" ,FLOOR, ASHES, VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ice ramp" ,RAMP, ICE, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 250
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ice floor" ,FLOOR, ICE, VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ice floor" ,FLOOR, ICE, VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 260
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ice floor" ,FLOOR, ICE, VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"furrowed soil" ,FLOOR, SOIL, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ice floor" ,FLOOR, ICE, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"semi-molten rock" ,WALL, MAGMA, VAR_1},// unminable magma wall
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"magma" ,FLOOR, MAGMA, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"soil wall" ,WALL, SOIL, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"glowing floor" ,FLOOR, CYAN_GLOW, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall RD2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH ,  "--SS--E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 270
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall R2D",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH ,  "--S---EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall R2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH ,  "N-----EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall RU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  , "NN----E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall L2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  , "N---WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall LU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  , "NN--W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall L2D",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  , "--S-WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall LD2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  , "--SSW---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall LRUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  ,"N-S-W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall RUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  , "N-S---E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall LRD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  , "--S-W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 280
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall LRU",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  , "N---W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall LUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH  , "N-S-W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall RD",WALL,OBSIDIAN,VAR_1  , TILE_SMOOTH  , "--S---E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall RU",WALL,OBSIDIAN,VAR_1  , TILE_SMOOTH  , "N-----E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall LU",WALL,OBSIDIAN,VAR_1  , TILE_SMOOTH  , "N---W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall LD",WALL,OBSIDIAN,VAR_1  , TILE_SMOOTH  , "--S-W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall UD",WALL,OBSIDIAN,VAR_1  , TILE_SMOOTH  , "N-S-----" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth obsidian wall LR",WALL,OBSIDIAN,VAR_1  , TILE_SMOOTH  , "----W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall RD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "--SS--E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall R2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "--S---EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 290
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall R2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "N-----EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall RU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "NN----E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall L2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "N---WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall LU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "NN--W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall L2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "--S-WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall LD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "--SSW---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall LRUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  ,"N-S-W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall RUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "N-S---E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall LRD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "--S-W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall LRU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "N---W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //300
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall LUD",WALL,FEATSTONE,VAR_1, TILE_SMOOTH  , "N-S-W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall RD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "--S---E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall RU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "N-----E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall LU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "N---W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall LD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "--S-W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall UD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "N-S-----" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth featstone wall LR",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH  , "----W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall RD2",WALL,STONE,VAR_1 , TILE_SMOOTH  , "--SS--E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall R2D",WALL,STONE,VAR_1 , TILE_SMOOTH  , "--S---EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall R2U",WALL,STONE,VAR_1 , TILE_SMOOTH  , "N-----EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //310
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall RU2",WALL,STONE,VAR_1 , TILE_SMOOTH  , "NN----E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall L2U",WALL,STONE,VAR_1 , TILE_SMOOTH  , "N---WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall LU2",WALL,STONE,VAR_1 , TILE_SMOOTH  , "NN--W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall L2D",WALL,STONE,VAR_1 , TILE_SMOOTH  , "--S-WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall LD2",WALL,STONE,VAR_1 , TILE_SMOOTH  , "--SSW---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall LRUD",WALL,STONE,VAR_1 , TILE_SMOOTH  , "N-S-W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall RUD",WALL,STONE,VAR_1 , TILE_SMOOTH  , "N-S---E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall LRD",WALL,STONE,VAR_1 , TILE_SMOOTH  , "--S-W-E-"  },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall LRU",WALL,STONE,VAR_1 , TILE_SMOOTH  , "N---W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall LUD",WALL,STONE,VAR_1 , TILE_SMOOTH  , "N-S-W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //320
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall RD",WALL,STONE,VAR_1 , TILE_SMOOTH  , "--S---E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall RU",WALL,STONE,VAR_1 , TILE_SMOOTH  , "N-----E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall LU",WALL,STONE,VAR_1 , TILE_SMOOTH  , "N---W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall LD",WALL,STONE,VAR_1 , TILE_SMOOTH  ,  "--S-W---"  },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall UD",WALL,STONE,VAR_1 , TILE_SMOOTH  , "N-S-----" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth stone wall LR",WALL,STONE,VAR_1 , TILE_SMOOTH  , "----W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian fortification",FORTIFICATION,OBSIDIAN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone? fortification",FORTIFICATION,FEATSTONE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"cracked obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_CRACKED },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"damaged obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_DAMAGED },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 330
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"worn obsidian wall",WALL,OBSIDIAN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian wall",WALL,OBSIDIAN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                /*MAPTILE_FEATSTONE_WALL_WORN1,
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    MAPTILE_FEATSTONE_WALL_WORN2,
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                      MAPTILE_FEATSTONE_WALL_WORN3,
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        MAPTILE_FEATSTONE_WALL,*/
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"cracked featstone wall",WALL,FEATSTONE,VAR_1, TILE_CRACKED },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"damaged featstone wall",WALL,FEATSTONE,VAR_1, TILE_DAMAGED },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"worn featstone wall",WALL,FEATSTONE,VAR_1,    TILE_WORN },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone wall",WALL,FEATSTONE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stone floor",FLOOR,STONE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stone floor",FLOOR,STONE,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stone floor",FLOOR,STONE,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stone floor",FLOOR,STONE,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 340
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian floor",FLOOR,OBSIDIAN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian floor",FLOOR,OBSIDIAN,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian floor",FLOOR,OBSIDIAN,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian floor",FLOOR,OBSIDIAN,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone floor 1",FLOOR,FEATSTONE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone floor 2",FLOOR,FEATSTONE,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone floor 3",FLOOR,FEATSTONE,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone floor 4",FLOOR,FEATSTONE,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass 1",FLOOR,GRASS,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass 2",FLOOR,GRASS,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 350
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass 3",FLOOR,GRASS,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass 4",FLOOR,GRASS,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"soil floor",FLOOR,SOIL,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"soil floor",FLOOR,SOIL,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"soil floor",FLOOR,SOIL,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"soil floor",FLOOR,SOIL,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"wet soil floor",FLOOR,SOIL,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"wet soil floor",FLOOR,SOIL,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"wet soil floor",FLOOR,SOIL,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"wet soil floor",FLOOR,SOIL,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 360
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ice fortification",FORTIFICATION,ICE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"cracked ice wall",WALL,ICE,VAR_1, TILE_CRACKED},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"damaged ice wall",WALL,ICE,VAR_1, TILE_DAMAGED},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"worn ice wall",WALL,ICE,VAR_1,    TILE_WORN },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"ice wall",WALL,ICE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"river N",FLOOR,SOIL,VAR_1, TILE_RIVER , "N" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"river S",FLOOR,SOIL,VAR_1, TILE_RIVER , "S" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"river E",FLOOR,SOIL,VAR_1, TILE_RIVER , "E" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"river W",FLOOR,SOIL,VAR_1, TILE_RIVER , "W" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"river NW",FLOOR,SOIL,VAR_1, TILE_RIVER, "NW"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //370
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"river NE",FLOOR,SOIL,VAR_1, TILE_RIVER , "NE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"river SW",FLOOR,SOIL,VAR_1, TILE_RIVER , "SW" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"river SE",FLOOR,SOIL,VAR_1, TILE_RIVER , "SE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stream bed N",FLOOR,SOIL,VAR_1, TILE_STREAM , "N" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stream bed S",FLOOR,SOIL,VAR_1, TILE_STREAM , "S" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stream bed E",FLOOR,SOIL,VAR_1, TILE_STREAM , "E" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stream bed W",FLOOR,SOIL,VAR_1, TILE_STREAM , "W" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stream bed NW",FLOOR,SOIL,VAR_1, TILE_STREAM, "NW" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stream bed NE",FLOOR,SOIL,VAR_1, TILE_STREAM, "NE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stream bed SW",FLOOR,SOIL,VAR_1, TILE_STREAM, "SW" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 380
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stream bed SE",FLOOR,SOIL,VAR_1, TILE_STREAM, "SE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"stream top",FLOOR,SOIL,VAR_1, TILE_STREAM_TOP },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dry grass 1",FLOOR,GRASS_DRY,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dry grass 2",FLOOR,GRASS_DRY,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dry grass 3",FLOOR,GRASS_DRY,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 390
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dry grass 4",FLOOR,GRASS_DRY,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dead tree",TREE_DEAD,SOIL,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dead sapling",SAPLING_DEAD,SOIL,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dead shrub",SHRUB_DEAD,SOIL,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dead grass 1",FLOOR,GRASS_DEAD,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dead grass 2",FLOOR,GRASS_DEAD,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dead grass 3",FLOOR,GRASS_DEAD,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"dead grass 4",FLOOR,GRASS_DEAD,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass B1",FLOOR,GRASS2,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass B2",FLOOR,GRASS2,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 400
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass B3",FLOOR,GRASS2,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"grass B4",FLOOR,GRASS2,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"boulder",BOULDER,STONE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian boulder",BOULDER,OBSIDIAN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone? boulder",BOULDER,FEATSTONE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"pebbles 1",PEBBLES,STONE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"pebbles 2",PEBBLES,STONE,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"pebbles 3",PEBBLES,STONE,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"pebbles 4",PEBBLES,STONE,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian shards",PEBBLES,OBSIDIAN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 410
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian shards",PEBBLES,OBSIDIAN,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian shards",PEBBLES,OBSIDIAN,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"obsidian shards",PEBBLES,OBSIDIAN,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone? pebbles",PEBBLES,FEATSTONE,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone? pebbles",PEBBLES,FEATSTONE,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone? pebbles",PEBBLES,FEATSTONE,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"featstone? pebbles",PEBBLES,FEATSTONE,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SS--E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---EE"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 420
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN----E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---WW--"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN--W---"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SSW---"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W-E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S---E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W-E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W-E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W---"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 430
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W---"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W---"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-----"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "----W-E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein fortification",FORTIFICATION,VEIN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"cracked vein wall",WALL,VEIN,VAR_1, TILE_CRACKED },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"damaged vein wall",WALL,VEIN,VAR_1, TILE_DAMAGED },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"worn vein wall",WALL,VEIN,VAR_1   , TILE_WORN },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 440
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein wall",WALL,VEIN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein floor",FLOOR,VEIN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein floor",FLOOR,VEIN,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein floor",FLOOR,VEIN,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein floor",FLOOR,VEIN,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein boulder",BOULDER,VEIN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein pebbles",PEBBLES,VEIN,VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein pebbles",PEBBLES,VEIN,VAR_2},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein pebbles",PEBBLES,VEIN,VAR_3},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"vein pebbles",PEBBLES,VEIN,VAR_4},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 450
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SS--E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN----E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN--W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SSW---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W-E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S---E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 460
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W---"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-----" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "----W-E-"},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 470
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 480
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 490
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed floor",FLOOR,CONSTRUCTED, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed fortification",FORTIFICATION,CONSTRUCTED, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed pillar",PILLAR,CONSTRUCTED, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SS--E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----EE" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN----E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 500
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN--W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-WW--" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SSW---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S---E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // 510
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W---" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-----" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "----W-E-" },
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed stair up/down",STAIR_UPDOWN,CONSTRUCTED, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed stair down",STAIR_DOWN,CONSTRUCTED, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed stair up",STAIR_UP,CONSTRUCTED, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {"constructed ramp",RAMP,CONSTRUCTED, VAR_1},
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {0 ,EMPTY, AIR, VAR_1} // end
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    };
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    // tile is missing a floor
 | 
					 | 
					 | 
					 | 
					    // tile is missing a floor
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool LowPassable(uint16_t tiletype)
 | 
					 | 
					 | 
					 | 
					    bool LowPassable(uint16_t tiletype)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        switch(DFHack::tileTypeTable[tiletype].c)
 | 
					 | 
					 | 
					 | 
					        switch(DFHack::tileTypeTable[tiletype].shape)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {
 | 
					 | 
					 | 
					 | 
					        {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case DFHack::EMPTY:
 | 
					 | 
					 | 
					 | 
					            case DFHack::EMPTY:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case DFHack::STAIR_DOWN:
 | 
					 | 
					 | 
					 | 
					            case DFHack::STAIR_DOWN:
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -902,7 +274,7 @@ namespace DFHack
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool HighPassable(uint16_t tiletype)
 | 
					 | 
					 | 
					 | 
					    bool HighPassable(uint16_t tiletype)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        switch(DFHack::tileTypeTable[tiletype].c)
 | 
					 | 
					 | 
					 | 
					        switch(DFHack::tileTypeTable[tiletype].shape)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        {
 | 
					 | 
					 | 
					 | 
					        {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case DFHack::EMPTY:
 | 
					 | 
					 | 
					 | 
					            case DFHack::EMPTY:
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case DFHack::STAIR_DOWN:
 | 
					 | 
					 | 
					 | 
					            case DFHack::STAIR_DOWN:
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -926,128 +298,115 @@ namespace DFHack
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool FlowPassable(uint16_t tiletype)
 | 
					 | 
					 | 
					 | 
					    bool FlowPassable(uint16_t tiletype)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        TileClass tc = tileTypeTable[tiletype].c;
 | 
					 | 
					 | 
					 | 
					        TileShape tc = tileTypeTable[tiletype].shape;
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return tc != WALL && tc != PILLAR && tc != TREE_DEAD && tc != TREE_OK;
 | 
					 | 
					 | 
					 | 
					        return tc != WALL && tc != PILLAR && tc != TREE_DEAD && tc != TREE_OK;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    };
 | 
					 | 
					 | 
					 | 
					    };
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool isWallTerrain(int in)
 | 
					 | 
					 | 
					 | 
					    bool isWallTerrain(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return tileTypeTable[in].c >= WALL && tileTypeTable[in].c <= FORTIFICATION ;
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].shape >= WALL && tileTypeTable[tiletype].shape <= FORTIFICATION ;
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool isFloorTerrain(int in)
 | 
					 | 
					 | 
					 | 
					    bool isFloorTerrain(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return tileTypeTable[in].c >= FLOOR && tileTypeTable[in].c <= PEBBLES;
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].shape >= FLOOR && tileTypeTable[tiletype].shape <= PEBBLES;
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool isRampTerrain(int in)
 | 
					 | 
					 | 
					 | 
					    bool isRampTerrain(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return tileTypeTable[in].c == RAMP;
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].shape == RAMP;
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool isStairTerrain(int in)
 | 
					 | 
					 | 
					 | 
					    bool isStairTerrain(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return tileTypeTable[in].c >= STAIR_UP && tileTypeTable[in].c <= STAIR_UPDOWN;
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].shape >= STAIR_UP && tileTypeTable[tiletype].shape <= STAIR_UPDOWN;
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    bool isOpenTerrain(int in)
 | 
					 | 
					 | 
					 | 
					    bool isOpenTerrain(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return tileTypeTable[in].c == EMPTY;
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].shape == EMPTY;
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    int getVegetationType(int in)
 | 
					 | 
					 | 
					 | 
					    const char * tileName(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return tileTypeTable[in].c;
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].name;
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //zilpin: for convenience, when you'll be using the tile information a lot.
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline const
 | 
					 | 
					 | 
					 | 
					    TileShape tileShape(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    TileRow * getTileTypeP(int in)
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if( in<0 || in>=TILE_TYPE_ARRAY_LENGTH ) return 0;
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].shape;
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return ( const TileRow * ) &tileTypeTable[in];
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //zilpin: Find the first tile entry which matches the given search criteria.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //All parameters are optional.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //To omit, use the 'invalid' enum for that type (e.g. tileclass_invalid, tilematerial_invalid, etc)
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //For tile directions, pass NULL to omit.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //Returns matching index in tileTypeTable, or -1 if none found.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    int32_t findTileType( const TileClass tclass, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const TileDirection tdir )
 | 
					 | 
					 | 
					 | 
					    TileSpecial tileSpecial(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int32_t tt;
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].special;
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for(tt=0;tt<TILE_TYPE_ARRAY_LENGTH; ++tt){
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if( tclass>-1	) if( tclass != tileTypeTable[tt].c ) continue;
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if( tmat>-1		) if( tmat != tileTypeTable[tt].m ) continue;
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if( tvar>-1		) if( tvar != tileTypeTable[tt].v ) continue;
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if( tspecial>-1 ) if( tspecial != tileTypeTable[tt].s ) continue;
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if( tdir.whole  ) if( tdir.whole != tileTypeTable[tt].d.whole ) continue;
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //Match!
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return tt;
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        }
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return -1;
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    /*
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //Convenience version of the above, to pass strings as the direction
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    int32_t findTileType( const TileClass tclass, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const char *tdirStr )
 | 
					 | 
					 | 
					 | 
					    TileVariant tileVariant(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    {
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if(tdirStr){
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].variant;
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            TileDirection tdir(tdirStr);
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return findTileType(tclass,tmat,tvar,tspecial, tdir );
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        }else{
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return findTileType(tclass,tmat,tvar,tspecial, 0 );
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        }
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    }
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					*/
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //zilpin: Find a tile type similar to the one given, but with a different class.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //Useful for tile-editing operations.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //If no match found, returns the sourceType
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    //Definitely needs improvement for wall directions, etc.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    inline
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    int32_t findSimilarTileType( const int32_t sourceTileType, const TileClass tclass ){
 | 
					 | 
					 | 
					 | 
					    TileMaterial tileMaterial(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int32_t tt, maybe=0, match=0;
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int value=0, matchv=0;
 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].material;
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        const TileRow *source = &tileTypeTable[sourceTileType];
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        #ifdef assert
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        assert( sourceTileType >=0 && sourceTileType < TILE_TYPE_ARRAY_LENGTH );
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        #endif
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for(tt=0;tt<TILE_TYPE_ARRAY_LENGTH; ++tt){
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if( tclass == tileTypeTable[tt].c ){
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //shortcut null entries
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if(!tileTypeTable[tt].name) continue;
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //Special flag match is absolutely mandatory!
 | 
					 | 
					 | 
					 | 
					    inline
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if( source->s != tileTypeTable[tt].s ) continue;
 | 
					 | 
					 | 
					 | 
					    TileDirection tileDirection(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        return tileTypeTable[tiletype].direction;
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                maybe=tt;  value=0;
 | 
					 | 
					 | 
					 | 
					    /// Safely access the tile type array.
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //Material is high-value match
 | 
					 | 
					 | 
					 | 
					    inline const
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if( tileTypeTable[tt].m == source->m ) value|=8;
 | 
					 | 
					 | 
					 | 
					    TileRow * getTileRow(int tiletype)
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //Direction is medium value match
 | 
					 | 
					 | 
					 | 
					    {
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if( tileTypeTable[tt].d.whole == source->d.whole ) value|=4;
 | 
					 | 
					 | 
					 | 
					        if( tiletype<0 || tiletype>=TILE_TYPE_ARRAY_LENGTH ) return 0;
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //Variant is low-value match
 | 
					 | 
					 | 
					 | 
					        return ( const TileRow * ) &tileTypeTable[tiletype];
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if( tileTypeTable[tt].v == source->v ) value|=1;
 | 
					 | 
					 | 
					 | 
					    }
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //Check value against last match
 | 
					 | 
					 | 
					 | 
					    /**
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if( value>matchv ){
 | 
					 | 
					 | 
					 | 
					     * zilpin: Find the first tile entry which matches the given search criteria.
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    match=tt;
 | 
					 | 
					 | 
					 | 
					     * All parameters are optional.
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    matchv=value;
 | 
					 | 
					 | 
					 | 
					     * To omit, use the 'invalid' enum for that type (e.g. tileclass_invalid, tilematerial_invalid, etc)
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					                }
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					     * For tile directions, pass NULL to omit.
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					            }
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					     * @return matching index in tileTypeTable, or -1 if none found.
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					     */
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					    inline
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					    int32_t findTileType( const TileShape tshape, const TileMaterial tmat, const TileVariant tvar, const TileSpecial tspecial, const TileDirection tdir )
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					    {
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					        int32_t tt;
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					        for(tt=0;tt<TILE_TYPE_ARRAY_LENGTH; ++tt){
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					            if( tshape>-1	) if( tshape != tileTypeTable[tt].shape ) continue;
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					            if( tmat>-1		) if( tmat != tileTypeTable[tt].material ) continue;
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					            if( tvar>-1		) if( tvar != tileTypeTable[tt].variant ) continue;
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					            if( tspecial>-1 ) if( tspecial != tileTypeTable[tt].special ) continue;
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					            if( tdir.whole  ) if( tdir.whole != tileTypeTable[tt].direction.whole ) continue;
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					            //Match!
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					            return tt;
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					        }
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					        }
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					        if( match ) return match;
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					        return -1;
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					        return sourceTileType;
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					    }
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					    }
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					    /**
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					     * zilpin: Find a tile type similar to the one given, but with a different class.
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					     * Useful for tile-editing operations.
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					     * If no match found, returns the sourceType
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					     * 
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					     * @todo Definitely needs improvement for wall directions, etc.
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					     */
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					    DFHACK_EXPORT int32_t findSimilarTileType( const int32_t sourceTileType, const TileShape tshape );
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					}
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					}
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