Implement getViewscreenByType() in lua

develop
lethosor 2015-10-17 15:08:12 -04:00
parent 96df70fe0b
commit d3dbc6225a
2 changed files with 29 additions and 2 deletions

@ -856,6 +856,12 @@ Gui module
Returns the focus string of the current viewscreen. Returns the focus string of the current viewscreen.
* ``dfhack.gui.getViewscreenByType(type [, depth])``
Returns the topmost viewscreen out of the top ``depth`` viewscreens with
the specified type (e.g. ``df.viewscreen_titlest``), or ``nil`` if none match.
If ``limit`` is not specified or is less than 1, all viewscreens are checked.
* ``dfhack.gui.getSelectedWorkshopJob([silent])`` * ``dfhack.gui.getSelectedWorkshopJob([silent])``
When a job is selected in *'q'* mode, returns the job, else When a job is selected in *'q'* mode, returns the job, else

@ -285,6 +285,27 @@ function dfhack.buildings.getSize(bld)
return bld.x2+1-x, bld.y2+1-y, bld.centerx-x, bld.centery-y return bld.x2+1-x, bld.y2+1-y, bld.centerx-x, bld.centery-y
end end
function dfhack.gui.getViewscreenByType(scr_type, n)
-- translated from modules/Gui.cpp
if n == nil then
n = 1
end
local limit = (n > 0)
local scr = dfhack.gui.getCurViewscreen()
while scr do
if limit then
n = n - 1
if n < 0 then
return nil
end
end
if scr_type:is_instance(scr) then
return scr
end
scr = scr.parent
end
end
-- Interactive -- Interactive
local print_banner = true local print_banner = true