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@ -14,54 +14,75 @@ Searching and sorting functionality is provided by `overlay` widgets, and widget
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Squad assignment overlay
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The squad assignment screen can be sorted by name, by migrant wave, by stress,
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by various military-related skills or by long-term military potential.
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If sorted by "any melee", then the citizen is sorted according to the "melee
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skill effectiveness". This rating uses the highest skill they have in axes, short
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swords, maces, warhammers or spears along with physical and mental attributes and
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general fighting skill. Citizens with higher rating are expected to be more
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effective in melee combat with their corresponding weapon.
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If sorted by "any ranged", then the citizen is sorted according to the "ranged
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skill effectiveness". This rating uses crossbow and general archery skills
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along with mental and physical attributes. Citizens with higher rating are
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expected to be more effective in ranged combat.
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If sorted by "leadership", then the citizen is sorted according to the highest
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skill they have in leader, teacher, or military tactics.
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If sorting is done by "mental stability" citizens are arranged based on their
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mental stability rating. This rating is a measure that takes into account
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facets and values of an individual and correlates to better stress values.
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It is designed to be higher for more stress-resistant citizens.
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If sorting is done by "melee potential" citizens are arranged based on
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their "melee combat potential" rating. This rating is a statistical measure
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that takes into account genetic predispositions in physical and mental
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attributes, as well as body size. Dwarves (and other humanoid creatures) with
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higher rating are expected to be more effective in melee combat if they train
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their attributes to their genetic maximum.
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If sorting is done by "ranged potential" citizens are arranged based on their
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ranged combat potential rating. This rating is a statistical measure that takes into
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account genetic predispositions in physical and mental attributes. Dwarves
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(and other humanoid creatures) with higher rating are expected to be more
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effective in ranged combat if they train their attributes to the maximum.
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You can search for a dwarf by name by typing in the Search field. You can also
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type in the name of any job skill (military-related or not) and dwarves with
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any experience in that skill will be shown. For example, to only see citizens
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with military tactics skill, type in "tactics".
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You can search for a dwarf by name by typing in the Search field. The search
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field is always focused, so any lowercase letter you type will appear there.
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The squad assignment screen can be sorted by name, by arrival order, by stress,
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by various military-related skills, or by long-term military potential.
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If sorted by "melee effectiveness" (the default), then the citizens are sorted
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according to how well they will perform in battle when using the weapon they
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have the most skill in. The effectiveness rating also takes into account
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physical and mental attributes as well as general fighting (non-weapon) skills.
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The "ranged effectiveness" sort order does a similar sort for expected
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effectiveness with a crossbow. This sort also takes into account relevant
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physical and mental attributes.
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The "effectiveness" sorts are the ones you should be using if you need the best
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squad you can make right now. The numbers to the left of the unit list indicate
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exactly how effective that dwarf is expected to be. Light green numbers
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indicate the best of the best, while red numbers indicate dwarves that will not
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be effective in the military in their current state (though see "melee
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potential" and "ranged potential" sorts below for predictions about future
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effectiveness).
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The "arrival order" sort shows the order that your dwarves appeared at your
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fort. The numbers on the left indicate the relative arrival order, and the
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numbers for the most recent migration wave will be colored bright green.
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Dwarves that arrived earlier will have numbers in yellow, and your original
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dwarves (if any still survive) will have numbers in red.
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The "stress" sort order will bring your most stressed dwarves to the top, ready
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for addition to a :wiki:`therapy squad <Stress#Recovering_unhappy_dwarves>` to
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help improve their mood.
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Similarly, sorting by "need for training" will show you the dwarves that are
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feeling the most unfocused because they are having their military training
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needs unmet.
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Both "stress" and "need for training" sorts use the dwarf happiness indicators
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to show how dire the dwarf's situation is and how much their mood might be
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improved if you add them to an appropriate squad.
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If sorting is done by "melee potential", then citizens are arranged based on
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genetic predispositions in physical and mental attributes, as well as body
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size. Dwarves (and other humanoid creatures) with higher ratings are expected
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to be more effective in melee combat if they train their attributes to their
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genetic maximum.
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Similarly, the "ranged potential" sort orders citizens by genetic
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predispositions in physical and mental attributes that are relevant to ranged
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combat. Dwarves (and other humanoid creatures) with higher rating are expected
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to be more effective in ranged combat if they train their attributes to the
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maximum.
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The squad assignment panel also offers options for filtering which dwarves are
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shown. Each filter option can by cycled through "Include", "Only", and
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"Exclude" settings. "Include" does no filtering, "Only" shows only units that
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match the filter, and "Exclude" shows only units that do *not* match the filter.
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The following filters are provided:
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- Units that are assigned to other squads
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- Elected and appointed officials (e.g. mayor, priests, tavern keepers, etc.)
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- Nobility (e.g. monarch, barons, counts, etc.)
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- Mothers with infants (you may not want mothers using their babies as shields)
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- Weak mental fortitude (units that have facets and values that indicate that they will react poorly to the stresses of battle)
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- Critically injured (units that have lost their ability to grasp weapons or walk)
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"Melee skill effectiveness", "ranged skill effectiveness", "melee combat potential"
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and "ranged combat potential" are explained in detail here:
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https://www.reddit.com/r/dwarffortress/comments/163kczo/enhancing_military_candidate_selection_part_3/
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"Mental stability" is explained here:
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https://www.reddit.com/r/dwarffortress/comments/1617s11/enhancing_military_candidate_selection_part_2/
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You can see all the job skill names that you can search for by running::
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:lua @df.job_skill
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in `gui/launcher`.
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