research into buildings, building hexdump tool
@ -0,0 +1,5 @@
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FF - retractable
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00 - west
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01 - east
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02 - north
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03 - south
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After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 16 KiB |
@ -0,0 +1,143 @@
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// Creature dump
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#include <iostream>
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#include <iomanip>
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#include <climits>
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#include <integers.h>
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#include <vector>
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using namespace std;
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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/*
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oh. fsck it. I'll do the hexdump now and add the things I found in a research/ folder
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groups of four bytes, 4 per line
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1 space between bytes
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2 between groups
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offset from the object start on the left
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and length set from command line
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default 256
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*/
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/*
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address = absolute address of dump start
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length = length in lines. 1 line = 16 bytes
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*/
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void hexdump (DFHackAPI& DF, uint32_t address, uint32_t length)
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{
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char *buf = new char[length * 16];
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DF.ReadRaw(address, length * 16, (uint8_t *) buf);
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for (int i = 0; i < length; i++)
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{
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// leading offset
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cout << "0x" << hex << setw(4) << i*16 << " ";
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// groups
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for(int j = 0; j < 4; j++)
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{
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// bytes
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for(int k = 0; k < 4; k++)
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{
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int idx = i * 16 + j * 4 + k;
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cout << hex << setw(2) << int(static_cast<unsigned char>(buf[idx])) << " ";
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}
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cout << " ";
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}
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cout << endl;
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}
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delete buf;
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}
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void interleave_hex (DFHackAPI& DF, vector < uint32_t > & addresses, uint32_t length)
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{
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vector <char * > bufs;
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for(int counter = 0; counter < addresses.size(); counter ++)
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{
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char * buf = new char[length * 16];
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DF.ReadRaw(addresses[counter], length * 16, (uint8_t *) buf);
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bufs.push_back(buf);
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}
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cout << setfill('0');
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// output a header
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cout << " ";
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for (int obj = 0; obj < addresses.size(); obj++)
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{
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cout << "0x" << hex << setw(9) << addresses[obj] << " ";
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}
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cout << endl;
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for(int offs = 0 ; offs < length * 16; offs += 4)
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{
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if((!(offs % 16)) && offs != 0)
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{
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cout << endl;
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}
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cout << "0x" << hex << setw(4) << offs << " ";
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for (int object = 0; object < bufs.size(); object++)
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{
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// bytes
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for(int k = 0; k < 4; k++)
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{
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uint8_t data = bufs[object][offs + k];
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cout << hex << setw(2) << int(static_cast<unsigned char>(data)) << " ";
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}
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cout << " ";
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}
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cout << endl;
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}
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for(int counter = 0; counter < addresses.size(); counter ++)
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{
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delete bufs[counter];
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}
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}
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template <typename T>
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void print_bits ( T val, std::ostream& out )
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{
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T n_bits = sizeof ( val ) * CHAR_BIT;
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for ( unsigned i = 0; i < n_bits; ++i ) {
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out<< !!( val & 1 ) << " ";
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val >>= 1;
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}
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}
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int main (int argc,const char* argv[])
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{
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if (argc != 2) return 1;
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vector<t_matgloss> creaturestypes;
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DFHackAPI *pDF = CreateDFHackAPI("Memory.xml");
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DFHackAPI &DF = *pDF;
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if(!DF.Attach())
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{
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cerr << "DF not found" << endl;
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return 1;
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}
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vector <string> buildingtypes;
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uint32_t numBuildings = DF.InitReadBuildings(buildingtypes);
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vector < uint32_t > addresses;
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for(uint32_t i = 0; i < numBuildings; i++)
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{
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t_building temp;
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DF.ReadBuilding(i, temp);
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if(buildingtypes[temp.type] == argv[1])
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{
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//cout << buildingtypes[temp.type] << " 0x" << hex << temp.origin << endl;
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//hexdump(DF, temp.origin, 16);
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addresses.push_back(temp.origin);
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}
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}
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interleave_hex(DF,addresses,16);
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DF.FinishReadBuildings();
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DF.Detach();
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delete pDF;
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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return 0;
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}
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